docs(ui): repair retail fidelity ledger
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5 changed files with 56 additions and 29 deletions
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@ -46,7 +46,6 @@ Copy this block when adding a new issue:
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---
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## #166 — Port the portal String-table lookup for WeenieError / UseDone text
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## #191 — Tapping W (brief forward press) glides forward without playing the step animation
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## #194 — WbDrawDispatcher._groups is never pruned (minor)
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@ -1543,7 +1542,7 @@ R5/R6 touches the action list. **Where:**
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---
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## #158 — Character window — deferred polish
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## #202 — Port the portal String-table lookup for WeenieError / UseDone text
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**Status:** OPEN
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**Severity:** LOW
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@ -1558,7 +1557,7 @@ R5/R6 touches the action list. **Where:**
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---
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## #159 — Retail chat ChatVM lacks Fps/Position providers — /framerate and /loc degrade
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## #195 — Retail chat ChatVM lacks Fps/Position providers — /framerate and /loc degrade
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**Status:** OPEN
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**Severity:** MEDIUM
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@ -1577,7 +1576,7 @@ R5/R6 touches the action list. **Where:**
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---
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## #160 — Inventory window close never notifies the controller (NoLongerViewingContents skipped)
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## #196 — Inventory window close never notifies the controller (NoLongerViewingContents skipped)
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**Status:** OPEN
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**Severity:** MEDIUM
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@ -1596,7 +1595,7 @@ R5/R6 touches the action list. **Where:**
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## #161 — Target-mode clicks: inventory grid cells bypass ItemInteractionController while the cursor says TargetValid
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## #197 — Target-mode clicks: inventory grid cells bypass ItemInteractionController while the cursor says TargetValid
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**Status:** OPEN
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**Severity:** MEDIUM
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@ -1615,9 +1614,9 @@ R5/R6 touches the action list. **Where:**
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## #162 — Target-mode cursor is blind to world hover (always pending crosshair over world entities)
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## #198 — Target-mode cursor is blind to world hover (always pending crosshair over world entities)
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**Status:** OPEN
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**Status:** DONE (`769ebef3`, 2026-07-03)
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**Severity:** MEDIUM
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**Filed:** 2026-07-02
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**Component:** ui
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@ -1632,18 +1631,23 @@ R5/R6 touches the action list. **Where:**
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**Acceptance:** hovering a valid world target in target mode shows the yellow bullseye (0x28); invalid shows the red blocked cursor (0x29).
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**Resolution:** `CursorFeedbackController` now accepts the world-hover guid from
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the existing world-pick path and merges it only when retained UI did not claim
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the pointer. Valid and invalid world targets therefore select retail cursor
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states `0x28` and `0x29`.
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---
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## #163 — Character raise flow: adopt the pending/confirm/rollback ledger
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## #199 — Character raise flow: determine and port authoritative/predicted reconciliation
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**Status:** OPEN
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**Severity:** MEDIUM
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**Filed:** 2026-07-02
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**Component:** ui / core
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**Description:** Item moves reconcile optimistic state through `RecordPending`/`ConfirmMove`/`RollbackMove` (0x0022/0x0023/0x00A0); character raises apply optimistically (`CharacterSheetProvider.HandleRaiseRequest` → `ApplyLocalRaise`) with no pending snapshot and no rollback. A server-rejected raise leaves ranks/XP wrong until the next full property refresh. Register row AP-73.
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**Description:** Item moves reconcile optimistic state through `RecordPending`/`ConfirmMove`/`RollbackMove` (0x0022/0x0023/0x00A0); character raises currently apply optimistically (`CharacterSheetProvider.HandleRaiseRequest` → `ApplyLocalRaise`) with no pending snapshot and no rollback. First trace whether retail predicts or waits for authoritative state. Then either remove prediction or port a faithful pending/confirm/rollback path. Register row AP-73.
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**Root cause / status:** Review finding (theme T2); the spends now at least go through eventful store APIs (extraction commit). Fix direction: pending snapshot + confirm on the server's stat-update echo + rollback on failure, mirroring the item-move ledger.
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**Root cause / status:** Review finding (theme T2); the spends now at least go through eventful store APIs (extraction commit). The old issue assumed retail predicts without evidence; Wave 8 requires the named/cdb behavior pin before choosing the reconciliation mechanism.
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**Files:** `src/AcDream.App/UI/Layout/CharacterSheetProvider.cs` (`HandleRaiseRequest`), `src/AcDream.Core/Player/LocalPlayerState.cs` (`Apply*Raise`).
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@ -1653,7 +1657,7 @@ R5/R6 touches the action list. **Where:**
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---
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## #164 — Migrate remaining retail-window mounts (vitals/chat/toolbar/inventory + MockupDesktop) to RetailWindowFrame
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## #200 — Migrate remaining retail-window mounts (vitals/chat/toolbar/inventory + MockupDesktop) to RetailWindowFrame
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**Status:** OPEN
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**Severity:** LOW
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@ -1672,9 +1676,9 @@ R5/R6 touches the action list. **Where:**
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---
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## #165 — Reconcile the UI design docs with the shipped D.2b shape
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## #201 — Reconcile the UI design docs with the shipped D.2b shape
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**Status:** DONE (2026-07-10, retail UI fidelity Wave 0)
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**Status:** DONE (`f9805085`, 2026-07-10, retail UI fidelity Wave 0)
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**Severity:** MEDIUM
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**Filed:** 2026-07-02
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**Component:** docs
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