feat(ui): port retail toolbar ammo count
Resolve stacked thrown weapons versus separately equipped missile ammo exactly like gmToolbarUI, normalize a zero stack to one, and refresh the authored missile indicator from equipment and stack events. Keep the decision in pure Core with retained and real-DAT conformance coverage. Co-Authored-By: Codex <codex@openai.com>
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9 changed files with 330 additions and 7 deletions
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@ -390,7 +390,8 @@ public sealed class RetailUiRuntime : IDisposable
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selectItem: guid => b.Selection.Select(guid, SelectionChangeSource.Toolbar),
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selectedObjectId: () => b.Selection.SelectedObjectId ?? 0u,
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playerGuid: b.PlayerGuid,
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sendPutItemInContainer: b.SendPutItemInContainer);
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sendPutItemInContainer: b.SendPutItemInContainer,
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ammoFont: _bindings.Assets.DefaultFont);
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ToolbarInputController = new ToolbarInputController(ToolbarController, b.Selection);
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SelectedObjectController = Layout.SelectedObjectController.Bind(
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layout,
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