feat(ui): port retail toolbar ammo count

Resolve stacked thrown weapons versus separately equipped missile ammo exactly like gmToolbarUI, normalize a zero stack to one, and refresh the authored missile indicator from equipment and stack events. Keep the decision in pure Core with retained and real-DAT conformance coverage.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-11 12:29:51 +02:00
parent 400f01eef1
commit 564d39dfea
9 changed files with 330 additions and 7 deletions

View file

@ -390,7 +390,8 @@ public sealed class RetailUiRuntime : IDisposable
selectItem: guid => b.Selection.Select(guid, SelectionChangeSource.Toolbar),
selectedObjectId: () => b.Selection.SelectedObjectId ?? 0u,
playerGuid: b.PlayerGuid,
sendPutItemInContainer: b.SendPutItemInContainer);
sendPutItemInContainer: b.SendPutItemInContainer,
ammoFont: _bindings.Assets.DefaultFont);
ToolbarInputController = new ToolbarInputController(ToolbarController, b.Selection);
SelectedObjectController = Layout.SelectedObjectController.Bind(
layout,