docs(issues): #8/#9/#11 filed; #10 wired (KillerNotification)
Files four new issues created by the 2026-04-25 PDB-discovery sprint:
#8 (DONE 2026-04-25) — pdb-extract tool, shipped 69d884a
#9 (OPEN) — function-map address-correction sweep
(Phase E will close)
#10 (DONE 2026-04-25) — wire KillerNotification (0x01AD); orphan
parser at GameEvents.ParseKillerNotification
existed but was never registered. This commit
adds CombatState.OnKillerNotification +
KillLanded event, registers the dispatcher
handler, and adds a regression test.
#11 (OPEN) — spell metadata loader (spells.csv → SpellTable)
(Phase F will close)
Code change is minimal — three lines of dispatch + a 12-line
CombatState method with a typed event for future killfeed UI.
818 tests passing (+1 KillerNotification).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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4 changed files with 113 additions and 0 deletions
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@ -107,6 +107,13 @@ public static class GameEventWiring
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var p = GameEvents.ParseAttackDone(e.Payload.Span);
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if (p is not null) combat.OnAttackDone(p.Value.AttackSequence, p.Value.WeenieError);
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});
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dispatcher.Register(GameEventType.KillerNotification, e =>
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{
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// ISSUES.md #10 — orphan parser, never registered before. The
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// server fires this after a player lands a killing blow.
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var p = GameEvents.ParseKillerNotification(e.Payload.Span);
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if (p is not null) combat.OnKillerNotification(p.Value.VictimName, p.Value.VictimGuid);
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});
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// ── Spells ────────────────────────────────────────────────
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dispatcher.Register(GameEventType.MagicUpdateSpell, e =>
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