feat(chat): the talk-focus menu's Tell-to / Squelch entries actually work

Both entries were deliberate no-ops — the code said so — and both showed a
static label where retail shows the selected player's NAME.

Retail builds them in gmMainChatUI::InitTalkFocusMenu @0x004CDC50 and rebuilds
their labels every time the menu opens, substituting the selection through
StringInfo::AddVariable_String (@0x004CD91C / @0x004CD982). So they now read
"Tell to Dww" / "Squelch (ignore) Dww", rebuilt on open from a live selection
provider, and grey out with nothing selected — retail arms the tell slot only
for a talkable target (SetTalkFocusEnabled(2, 1) @0x004CD9B0).

Picking "Tell to X" aims the chat bar at X. That needed one piece of plumbing:
the parser's plain-speech fallthrough returned a null target, so a line typed
under a Tell focus was dropped by the router for having no one to send to.
Parse/Submit now carry an optional default tell target for exactly that case.

"Squelch X" publishes the ALREADY-REGISTERED /squelch verb rather than
reimplementing the request — the ModifyCharacterSquelch wire builder
(CM_Communication::Event_ModifyCharacterSquelch @0x006A42D0) has been there all
along; only the menu path to it was missing.

UiMenu gains an OnOpen seam, because a menu whose Items are fixed at Bind can
only ever say "Tell to Selected". It fires before _open flips so the rebuilt
rows are measured and drawn in the same opening.

Solution builds clean; 14,480 tests pass on the standard hermetic lane filter,
0 failures.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-21 06:23:46 +02:00
parent 10304f6dc2
commit 581a61ef0c
6 changed files with 209 additions and 17 deletions

View file

@ -31,7 +31,8 @@ public static class ChatCommandRouter
string? raw,
IChatCommandFeedback feedback,
ICommandBus bus,
ChatChannelKind defaultChannel)
ChatChannelKind defaultChannel,
string? defaultTellTarget = null)
{
ArgumentNullException.ThrowIfNull(feedback);
ArgumentNullException.ThrowIfNull(bus);
@ -166,7 +167,8 @@ public static class ChatCommandRouter
trimmed,
defaultChannel,
feedback.LastIncomingTellSender,
feedback.LastOutgoingTellTarget);
feedback.LastOutgoingTellTarget,
defaultTellTarget);
if (parsed is { } chat)
{
bus.Publish(new SendChatCmd(chat.Channel, chat.TargetName, chat.Text));

View file

@ -201,7 +201,8 @@ public static class ChatInputParser
string raw,
ChatChannelKind defaultChannel,
string? lastTellSender,
string? lastOutgoingTellTarget = null)
string? lastOutgoingTellTarget = null,
string? defaultTellTarget = null)
{
if (string.IsNullOrWhiteSpace(raw)) return null;
var trimmed = raw.Trim();
@ -219,7 +220,12 @@ public static class ChatInputParser
string verb = ExtractVerb(substituted);
if (IsKnownVerb(verb))
{
return Parse(substituted, defaultChannel, lastTellSender, lastOutgoingTellTarget);
return Parse(
substituted,
defaultChannel,
lastTellSender,
lastOutgoingTellTarget,
defaultTellTarget);
}
// Unknown @-verb — keep the original @ so ACE recognizes
// it server-side. Always emit as Say: ACE's GameActionTalk
@ -281,6 +287,19 @@ public static class ChatInputParser
// Plain speech (no recognized verb): emit on the default channel
// so the user's text round-trips instead of being silently dropped.
//
// A Tell focus needs a target to go with it. Retail's talk-focus menu
// aims the chat bar at the SELECTED player
// (gmMainChatUI::InitTalkFocusMenu -> SetTalkFocusEnabled(2, 1)
// @0x004CD9B0), and without that name a plain line typed under a Tell
// focus is dropped by the router for having no target.
if (defaultChannel == ChatChannelKind.Tell)
{
return string.IsNullOrEmpty(defaultTellTarget)
? null
: new ParsedInput(ChatChannelKind.Tell, defaultTellTarget, trimmed);
}
return new ParsedInput(defaultChannel, null, trimmed);
}