refactor(physics): extract remote motion runtime
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5882b308c1
12 changed files with 368 additions and 361 deletions
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@ -101,7 +101,7 @@ public sealed class RemoteTeleportControllerTests
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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})!;
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var remote = new GameWindow.RemoteMotion();
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var remote = new AcDream.App.Physics.RemoteMotion();
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remote.Body.SnapToCell(
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sourceCell,
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entity.Position,
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@ -242,7 +242,7 @@ public sealed class RemoteTeleportControllerTests
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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})!;
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var remote = new GameWindow.RemoteMotion();
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var remote = new AcDream.App.Physics.RemoteMotion();
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remote.Body.SnapToCell(sourceCell, entity.Position, entity.Position);
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live.SetRemoteMotionRuntime(guid, remote);
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var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
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@ -333,7 +333,7 @@ public sealed class RemoteTeleportControllerTests
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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})!;
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var remote = new GameWindow.RemoteMotion();
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var remote = new AcDream.App.Physics.RemoteMotion();
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remote.Body.SnapToCell(sourceCell, sourcePosition, sourcePosition);
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remote.Body.TransientState = TransientStateFlags.Contact
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| TransientStateFlags.OnWalkable;
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@ -774,13 +774,13 @@ public sealed class RemoteTeleportControllerTests
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Assert.Throws<InvalidOperationException>(() =>
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fixture.Live.SetRemoteMotionRuntime(
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RollbackFixture.Guid,
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new GameWindow.RemoteMotion()));
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new AcDream.App.Physics.RemoteMotion()));
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Assert.Throws<InvalidOperationException>(() =>
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fixture.Live.SetRemoteMotionRuntime(
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RollbackFixture.Guid,
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new BodyOnlyRemote(fixture.Remote.Body)));
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var replacement = new GameWindow.RemoteMotion(fixture.Remote.Body);
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var replacement = new AcDream.App.Physics.RemoteMotion(fixture.Remote.Body);
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fixture.Live.SetRemoteMotionRuntime(RollbackFixture.Guid, replacement);
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fixture.Spatial.AddLandblock(EmptyLandblock(RollbackFixture.DestinationLandblock));
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@ -811,7 +811,7 @@ public sealed class RemoteTeleportControllerTests
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Assert.Throws<InvalidOperationException>(() =>
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fixture.Live.SetRemoteMotionRuntime(
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RollbackFixture.Guid,
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new GameWindow.RemoteMotion()));
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new AcDream.App.Physics.RemoteMotion()));
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Assert.Throws<InvalidOperationException>(() =>
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fixture.Live.SetRemoteMotionRuntime(
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RollbackFixture.Guid,
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@ -1114,7 +1114,7 @@ public sealed class RemoteTeleportControllerTests
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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})!;
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var remote = new GameWindow.RemoteMotion();
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var remote = new AcDream.App.Physics.RemoteMotion();
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remote.Body.SnapToCell(sourceCell, entity.Position, entity.Position);
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live.SetRemoteMotionRuntime(guid, remote);
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controller = new RemoteTeleportController(
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@ -1191,7 +1191,7 @@ public sealed class RemoteTeleportControllerTests
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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})!;
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var remote = new GameWindow.RemoteMotion();
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var remote = new AcDream.App.Physics.RemoteMotion();
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remote.Body.SnapToCell(sourceCell, entity.Position, entity.Position);
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live.SetRemoteMotionRuntime(guid, remote);
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return new LoadedRemoteFixture(
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@ -1236,7 +1236,7 @@ public sealed class RemoteTeleportControllerTests
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private readonly record struct LoadedRemoteFixture(
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LiveEntityRuntime Live,
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WorldEntity Entity,
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GameWindow.RemoteMotion Remote,
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AcDream.App.Physics.RemoteMotion Remote,
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PhysicsEngine Engine);
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private static void AddDestination(PhysicsEngine engine) =>
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@ -1395,7 +1395,7 @@ public sealed class RemoteTeleportControllerTests
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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})!;
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Remote = new GameWindow.RemoteMotion();
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Remote = new AcDream.App.Physics.RemoteMotion();
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Remote.Body.SnapToCell(
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celllessSource ? 0u : SourceCell,
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SourcePosition,
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@ -1476,7 +1476,7 @@ public sealed class RemoteTeleportControllerTests
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internal GpuWorldState Spatial { get; } = new();
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internal LiveEntityRuntime Live { get; }
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internal WorldEntity Entity { get; }
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internal GameWindow.RemoteMotion Remote { get; }
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internal AcDream.App.Physics.RemoteMotion Remote { get; }
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internal PhysicsEngine Engine { get; } = new() { DataCache = new PhysicsDataCache() };
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internal RemoteTeleportController Controller { get; }
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internal LiveEntityPresentationController Presentation { get; }
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