feat(runtime): commit dormant SetPosition activation
This commit is contained in:
parent
99f867f053
commit
5785a07b3e
13 changed files with 4674 additions and 111 deletions
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@ -45,6 +45,30 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
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Assert.True(token.IsValid);
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}
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[Fact]
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public void ActivationIdExhaustionMutatesNoCandidateOrCanonicalOwner()
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{
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using var fixture = new Fixture();
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typeof(RuntimeLocalPlayerPhysicsPublicationState)
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.GetField(
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"_nextActivationId",
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System.Reflection.BindingFlags.Instance
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| System.Reflection.BindingFlags.NonPublic)!
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.SetValue(fixture.Owner, ulong.MaxValue);
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Assert.Throws<OverflowException>(() => fixture.Prepare());
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Assert.Null(fixture.Record.PhysicsBody);
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Assert.Null(fixture.Movement.Controller);
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Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
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Assert.Equal(0, fixture.Owner.CaptureOwnership().PendingActivationCount);
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Assert.True(fixture.Lifetime.Physics.SetPosition
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.IsExactPreparedPlacementCurrent(
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fixture.Record,
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fixture.Placement,
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fixture.Command));
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}
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[Fact]
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public void CommitOwnsExactDormantBodyAndControllerWithoutWorldEdges()
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{
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@ -115,6 +139,39 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
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fixture.Owner.Commit(token));
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}
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[Fact]
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public void InitialPhysicsVectorsAndCoefficientsSeedCanonicalActivation()
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{
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Vector3 omega = new(1f, 2f, 3f);
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using var fixture = new Fixture(
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residentWorld: true,
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initialVelocity: new Vector3(100f, 0f, 0f),
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initialOmega: omega,
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initialFriction: 0.25f,
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initialElasticity: 0.08f);
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Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
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fixture.Owner.Commit(fixture.Prepare(), out var token));
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PhysicsBody body = Assert.IsType<PhysicsBody>(fixture.Record.PhysicsBody);
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Assert.Equal(new Vector3(50f, 0f, 0f), body.Velocity);
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Assert.Equal(omega, body.Omega);
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Assert.Equal(0.25f, body.Friction);
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Assert.Equal(0.08f, body.Elasticity);
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Assert.False(body.InWorld);
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Assert.False(body.TransientState.HasFlag(TransientStateFlags.Active));
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
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fixture.Owner.EvaluateActivation(token, out var evaluation));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
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fixture.Owner.CommitActivation(evaluation, out _));
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Assert.Equal(new Vector3(50f, 0f, 0f), body.Velocity);
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Assert.Equal(omega, body.Omega);
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Assert.Equal(0.25f, body.Friction);
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Assert.Equal(0.08f, body.Elasticity);
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Assert.True(body.InWorld);
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}
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[Fact]
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public void DeferredActivationEvaluationLeavesExactOwnedGraphDormantAndRetryable()
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{
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@ -198,6 +255,752 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
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AssertNotLive(fixture.Movement.Controller!);
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}
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[Fact]
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public void CommitActivationPublishesExactLiveRuntimeGraphOnce()
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{
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using var fixture = new Fixture(residentWorld: true);
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bool callbackSawExactGraph = false;
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var placements = new PlacementObserver(delta =>
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{
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if (delta.Placement.Kind is not RuntimePlacementProjectionKind.Place)
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return;
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callbackSawExactGraph = fixture.Record.PhysicsBody is { InWorld: true }
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&& fixture.Record.PhysicsHost is not null
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&& fixture.Movement.Controller is { IsRuntimePublished: true }
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&& fixture.Movement.Controller.Movement.MoveTo is not null
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&& fixture.Record.ObjectClock.IsActive
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&& fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record);
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});
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using IDisposable subscription = fixture.Lifetime.Events
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.SubscribePlacement(placements);
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Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
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fixture.Owner.Commit(
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fixture.Prepare(),
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out RuntimeLocalPlayerPhysicsActivationToken token));
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
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fixture.Owner.EvaluateActivation(token, out var evaluation));
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ulong clockEpoch = fixture.Record.ObjectClockEpoch;
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RuntimeDormantSetPositionCommitStatus status = fixture.Owner
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.CommitActivation(evaluation, out var projection);
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed, status);
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Assert.True(projection.IsValid);
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PhysicsBody body = Assert.IsType<PhysicsBody>(fixture.Record.PhysicsBody);
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Assert.True(body.InWorld);
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Assert.True(body.TransientState.HasFlag(TransientStateFlags.Active));
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Assert.NotNull(fixture.Record.PhysicsHost);
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Assert.True(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
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Assert.True(fixture.Record.ObjectClock.IsActive);
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Assert.Equal(clockEpoch + 1UL, fixture.Record.ObjectClockEpoch);
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Assert.True(fixture.Movement.Controller!.IsRuntimePublished);
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RuntimePlacementDelta place = Assert.Single(placements.Deltas);
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Assert.Equal(RuntimePlacementProjectionKind.Place,
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place.Placement.Kind);
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Assert.Equal(projection.Sequence,
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place.Placement.Token.Sequence);
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Assert.True(callbackSawExactGraph);
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Assert.Equal(0, fixture.Owner.CaptureOwnership()
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.PendingActivationCount);
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
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fixture.Owner.CommitActivation(evaluation, out _));
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Assert.Single(placements.Deltas);
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}
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[Fact]
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public void DeferredCommitWaitsThenRearmsSameLeaseAfterExactGenerationWake()
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{
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using var fixture = new Fixture();
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Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
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fixture.Owner.Commit(
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fixture.Prepare(),
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out RuntimeLocalPlayerPhysicsActivationToken token));
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.DeferredCell,
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fixture.Owner.EvaluateActivation(token, out var deferred));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.DeferredCell,
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fixture.Owner.CommitActivation(deferred, out var noProjection));
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Assert.False(noProjection.IsValid);
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Assert.False(fixture.Record.PhysicsBody!.InWorld);
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Assert.Equal(1, fixture.Owner.CaptureOwnership()
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.PendingActivationCount);
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.DeferredCell,
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fixture.Owner.EvaluateActivation(token, out var waiting));
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Assert.False(waiting.IsValid);
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Assert.Equal(1, fixture.Owner.CaptureOwnership()
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.PendingActivationCount);
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const ulong generation = 1UL;
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fixture.Lifetime.Physics.SetPosition.BeginCollisionGeneration(
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Cell & 0xFFFF0000u,
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generation);
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fixture.Lifetime.Physics.Engine.AddLandblock(
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Cell & 0xFFFF0000u,
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new TerrainSurface(new byte[81], new float[256]),
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Array.Empty<CellSurface>(),
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Array.Empty<PortalPlane>(),
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worldOffsetX: 0f,
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worldOffsetY: 0f);
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fixture.Lifetime.Physics.SetPosition.CommitCollisionGeneration(
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Cell & 0xFFFF0000u,
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generation,
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ready: true);
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
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fixture.Owner.EvaluateActivation(token, out var ready));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
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fixture.Owner.CommitActivation(ready, out var projection));
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Assert.True(projection.IsValid);
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Assert.True(fixture.Record.PhysicsBody!.InWorld);
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Assert.Equal(0, fixture.Owner.CaptureOwnership()
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.PendingActivationCount);
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}
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[Fact]
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public void RejectedCommitAppliesResponseOnceAndRetainsRetryableLease()
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{
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using var fixture = new Fixture(residentWorld: true);
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Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
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fixture.Owner.Commit(
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fixture.Prepare(),
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out RuntimeLocalPlayerPhysicsActivationToken token));
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PhysicsBody body = fixture.Record.PhysicsBody!;
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Vector3 position = body.Position;
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uint fullCell = fixture.Record.FullCellId;
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fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
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static (_, phase, _, observed) => phase
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is TransitionCellCollisionPhase.Objects
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? TransitionState.Collided
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: observed;
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.RejectedPlacement,
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fixture.Owner.EvaluateActivation(token, out var rejected));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedPlacement,
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fixture.Owner.CommitActivation(rejected, out var projection));
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Assert.True(fixture.Lifetime.Physics.SetPosition
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.TryCaptureDormantLocalActivationResult(
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token.Placement,
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out PhysicsSetPositionResult rejectedResult));
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Assert.Equal(PhysicsSetPositionError.NoValidPosition,
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rejectedResult.Error);
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Assert.False(rejectedResult.CollisionHandlerResult);
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Assert.False(projection.IsValid);
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Assert.Equal(position, body.Position);
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Assert.Equal(fullCell, fixture.Record.FullCellId);
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Assert.False(body.InWorld);
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Assert.Null(fixture.Record.PhysicsHost);
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Assert.False(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
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Assert.Equal(1, fixture.Owner.CaptureOwnership()
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.PendingActivationCount);
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
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fixture.Owner.CommitActivation(rejected, out _));
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fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook = null;
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
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fixture.Owner.EvaluateActivation(token, out var retry));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
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fixture.Owner.CommitActivation(retry, out projection));
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Assert.True(projection.IsValid);
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}
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[Fact]
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public void UndefinedShadowDispositionIsRejectedBeforeCandidateConstruction()
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{
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using var fixture = new Fixture(residentWorld: true);
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var invalid = new RuntimeLocalPlayerPhysicsActivationPreparation(
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0.48f,
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1.835f,
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(RuntimeLocalPlayerShadowDisposition)0x7F);
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Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority,
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fixture.Owner.Prepare(
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fixture.Record,
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fixture.Placement,
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fixture.Command,
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PlayerMovementConstructionOptions.Fallback,
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invalid,
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out var token));
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Assert.False(token.IsValid);
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Assert.Null(fixture.Record.PhysicsBody);
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Assert.Null(fixture.Movement.Controller);
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Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
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}
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[Fact]
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public void RejectedCommitMapsEligibleEnvironmentCallbackToCollided()
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{
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using var fixture = new Fixture(residentWorld: true);
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fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
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static (transition, _, _, _) =>
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{
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transition.CollisionInfo.CollidedWithEnvironment = true;
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return TransitionState.Collided;
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};
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Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
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fixture.Owner.Commit(
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fixture.Prepare(),
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out RuntimeLocalPlayerPhysicsActivationToken token));
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.RejectedPlacement,
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fixture.Owner.EvaluateActivation(token, out var rejected));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedPlacement,
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fixture.Owner.CommitActivation(rejected, out _));
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Assert.True(fixture.Lifetime.Physics.SetPosition
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.TryCaptureDormantLocalActivationResult(
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token.Placement,
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out PhysicsSetPositionResult result));
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Assert.Equal(PhysicsSetPositionError.Collided, result.Error);
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Assert.True(result.CollisionHandlerResult);
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Assert.Equal(1, fixture.Lifetime.Physics.CollisionReports
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.CaptureOwnership().OwnerCount);
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Assert.True(fixture.Owner.DiscardActivation(token));
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Assert.Null(fixture.Record.PhysicsBody);
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Assert.Null(fixture.Movement.Controller);
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Assert.Equal(0, fixture.Lifetime.Physics.SetPosition
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.CaptureOwnership().ActiveOperationCount);
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RuntimeCollisionReportingOwnershipSnapshot ownership = fixture.Lifetime
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.Physics.CollisionReports.CaptureOwnership();
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Assert.Equal(0, ownership.OwnerCount);
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Assert.Equal(0, ownership.TrackedObjectCount);
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Assert.Equal(0, ownership.ReversePeerCount);
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Assert.Equal(0, ownership.PendingSetPositionDispatchCount);
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}
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[Fact]
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public void RegisteredAuthoredShadowActivatesAndMovesExactRows()
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{
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using var fixture = new Fixture(
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residentWorld: true,
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shadowDisposition:
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RuntimeLocalPlayerShadowDisposition.RegisteredAuthoredPayload);
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uint localId = fixture.Record.Key!.Value.LocalEntityId;
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fixture.Lifetime.Physics.Engine.ShadowObjects.Register(
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localId,
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SetupId,
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fixture.Command.Physics.Position + Vector3.UnitX,
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Quaternion.Identity,
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0.48f,
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0f,
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0f,
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Cell & 0xFFFF0000u,
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ShadowCollisionType.Sphere,
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state: (uint)fixture.Record.FinalPhysicsState,
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seedCellId: Cell,
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isStatic: false);
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Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
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fixture.Owner.Commit(
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fixture.Prepare(),
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out RuntimeLocalPlayerPhysicsActivationToken token));
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
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fixture.Owner.EvaluateActivation(token, out var evaluation));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
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fixture.Owner.CommitActivation(evaluation, out _));
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ShadowEntry row = Assert.Single(fixture.Lifetime.Physics.Engine
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.ShadowObjects.AllEntriesForDebug(),
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entry => entry.EntityId == localId);
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Assert.Equal(fixture.Record.PhysicsBody!.Position, row.Position);
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}
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[Fact]
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public void DeferredAuthoredActivationSuspendsRowsAndExactWakeRestoresThem()
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{
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using var fixture = new Fixture(
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shadowDisposition:
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RuntimeLocalPlayerShadowDisposition.RegisteredAuthoredPayload);
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uint localId = fixture.Record.Key!.Value.LocalEntityId;
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fixture.Lifetime.Physics.Engine.ShadowObjects.Register(
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localId, SetupId, fixture.Command.Physics.Position,
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Quaternion.Identity, 0.48f, 0f, 0f,
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Cell & 0xFFFF0000u, ShadowCollisionType.Sphere,
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state: (uint)fixture.Record.FinalPhysicsState,
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seedCellId: Cell, isStatic: false);
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Assert.Contains(fixture.Lifetime.Physics.Engine.ShadowObjects
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.AllEntriesForDebug(), row => row.EntityId == localId);
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Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
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fixture.Owner.Commit(fixture.Prepare(), out var token));
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.DeferredCell,
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fixture.Owner.EvaluateActivation(token, out var deferred));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.DeferredCell,
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fixture.Owner.CommitActivation(deferred, out _));
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Assert.False(fixture.Record.PhysicsBody!.InWorld);
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Assert.DoesNotContain(fixture.Lifetime.Physics.Engine.ShadowObjects
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.AllEntriesForDebug(), row => row.EntityId == localId);
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Assert.Equal(1, fixture.Lifetime.Physics.Engine.ShadowObjects
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.SuspendedRegistrationCount);
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Assert.Equal(0, fixture.Lifetime.Physics.Engine.ShadowObjects
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.PendingSetPositionDispatchCount);
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const ulong generation = 1UL;
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fixture.Lifetime.Physics.SetPosition.BeginCollisionGeneration(
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Cell & 0xFFFF0000u, generation);
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fixture.Lifetime.Physics.Engine.AddLandblock(
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Cell & 0xFFFF0000u,
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new TerrainSurface(new byte[81], new float[256]),
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Array.Empty<CellSurface>(), Array.Empty<PortalPlane>(), 0f, 0f);
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fixture.Lifetime.Physics.SetPosition.CommitCollisionGeneration(
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Cell & 0xFFFF0000u, generation, ready: true);
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
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fixture.Owner.EvaluateActivation(token, out var ready));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
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fixture.Owner.CommitActivation(ready, out _));
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Assert.Contains(fixture.Lifetime.Physics.Engine.ShadowObjects
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.AllEntriesForDebug(), row => row.EntityId == localId);
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}
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[Fact]
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public void DeferredDiscardTransfersSuspendedShadowToEntityForLaterReuse()
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{
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using var fixture = new Fixture(
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shadowDisposition:
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RuntimeLocalPlayerShadowDisposition.RegisteredAuthoredPayload);
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uint localId = fixture.Record.Key!.Value.LocalEntityId;
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ShadowObjectRegistry shadows = fixture.Lifetime.Physics.Engine
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.ShadowObjects;
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shadows.Register(
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localId, SetupId, fixture.Command.Physics.Position,
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Quaternion.Identity, 0.48f, 0f, 0f,
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Cell & 0xFFFF0000u, ShadowCollisionType.Sphere,
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state: (uint)fixture.Record.FinalPhysicsState,
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seedCellId: Cell, isStatic: false);
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Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
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fixture.Owner.Commit(fixture.Prepare(), out var token));
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Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.DeferredCell,
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fixture.Owner.EvaluateActivation(token, out var deferred));
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Assert.Equal(RuntimeDormantSetPositionCommitStatus.DeferredCell,
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fixture.Owner.CommitActivation(deferred, out _));
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Assert.True(fixture.Owner.DiscardActivation(token));
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Assert.Null(fixture.Record.PhysicsBody);
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Assert.Null(fixture.Movement.Controller);
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Assert.Equal(0, fixture.Lifetime.Physics.SetPosition
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.CaptureOwnership().ActiveOperationCount);
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Assert.Equal(1, shadows.SuspendedRegistrationCount);
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Assert.Equal(0, shadows.PendingSetPositionDispatchCount);
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Assert.DoesNotContain(shadows.AllEntriesForDebug(),
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row => row.EntityId == localId);
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const ulong generation = 1UL;
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fixture.Lifetime.Physics.SetPosition.BeginCollisionGeneration(
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Cell & 0xFFFF0000u, generation);
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fixture.Lifetime.Physics.Engine.AddLandblock(
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Cell & 0xFFFF0000u,
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new TerrainSurface(new byte[81], new float[256]),
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Array.Empty<CellSurface>(), Array.Empty<PortalPlane>(), 0f, 0f);
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fixture.Lifetime.Physics.SetPosition.CommitCollisionGeneration(
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Cell & 0xFFFF0000u, generation, ready: true);
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fixture.RepreparePlacement();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var retry));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(retry, out var ready));
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(ready, out _));
|
||||
|
||||
Assert.Equal(0, shadows.SuspendedRegistrationCount);
|
||||
Assert.Contains(shadows.AllEntriesForDebug(),
|
||||
row => row.EntityId == localId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollisionCallbackDeleteRetiresPrephaseWithoutShadowOrPlace()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
transition.CollisionInfo.CollidedWithEnvironment = true;
|
||||
return observed;
|
||||
};
|
||||
var placements = new PlacementObserver();
|
||||
using IDisposable placementSubscription = fixture.Lifetime.Events
|
||||
.SubscribePlacement(placements);
|
||||
bool deleted = false;
|
||||
var collisions = new PublicationCollisionObserver(ignoredReport =>
|
||||
{
|
||||
if (deleted)
|
||||
return;
|
||||
deleted = true;
|
||||
Assert.True(fixture.Lifetime.TryAcceptDelete(
|
||||
new DeleteObject.Parsed(
|
||||
fixture.Record.ServerGuid,
|
||||
fixture.Record.Incarnation),
|
||||
isLocalPlayer: false,
|
||||
removeRetainedObject: false,
|
||||
out RuntimeEntityDeleteAcceptance acceptance));
|
||||
fixture.Lifetime.CompleteAcceptedDelete(acceptance);
|
||||
Assert.Null(fixture.Lifetime.RetireCanonicalOnly(fixture.Record));
|
||||
});
|
||||
using IDisposable collisionSubscription = fixture.Lifetime.Physics
|
||||
.CollisionReports.Subscribe(collisions);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(evaluation, out var projection));
|
||||
|
||||
Assert.True(deleted);
|
||||
Assert.False(projection.IsValid);
|
||||
Assert.DoesNotContain(placements.Deltas,
|
||||
delta => delta.Placement.Kind is RuntimePlacementProjectionKind.Place);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().PendingActivationCount);
|
||||
Assert.Null(fixture.Movement.Controller);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.CollisionReports
|
||||
.CaptureOwnership().PendingSetPositionDispatchCount);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.Engine.ShadowObjects
|
||||
.PendingSetPositionDispatchCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollisionCallbackVectorRefreshesDormantBodyWithRetailClamp()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
transition.CollisionInfo.CollidedWithEnvironment = true;
|
||||
return observed;
|
||||
};
|
||||
bool updated = false;
|
||||
Vector3 omega = new(1f, 2f, 3f);
|
||||
var collisions = new PublicationCollisionObserver(ignoredReport =>
|
||||
{
|
||||
if (updated)
|
||||
return;
|
||||
updated = true;
|
||||
Assert.True(fixture.Lifetime.TryApplyVector(
|
||||
new VectorUpdate.Parsed(
|
||||
fixture.Record.ServerGuid,
|
||||
new Vector3(100f, 0f, 0f),
|
||||
omega,
|
||||
InstanceSequence: fixture.Record.Incarnation,
|
||||
VectorSequence: 2),
|
||||
acknowledgeProjection: null,
|
||||
out _));
|
||||
_ = ignoredReport;
|
||||
});
|
||||
using IDisposable subscription = fixture.Lifetime.Physics
|
||||
.CollisionReports.Subscribe(collisions);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
Assert.True(updated);
|
||||
Assert.Equal(new Vector3(50f, 0f, 0f),
|
||||
fixture.Record.PhysicsBody!.Velocity);
|
||||
Assert.Equal(omega, fixture.Record.PhysicsBody.Omega);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollisionCallbackAuthorityChangeRetiresInstalledTracking()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
transition.CollisionInfo.CollidedWithEnvironment = true;
|
||||
return observed;
|
||||
};
|
||||
bool invalidated = false;
|
||||
var collisions = new PublicationCollisionObserver(_ =>
|
||||
{
|
||||
if (invalidated)
|
||||
return;
|
||||
invalidated = true;
|
||||
fixture.Lifetime.Entities.AdvanceObjDescAuthority(fixture.Record);
|
||||
});
|
||||
using IDisposable subscription = fixture.Lifetime.Physics
|
||||
.CollisionReports.Subscribe(collisions);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
RuntimeCollisionReportingOwnershipSnapshot ownership = fixture.Lifetime
|
||||
.Physics.CollisionReports.CaptureOwnership();
|
||||
Assert.True(invalidated);
|
||||
Assert.Equal(0, ownership.OwnerCount);
|
||||
Assert.Equal(0, ownership.TrackedObjectCount);
|
||||
Assert.Equal(0, ownership.ReversePeerCount);
|
||||
Assert.Equal(0, ownership.PendingSetPositionDispatchCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollisionCallbackNewerPositionSuppressesReciprocalAndPreservesNewLease()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
RuntimeEntityRecord target = fixture.Lifetime.RegisterEntity(
|
||||
Spawn(0x70003002u, incarnation: 1)).Canonical!;
|
||||
fixture.Lifetime.Entities.SetFullCell(
|
||||
target, Cell, Cell & 0xFFFF0000u);
|
||||
fixture.Lifetime.Entities.SetFinalPhysicsState(
|
||||
target, PhysicsStateFlags.ReportCollisions);
|
||||
var targetBody = new PhysicsBody
|
||||
{
|
||||
Position = new Vector3(1f, 2f, 3f),
|
||||
Orientation = Quaternion.Identity,
|
||||
State = PhysicsStateFlags.ReportCollisions,
|
||||
InWorld = true,
|
||||
};
|
||||
targetBody.SnapToCell(Cell, targetBody.Position, targetBody.Position);
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(target, targetBody);
|
||||
fixture.Lifetime.Physics.AcknowledgeSpatialProjection(
|
||||
target, spatial: true);
|
||||
fixture.Lifetime.Physics.Engine.ShadowObjects.Register(
|
||||
target.Key!.Value.LocalEntityId,
|
||||
SetupId,
|
||||
targetBody.Position,
|
||||
Quaternion.Identity,
|
||||
0.48f,
|
||||
0f,
|
||||
0f,
|
||||
Cell & 0xFFFF0000u,
|
||||
ShadowCollisionType.Sphere,
|
||||
(uint)targetBody.State,
|
||||
Cell,
|
||||
isStatic: false);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
(transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
{
|
||||
transition.CollisionInfo.CollideObjectGuids.Add(
|
||||
target.Key.Value.LocalEntityId);
|
||||
}
|
||||
return observed;
|
||||
};
|
||||
bool updated = false;
|
||||
RuntimeEntityPlacementToken newer = default;
|
||||
var reports = new List<RuntimeCollisionReport>();
|
||||
var collisions = new PublicationCollisionObserver(report =>
|
||||
{
|
||||
reports.Add(report);
|
||||
if (updated || report.Kind is not RuntimeCollisionReportKind.ObjectCollision)
|
||||
return;
|
||||
updated = true;
|
||||
Assert.True(fixture.Lifetime.TryApplyPosition(
|
||||
new WorldSession.EntityPositionUpdate(
|
||||
fixture.Record.ServerGuid,
|
||||
new CreateObject.ServerPosition(
|
||||
Cell, 4f, 5f, 3f, 1f, 0f, 0f, 0f),
|
||||
Velocity: null,
|
||||
PlacementId: null,
|
||||
IsGrounded: true,
|
||||
InstanceSequence: fixture.Record.Incarnation,
|
||||
PositionSequence: 2,
|
||||
TeleportSequence: 0,
|
||||
ForcePositionSequence: 0),
|
||||
isLocalPlayer: true,
|
||||
forcePositionRotation: null,
|
||||
currentLocalVelocity: null,
|
||||
projectionRequiresTeleportHook: false,
|
||||
acknowledgeProjection: null,
|
||||
out _,
|
||||
out _,
|
||||
out _));
|
||||
newer = fixture.Lifetime.Physics.SetPosition.BeginAuthoredPlacement(
|
||||
fixture.Record,
|
||||
fixture.Record.PositionAuthorityVersion,
|
||||
RuntimeSetPositionOperationKind.LocalAuthoritative);
|
||||
Assert.True(newer.IsValid);
|
||||
});
|
||||
using IDisposable subscription = fixture.Lifetime.Physics
|
||||
.CollisionReports.Subscribe(collisions);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.RejectedPlacement,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
Assert.True(updated);
|
||||
Assert.DoesNotContain(reports, report =>
|
||||
report.Kind is RuntimeCollisionReportKind.ObjectCollision
|
||||
&& report.Recipient == target.Key);
|
||||
Assert.Equal(1, fixture.Lifetime.Physics.SetPosition
|
||||
.CaptureOwnership().ActiveOperationCount);
|
||||
RuntimeCollisionReportingOwnershipSnapshot ownership = fixture.Lifetime
|
||||
.Physics.CollisionReports.CaptureOwnership();
|
||||
Assert.Equal(0, ownership.OwnerCount);
|
||||
Assert.Equal(0, ownership.TrackedObjectCount);
|
||||
Assert.Equal(0, ownership.ReversePeerCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HitGroundReapplyStaysDormantUntilFinalActivationTail()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
{
|
||||
transition.CollisionInfo.SetContactPlane(
|
||||
new Plane(Vector3.UnitZ, -3f), Cell, isWater: false);
|
||||
}
|
||||
return observed;
|
||||
};
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
PlayerMovementController controller = fixture.Movement.Controller!;
|
||||
bool observedDormant = false;
|
||||
controller.BeginDormantSetPositionGroundPhase();
|
||||
controller.Motion.InterpretedState.ForwardCommand =
|
||||
MotionCommand.RunForward;
|
||||
controller.Motion.InterpretedState.ForwardSpeed = 1f;
|
||||
controller.Motion.DefaultSink = new CallbackMotionSink(() =>
|
||||
{
|
||||
observedDormant = true;
|
||||
Assert.False(fixture.Record.PhysicsBody!.InWorld);
|
||||
Assert.False(fixture.Record.PhysicsBody.TransientState
|
||||
.HasFlag(TransientStateFlags.Active));
|
||||
Assert.Null(fixture.Record.PhysicsHost);
|
||||
Assert.False(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
|
||||
Assert.False(fixture.Record.ObjectClock.IsActive);
|
||||
});
|
||||
controller.EndDormantSetPositionGroundPhase();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(evaluation, out var projection));
|
||||
|
||||
Assert.True(observedDormant);
|
||||
Assert.True(projection.IsValid);
|
||||
Assert.True(fixture.Record.PhysicsBody!.InWorld);
|
||||
Assert.NotNull(fixture.Record.PhysicsHost);
|
||||
Assert.True(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
|
||||
Assert.True(fixture.Record.ObjectClock.IsActive);
|
||||
Assert.True(controller.IsRuntimePublished);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HitGroundInvalidationRetiresInstalledBatchBeforeDispatch()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
RuntimeEntityRecord target = fixture.Lifetime.RegisterEntity(
|
||||
Spawn(0x70003003u, incarnation: 1)).Canonical!;
|
||||
fixture.Lifetime.Entities.SetFullCell(
|
||||
target, Cell, Cell & 0xFFFF0000u);
|
||||
fixture.Lifetime.Entities.SetFinalPhysicsState(
|
||||
target, PhysicsStateFlags.ReportCollisions);
|
||||
var targetBody = new PhysicsBody
|
||||
{
|
||||
Position = new Vector3(100f, 100f, 3f),
|
||||
Orientation = Quaternion.Identity,
|
||||
State = PhysicsStateFlags.ReportCollisions,
|
||||
InWorld = true,
|
||||
TransientState = TransientStateFlags.Active,
|
||||
};
|
||||
targetBody.SnapToCell(Cell, targetBody.Position, targetBody.Position);
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(target, targetBody);
|
||||
fixture.Lifetime.Physics.AcknowledgeSpatialProjection(target, true);
|
||||
fixture.Lifetime.Physics.Engine.ShadowObjects.Register(
|
||||
target.Key!.Value.LocalEntityId, SetupId, targetBody.Position,
|
||||
Quaternion.Identity, 0.48f, 0f, 0f, Cell & 0xFFFF0000u,
|
||||
ShadowCollisionType.Sphere, (uint)targetBody.State, Cell,
|
||||
isStatic: false);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
PhysicsBody ownerBody = fixture.Record.PhysicsBody!;
|
||||
ownerBody.InWorld = true;
|
||||
ownerBody.TransientState |= TransientStateFlags.Active;
|
||||
Assert.True(fixture.Lifetime.Physics.CollisionReports.HandleReports(
|
||||
fixture.Record, ownerBody, 9d, false, false, false,
|
||||
[target.Key.Value.LocalEntityId]));
|
||||
ownerBody.InWorld = false;
|
||||
ownerBody.TransientState &= ~TransientStateFlags.Active;
|
||||
Assert.Equal(1, fixture.Lifetime.Physics.CollisionReports
|
||||
.CaptureOwnership().TrackedObjectCount);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
{
|
||||
transition.CollisionInfo.SetContactPlane(
|
||||
new Plane(Vector3.UnitZ, -3f), Cell, isWater: false);
|
||||
}
|
||||
return observed;
|
||||
};
|
||||
PlayerMovementController controller = fixture.Movement.Controller!;
|
||||
bool invalidated = false;
|
||||
controller.BeginDormantSetPositionGroundPhase();
|
||||
controller.Motion.InterpretedState.ForwardCommand =
|
||||
MotionCommand.RunForward;
|
||||
controller.Motion.DefaultSink = new CallbackMotionSink(() =>
|
||||
{
|
||||
if (invalidated)
|
||||
return;
|
||||
invalidated = true;
|
||||
fixture.Lifetime.Entities.AdvanceObjDescAuthority(fixture.Record);
|
||||
});
|
||||
controller.EndDormantSetPositionGroundPhase();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
Assert.True(invalidated);
|
||||
RuntimeCollisionReportingOwnershipSnapshot ownership = fixture.Lifetime
|
||||
.Physics.CollisionReports.CaptureOwnership();
|
||||
Assert.Equal(0, ownership.OwnerCount);
|
||||
Assert.Equal(0, ownership.TrackedObjectCount);
|
||||
Assert.Equal(0, ownership.ReversePeerCount);
|
||||
Assert.Equal(0, ownership.PendingSetPositionDispatchCount);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.Engine.ShadowObjects
|
||||
.PendingSetPositionDispatchCount);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.SetPosition
|
||||
.CaptureOwnership().ActiveOperationCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HiddenNoDrawStateDoesNotCancelDormantActivation()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
PhysicsStateFlags hidden = fixture.Record.FinalPhysicsState
|
||||
| PhysicsStateFlags.Hidden
|
||||
| PhysicsStateFlags.NoDraw;
|
||||
fixture.Lifetime.Entities.SetFinalPhysicsState(fixture.Record, hidden);
|
||||
fixture.RepreparePlacement();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(
|
||||
fixture.Prepare(),
|
||||
out RuntimeLocalPlayerPhysicsActivationToken token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(evaluation, out var projection));
|
||||
|
||||
Assert.True(projection.IsValid);
|
||||
Assert.True(fixture.Record.PhysicsBody!.InWorld);
|
||||
Assert.True(fixture.Record.PhysicsBody.State.HasFlag(
|
||||
PhysicsStateFlags.Hidden));
|
||||
Assert.True(fixture.Record.PhysicsBody.State.HasFlag(
|
||||
PhysicsStateFlags.NoDraw));
|
||||
Assert.True(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RejectedPlacementReceiptIsPureAndRetryableUnderSameLease()
|
||||
{
|
||||
|
|
@ -813,6 +1616,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out _));
|
||||
Assert.Equal(1, fixture.Owner.CaptureOwnership()
|
||||
.PendingActivationCount);
|
||||
|
|
@ -820,12 +1624,14 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
Assert.True(fixture.Owner.DiscardActivation(token));
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership()
|
||||
.PendingActivationCount);
|
||||
fixture.RepreparePlacement();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Prepared,
|
||||
fixture.Owner.Prepare(
|
||||
fixture.Record,
|
||||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out _));
|
||||
}
|
||||
|
||||
|
|
@ -1077,6 +1883,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out RuntimeLocalPlayerPhysicsPublicationToken token));
|
||||
Assert.False(token.IsValid);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
|
|
@ -1095,6 +1902,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out _));
|
||||
}
|
||||
|
||||
|
|
@ -1111,6 +1919,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out _));
|
||||
}
|
||||
|
||||
|
|
@ -1360,7 +2169,14 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
|
||||
internal Fixture(
|
||||
bool preparePlacement = true,
|
||||
bool residentWorld = false)
|
||||
bool residentWorld = false,
|
||||
RuntimeLocalPlayerShadowDisposition shadowDisposition =
|
||||
RuntimeLocalPlayerShadowDisposition.ProvenShapeless,
|
||||
float terrainHeight = 0f,
|
||||
Vector3? initialVelocity = null,
|
||||
Vector3? initialOmega = null,
|
||||
float? initialFriction = null,
|
||||
float? initialElasticity = null)
|
||||
{
|
||||
if (residentWorld)
|
||||
{
|
||||
|
|
@ -1370,7 +2186,9 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
};
|
||||
engine.AddLandblock(
|
||||
Cell & 0xFFFF0000u,
|
||||
new TerrainSurface(new byte[81], new float[256]),
|
||||
new TerrainSurface(
|
||||
new byte[81],
|
||||
Enumerable.Repeat(terrainHeight, 256).ToArray()),
|
||||
Array.Empty<CellSurface>(),
|
||||
Array.Empty<PortalPlane>(),
|
||||
worldOffsetX: 0f,
|
||||
|
|
@ -1390,8 +2208,18 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
Identity);
|
||||
Movement.AttachPhysicsPublication(Owner);
|
||||
Record = Lifetime.RegisterEntity(
|
||||
Spawn(0x70003001u, incarnation: 1)).Canonical!;
|
||||
Spawn(
|
||||
0x70003001u,
|
||||
incarnation: 1,
|
||||
initialVelocity,
|
||||
initialOmega,
|
||||
initialFriction,
|
||||
initialElasticity)).Canonical!;
|
||||
Identity.ServerGuid = Record.ServerGuid;
|
||||
ActivationPreparation = new(
|
||||
Radius: 0.48f,
|
||||
Height: 1.835f,
|
||||
shadowDisposition);
|
||||
if (preparePlacement)
|
||||
RepreparePlacement();
|
||||
}
|
||||
|
|
@ -1403,6 +2231,8 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
internal RuntimeEntityRecord Record { get; }
|
||||
internal RuntimeEntityPlacementToken Placement { get; private set; }
|
||||
internal RuntimeSetPositionCommand Command { get; private set; }
|
||||
internal RuntimeLocalPlayerPhysicsActivationPreparation
|
||||
ActivationPreparation { get; }
|
||||
|
||||
internal void RepreparePlacement()
|
||||
{
|
||||
|
|
@ -1440,6 +2270,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
Placement,
|
||||
Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
ActivationPreparation,
|
||||
out RuntimeLocalPlayerPhysicsPublicationToken token));
|
||||
Assert.Equal(Record.Key, token.Entity);
|
||||
Assert.Equal(Placement, token.Placement);
|
||||
|
|
@ -1464,7 +2295,50 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
}
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn(uint guid, ushort incarnation)
|
||||
private sealed class PlacementObserver(
|
||||
Action<RuntimePlacementDelta>? onPlacement = null)
|
||||
: IRuntimePlacementObserver
|
||||
{
|
||||
internal List<RuntimePlacementDelta> Deltas { get; } = [];
|
||||
|
||||
public void OnPlacement(in RuntimePlacementDelta delta)
|
||||
{
|
||||
Deltas.Add(delta);
|
||||
onPlacement?.Invoke(delta);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class PublicationCollisionObserver(
|
||||
Action<RuntimeCollisionReport> onReport)
|
||||
: IRuntimeCollisionReportObserver
|
||||
{
|
||||
public void OnCollisionReport(in RuntimeCollisionReport report) =>
|
||||
onReport(report);
|
||||
}
|
||||
|
||||
private sealed class CallbackMotionSink(Action onApply)
|
||||
: IInterpretedMotionSink
|
||||
{
|
||||
public bool ApplyMotion(uint motion, float speed)
|
||||
{
|
||||
onApply();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool StopMotion(uint motion)
|
||||
{
|
||||
onApply();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn(
|
||||
uint guid,
|
||||
ushort incarnation,
|
||||
Vector3? initialVelocity = null,
|
||||
Vector3? initialOmega = null,
|
||||
float? initialFriction = null,
|
||||
float? initialElasticity = null)
|
||||
{
|
||||
var position = new CreateObject.ServerPosition(
|
||||
Cell,
|
||||
|
|
@ -1498,12 +2372,12 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
Parent: null,
|
||||
Children: null,
|
||||
Scale: 1f,
|
||||
Friction: null,
|
||||
Elasticity: null,
|
||||
Friction: initialFriction,
|
||||
Elasticity: initialElasticity,
|
||||
Translucency: null,
|
||||
Velocity: null,
|
||||
Velocity: initialVelocity,
|
||||
Acceleration: null,
|
||||
AngularVelocity: null,
|
||||
AngularVelocity: initialOmega,
|
||||
DefaultScriptType: null,
|
||||
DefaultScriptIntensity: null,
|
||||
Timestamps: timestamps);
|
||||
|
|
@ -1522,6 +2396,8 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
MotionTableId: 0x09000001u,
|
||||
PhysicsState: physics.RawState,
|
||||
ObjectDescriptionFlags: 0x8u,
|
||||
Friction: initialFriction,
|
||||
Elasticity: initialElasticity,
|
||||
InstanceSequence: incarnation,
|
||||
MovementSequence: 1,
|
||||
ServerControlSequence: 1,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue