feat(chat): the talk-focus menu's Tell-to / Squelch entries actually work
Both entries were deliberate no-ops — the code said so — and both showed a static label where retail shows the selected player's NAME. Retail builds them in gmMainChatUI::InitTalkFocusMenu @0x004CDC50 and rebuilds their labels every time the menu opens, substituting the selection through StringInfo::AddVariable_String (@0x004CD91C / @0x004CD982). So they now read "Tell to Dww" / "Squelch (ignore) Dww", rebuilt on open from a live selection provider, and grey out with nothing selected — retail arms the tell slot only for a talkable target (SetTalkFocusEnabled(2, 1) @0x004CD9B0). Picking "Tell to X" aims the chat bar at X. That needed one piece of plumbing: the parser's plain-speech fallthrough returned a null target, so a line typed under a Tell focus was dropped by the router for having no one to send to. Parse/Submit now carry an optional default tell target for exactly that case. "Squelch X" publishes the ALREADY-REGISTERED /squelch verb rather than reimplementing the request — the ModifyCharacterSquelch wire builder (CM_Communication::Event_ModifyCharacterSquelch @0x006A42D0) has been there all along; only the menu path to it was missing. UiMenu gains an OnOpen seam, because a menu whose Items are fixed at Bind can only ever say "Tell to Selected". It fires before _open flips so the rebuilt rows are measured and drawn in the same opening. Solution builds clean; 14,480 tests pass on the standard hermetic lane filter, 0 failures. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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6 changed files with 209 additions and 17 deletions
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@ -1525,7 +1525,17 @@ public sealed class RetailUiRuntime : IDisposable
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_bindings.Chat.Windows,
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_bindings.Assets.DefaultFont,
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_bindings.Assets.DebugFont,
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_bindings.Assets.ResolveSprite);
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_bindings.Assets.ResolveSprite,
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// The talk-focus menu's "Tell to X" / "Squelch (ignore) X" act on
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// the current selection and carry its name.
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selectedTargetName: () =>
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{
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uint selected = _bindings.Toolbar.Selection.SelectedObjectId ?? 0u;
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if (selected == 0u)
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return null;
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string? name = _bindings.Toolbar.ResolveName(selected);
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return string.IsNullOrWhiteSpace(name) ? null : name;
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});
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if (controller is null)
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{
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Console.WriteLine("[D.2b] chat: required role elements missing in 0x2100006F.");
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