refactor(physics): extract remote motion runtime
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12 changed files with 368 additions and 361 deletions
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@ -41,7 +41,7 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
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ParentCellId = SourceCell,
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})!;
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var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion
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var remote = new AcDream.App.Physics.RemoteMotion
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{
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CellId = SourceCell,
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};
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@ -108,7 +108,7 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
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MeshRefs = Array.Empty<MeshRef>(),
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ParentCellId = SourceCell,
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})!;
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var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion
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var remote = new AcDream.App.Physics.RemoteMotion
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{
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CellId = SourceCell,
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};
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