feat(chargen): Campaign CC slice CC6a — index→ObjDesc factory + preview renderer foundation
Delivers the CC6a foundation half of the chargen 3D preview: the missing index->ObjDesc appearance factory the campaign plan's acdream-seams section named, plus a static-pose offscreen renderer following PrivateEntityViewportRenderer's proven paperdoll/appraisal architecture. Page mount, spin/color-wheel controls, and rotate/zoom behavior stay out of scope per the CC4-parallel worktree contract (CC6b, after CC4 merges). Core (src/AcDream.Core/CharGen/, pure, no Chorizite on public surfaces): ChargenAppearanceFactory.TryCompose ports gmCG3DView::Update @0x004EE9D0's ObjDesc rebuild in its exact decompiled order - base body, hair style, clothing in retail's own Headgear/Trousers/Shirt/Footwear order (not the UI tab order or the wire's field order, both of which differ), eyes (bald-aware), nose, mouth, then the unconditional skin subpalette, hair color, eye color. ChargenPalSetMath ports PalSet::GetPaletteID's shade-to-index formula, cross-checked three ways (decomp control flow, ACE's PaletteSet.GetPaletteID "Taken from acclient.c" citation, ACViewer's identical slider math). ChargenPalSet/ChargenClothingTable are pure projections behind IChargenPalSetSource/IChargenClothingTableSource so the factory itself never touches a dat. Content (src/AcDream.Content/CharGen/): ChargenAppearanceCatalog is the cached dat-backed implementation of those two source interfaces, mirroring ChargenTableReader's no-leak discipline. App (src/AcDream.App/Rendering/): ChargenPreviewRenderer is a third facade over PrivateEntityViewportRenderer beside PaperdollViewportRenderer and CreatureAppraisalViewportRenderer - no existing rendering file touched. ChargenPreviewCamera carries the four retail-verbatim per-heritage eye profiles from gmCGAppearancePage::Update @0x0047E8F0 (cross-checked against ZoomIn/ZoomOut's identical literals) plus the recovered rotation (3.0 s/revolution) and zoom-tween (0.6 s, reconstructed from the decompiler's garbled float literals - the plan's own "measure if it matters" note is resolved, not garbled beyond recovery). Rotation applies to the character model, not the camera, per gmCGAppearancePage::DoRotation. ChargenPreviewEntityBuilder resolves Setup/GfxObj/Surface/Animation itself (there is no live entity yet), reusing DatLiveEntityProjectionMaterializer's surface-override algorithm and RetailPaperdollPoseApplicator's held-pose technique, generalized to chargen's per-heritage rest-pose DID. Two register rows filed: TS-83 (the plan-named CC6a static-pose-vs-retail- idle-loop staging, CC6b to retire) and TS-82 (measured, not assumed - the un-ported clothing Setup-substitution fallback chain costs nothing for the 9 standard heritages with clothing UI, but Undead's default gear choices genuinely lack ClothingBaseEffects coverage for Undead's own body Setup). Tests: ChargenPalSetMathTests, ChargenAppearanceFactoryTests (hand-built fixtures), ChargenAppearanceCatalogInstalledDatTests (installed-DAT sweep, all 26 heritage/gender combinations, zero missing PalSet/ClothingTable ids), ChargenPreviewCameraTests, ChargenPreviewEntityBuilderTests (installed-DAT-gated, proves a real 34-part Aluvian mesh resolves). Core.Tests 4767/1 skip, Content.Tests 146/0, App.Tests 5121/6 skips - all pre-existing skips, zero failures, full solution Release build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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using AcDream.Core.CharGen;
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namespace AcDream.Core.Tests.CharGen;
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/// <summary>
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/// Hand-built-fixture tests for <see cref="ChargenAppearanceFactory.TryCompose"/>.
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/// Real installed-DAT coverage (every heritage/gender's default selection,
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/// verifying no missing PalSet/ClothingTable ids) lives in
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/// AcDream.Content.Tests.CharGen.ChargenAppearanceCatalogInstalledDatTests.
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/// </summary>
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public sealed class ChargenAppearanceFactoryTests
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{
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private const uint HeritageId = 1u;
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private const int GenderKey = 1;
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private const uint BodySetupId = 0x0200_0001u;
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private const uint AlternateBodySetupId = 0x0200_00FFu;
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private const uint BasePaletteId = 0x0400_0001u;
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private const uint SkinPalSetId = 0x0F00_0001u;
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private const uint HairColorPalSetId = 0x0F00_0002u;
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private const uint EyeColorPaletteId = 0x0400_0099u; // direct palette id, no PalSet indirection.
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private const uint HeadgearClothingTableId = 0x1900_0001u;
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private const uint TrousersClothingTableId = 0x1900_0002u;
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private const uint ShirtClothingTableId = 0x1900_0003u;
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private const uint FootwearClothingTableId = 0x1900_0004u;
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private static ChargenObjDesc MakeObjDesc(uint tag) => new(
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0u,
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[],
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[new ChargenTextureChange((byte)tag, 0x0500_0000u + tag, 0x0500_1000u + tag)],
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[new ChargenAnimPartChange((byte)tag, 0x0100_0000u + tag)]);
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private static ChargenGenderOptions MakeGender(uint alternateHairSetup = 0u, bool baldHairStyle = false) => new(
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GenderKey: GenderKey,
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Name: "Male",
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Scale: 100u,
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SetupId: BodySetupId,
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SoundTableId: 0x0900_0001u,
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IconId: 0x0600_0001u,
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BasePaletteId: BasePaletteId,
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SkinPalSetId: SkinPalSetId,
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PhysicsTableId: 0x0D00_0001u,
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MotionTableId: 0x0900_0002u,
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CombatTableId: 0x0000_0001u,
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BaseObjDesc: MakeObjDesc(0),
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HairColors: [HairColorPalSetId],
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HairStyles:
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[
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new ChargenHairStyle(0x0600_0002u, baldHairStyle, alternateHairSetup, MakeObjDesc(1)),
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],
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EyeColors: [EyeColorPaletteId],
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EyeStrips:
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[
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new ChargenEyeStrip(0x0600_0003u, 0x0600_0004u, MakeObjDesc(2), MakeObjDesc(20)),
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],
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NoseStrips: [new ChargenFaceStrip(0x0600_0005u, MakeObjDesc(3))],
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MouthStrips: [new ChargenFaceStrip(0x0600_0006u, MakeObjDesc(4))],
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Headgears: [new ChargenGearOption("Cap", HeadgearClothingTableId, 0x3000_0001u)],
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Shirts: [new ChargenGearOption("Shirt", ShirtClothingTableId, 0x3000_0002u)],
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Pants: [new ChargenGearOption("Pants", TrousersClothingTableId, 0x3000_0003u)],
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Footwear: [new ChargenGearOption("Boots", FootwearClothingTableId, 0x3000_0004u)],
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ClothingColors: [7u]);
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private static ChargenOptions MakeOptions(ChargenGenderOptions gender)
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{
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var heritage = new ChargenHeritageOptions(
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HeritageId, "Test", 0x0600_0001u, BodySetupId, BodySetupId,
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180u, 100u, [0], [],
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new Dictionary<uint, ChargenSkillCost>(), [],
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new Dictionary<int, ChargenGenderOptions> { [GenderKey] = gender });
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return new ChargenOptions(
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[],
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new Dictionary<uint, ChargenHeritageOptions> { [HeritageId] = heritage },
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new Dictionary<uint, ChargenSkillCost>());
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}
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/// <summary>One dye choice per clothing table: palette-template id 7,
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/// one PalSet, one range (real units 80/16 → packed (10,2)).</summary>
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private static ChargenClothingTable MakeClothingTable(uint clothingTableId, uint palSetId, uint bodySetupId)
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{
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var partChanges = new[] { new ChargenAnimPartChange(5, 0x0100_5000u + clothingTableId) };
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var textureChanges = new[] { new ChargenTextureChange(5, 0x0500_5000u, 0x0500_6000u) };
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var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>
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{
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[bodySetupId] = new ChargenClothingBaseEffect(partChanges, textureChanges),
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};
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var choice = new ChargenClothingSubPaletteChoice(
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palSetId, [new ChargenClothingSubPaletteRange(80u, 16u)]);
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var templates = new Dictionary<uint, ChargenClothingPaletteTemplate>
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{
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[7u] = new ChargenClothingPaletteTemplate([choice]),
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};
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return new ChargenClothingTable(baseEffects, templates);
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}
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private sealed class FakePalSetSource : IChargenPalSetSource
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{
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private readonly Dictionary<uint, ChargenPalSet> _sets = new();
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public void Add(uint id, params uint[] paletteIds) => _sets[id] = new ChargenPalSet(paletteIds);
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public ChargenPalSet? TryGetPalSet(uint palSetId) => _sets.TryGetValue(palSetId, out var s) ? s : null;
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}
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private sealed class FakeClothingTableSource : IChargenClothingTableSource
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{
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private readonly Dictionary<uint, ChargenClothingTable> _tables = new();
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public void Add(uint id, ChargenClothingTable table) => _tables[id] = table;
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public ChargenClothingTable? TryGetClothingTable(uint clothingTableId) =>
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_tables.TryGetValue(clothingTableId, out var t) ? t : null;
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}
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private static (FakePalSetSource pal, FakeClothingTableSource clothing) MakeSources(uint bodySetupId = BodySetupId)
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{
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var pal = new FakePalSetSource();
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pal.Add(SkinPalSetId, 0x0400_0010u, 0x0400_0011u, 0x0400_0012u);
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pal.Add(HairColorPalSetId, 0x0400_0020u, 0x0400_0021u);
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var clothingDyePalSetId = 0x0F00_0003u;
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pal.Add(clothingDyePalSetId, 0x0400_0030u, 0x0400_0031u);
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var clothing = new FakeClothingTableSource();
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clothing.Add(HeadgearClothingTableId, MakeClothingTable(HeadgearClothingTableId, clothingDyePalSetId, bodySetupId));
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clothing.Add(TrousersClothingTableId, MakeClothingTable(TrousersClothingTableId, clothingDyePalSetId, bodySetupId));
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clothing.Add(ShirtClothingTableId, MakeClothingTable(ShirtClothingTableId, clothingDyePalSetId, bodySetupId));
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clothing.Add(FootwearClothingTableId, MakeClothingTable(FootwearClothingTableId, clothingDyePalSetId, bodySetupId));
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return (pal, clothing);
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}
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[Fact]
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public void TryCompose_ReturnsFalse_WhenHeritageIsUnknown()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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bool ok = ChargenAppearanceFactory.TryCompose(
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options, heritageId: 999u, GenderKey, ChargenAppearanceSelection.Default,
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pal, clothing, out _);
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Assert.False(ok);
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}
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[Fact]
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public void TryCompose_ReturnsFalse_WhenGenderIsUnknown()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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bool ok = ChargenAppearanceFactory.TryCompose(
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options, HeritageId, genderKey: 999, ChargenAppearanceSelection.Default,
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pal, clothing, out _);
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Assert.False(ok);
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}
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[Fact]
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public void TryCompose_DefaultSelection_ResolvesBodySetupAndUnconditionalSkinSubpalette()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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bool ok = ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, ChargenAppearanceSelection.Default,
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pal, clothing, out ChargenAppearanceResult result);
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Assert.True(ok);
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Assert.Equal(BodySetupId, result.SetupId);
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Assert.Equal(BasePaletteId, result.BasePaletteId);
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Assert.Empty(result.MissingPalSetIds);
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Assert.Empty(result.MissingClothingTableIds);
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// UnsetShade (-1.0) is out of [0,1], so GetPaletteIndex returns -1 and
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// the skin block is skipped for THIS test's default selection — the
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// "unconditional" behavior is that the block always RUNS (always
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// attempts the PalSet lookup), not that it always emits an entry.
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Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 0);
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// Base body's own ObjDesc still lands (tag 0's texture/anim change).
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Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 0);
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}
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[Fact]
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public void TryCompose_SkinShadeSelected_EmitsSkinSubpaletteAtPackedOffsetZeroCountTwentyFour()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with { SkinShade = 0.5 };
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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ChargenSubPalette skin = Assert.Single(result.ObjDesc.SubPalettes, sp => sp.Offset == 0 && sp.NumColors == 24);
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Assert.Equal(0x0400_0011u, skin.SubPaletteId); // index 1 of 3 at shade 0.5.
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}
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[Fact]
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public void TryCompose_HairColorSelected_EmitsHairSubpaletteAtPackedOffsetTwentyFourCountEight()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with { HairColor = 0u, HairShade = 1.0 };
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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ChargenSubPalette hair = Assert.Single(result.ObjDesc.SubPalettes, sp => sp.Offset == 24 && sp.NumColors == 8);
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Assert.Equal(0x0400_0021u, hair.SubPaletteId); // last of the two at shade 1.0.
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}
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[Fact]
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public void TryCompose_EyeColorSelected_UsesRawPaletteIdDirectlyNoShadeIndirection()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with { EyeColor = 0u };
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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ChargenSubPalette eye = Assert.Single(result.ObjDesc.SubPalettes, sp => sp.Offset == 32 && sp.NumColors == 8);
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Assert.Equal(EyeColorPaletteId, eye.SubPaletteId);
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}
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[Fact]
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public void TryCompose_HairStyleSelected_AppendsHairObjDescAfterBase()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u };
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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Assert.Equal(0u, (uint)result.ObjDesc.AnimPartChanges[0].PartIndex); // base first.
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Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 1); // hair style second.
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}
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[Fact]
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public void TryCompose_HairStyleWithAlternateSetup_OverridesBodySetupId()
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{
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ChargenOptions options = MakeOptions(MakeGender(alternateHairSetup: AlternateBodySetupId));
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var (pal, clothing) = MakeSources(bodySetupId: AlternateBodySetupId);
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var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u };
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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Assert.Equal(AlternateBodySetupId, result.SetupId);
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}
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[Fact]
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public void TryCompose_BothSetupSourcesZero_FallsBackToHumanSetupId()
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{
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ChargenGenderOptions gender = MakeGender() with { SetupId = 0u };
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ChargenOptions options = MakeOptions(gender);
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var (pal, clothing) = MakeSources(bodySetupId: 0u);
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, ChargenAppearanceSelection.Default,
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pal, clothing, out ChargenAppearanceResult result);
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Assert.Equal(ChargenAppearanceFactory.HumanSetupId, result.SetupId);
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}
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[Fact]
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public void TryCompose_EyeStripSelected_UsesNonBaldObjDesc_WhenHairStyleIsNotBald()
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{
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ChargenOptions options = MakeOptions(MakeGender(baldHairStyle: false));
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u, EyesStrip = 0u };
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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// tag 2 = non-bald eye ObjDesc, tag 20 = bald eye ObjDesc.
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Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0002u);
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Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0014u);
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}
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[Fact]
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public void TryCompose_EyeStripSelected_UsesBaldObjDesc_WhenHairStyleIsBald()
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{
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ChargenOptions options = MakeOptions(MakeGender(baldHairStyle: true));
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u, EyesStrip = 0u };
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0014u); // tag 20, bald.
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Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_0002u); // tag 2, non-bald.
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}
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[Fact]
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public void TryCompose_NoseAndMouthStripsSelected_AppendBothObjDescs()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with { NoseStrip = 0u, MouthStrip = 0u };
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 3); // nose tag.
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Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 4); // mouth tag.
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}
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[Fact]
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public void TryCompose_AllFourClothingSlotsSelected_AppearInRetailOrderHeadgearTrousersShirtFootwear()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with
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{
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HeadgearStyle = 0u,
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TrousersStyle = 0u,
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ShirtStyle = 0u,
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FootwearStyle = 0u,
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};
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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// Only the base body's own tag (PartIndex 0) and the four clothing
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// slots' PartIndex-5 overrides are present (no hair style/strips
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// selected) — asserting the full ordered sequence pins retail's
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// Headgear → Trousers → Shirt → Footwear append order directly.
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uint[] expectedPartIds =
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[
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0x0100_0000u, // base body tag.
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0x0100_5000u + HeadgearClothingTableId,
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0x0100_5000u + TrousersClothingTableId,
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0x0100_5000u + ShirtClothingTableId,
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0x0100_5000u + FootwearClothingTableId,
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];
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Assert.Equal(expectedPartIds, result.ObjDesc.AnimPartChanges.Select(c => c.PartId).ToArray());
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}
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[Fact]
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public void TryCompose_ClothingSlotWithColor_EmitsPartTextureAndDyeSubpalette()
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{
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with
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{
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HeadgearStyle = 0u,
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HeadgearColor = 0u, // gender.ClothingColors[0] = 7u == the fixture's palette-template key.
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HeadgearShade = 0.0,
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};
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_5000u + HeadgearClothingTableId);
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Assert.Contains(result.ObjDesc.TextureChanges, c => c.PartIndex == 5 && c.NewTextureId == 0x0500_6000u);
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// Real range (80, 16) packed by /8 => (10, 2).
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Assert.Contains(result.ObjDesc.SubPalettes, sp => sp.Offset == 10 && sp.NumColors == 2);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_ClothingSlotWithoutColor_SkipsDyeSubpaletteButKeepsPartTextureChanges()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HeadgearStyle = 0u };
|
||||
|
||||
ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.Contains(result.ObjDesc.AnimPartChanges, c => c.PartId == 0x0100_5000u + HeadgearClothingTableId);
|
||||
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 10 && sp.NumColors == 2);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_UnknownClothingTableId_IsRecordedAsMissingAndSkipped()
|
||||
{
|
||||
ChargenGenderOptions gender = MakeGender();
|
||||
gender = gender with
|
||||
{
|
||||
Headgears = [new ChargenGearOption("Missing", 0x1900_00FFu, 0x3000_0099u)],
|
||||
};
|
||||
ChargenOptions options = MakeOptions(gender);
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HeadgearStyle = 0u };
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Contains(0x1900_00FFu, result.MissingClothingTableIds);
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 5);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_UnknownHairColorPalSetId_IsRecordedAsMissingAndSkipped()
|
||||
{
|
||||
ChargenGenderOptions gender = MakeGender() with { HairColors = [0x0F00_00FFu] };
|
||||
ChargenOptions options = MakeOptions(gender);
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HairColor = 0u, HairShade = 0.5 };
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Contains(0x0F00_00FFu, result.MissingPalSetIds);
|
||||
Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 24);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_BodySetupAbsentFromClothingBaseEffects_IsRecordedButDoesNotThrow()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources(bodySetupId: 0x0200_DEADu); // different from the resolved body setup.
|
||||
var selection = ChargenAppearanceSelection.Default with { HeadgearStyle = 0u };
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.Contains(HeadgearClothingTableId, result.ClothingTablesMissingBaseEffectForSetup);
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 5);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TryCompose_OutOfRangeStyleIndex_IsTreatedAsUnselected()
|
||||
{
|
||||
ChargenOptions options = MakeOptions(MakeGender());
|
||||
var (pal, clothing) = MakeSources();
|
||||
var selection = ChargenAppearanceSelection.Default with { HairStyle = 999u, EyesStrip = 999u };
|
||||
|
||||
bool ok = ChargenAppearanceFactory.TryCompose(
|
||||
options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
|
||||
|
||||
Assert.True(ok);
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 1);
|
||||
Assert.DoesNotContain(result.ObjDesc.AnimPartChanges, c => c.PartIndex == 2);
|
||||
}
|
||||
}
|
||||
63
tests/AcDream.Core.Tests/CharGen/ChargenPalSetMathTests.cs
Normal file
63
tests/AcDream.Core.Tests/CharGen/ChargenPalSetMathTests.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using AcDream.Core.CharGen;
|
||||
|
||||
namespace AcDream.Core.Tests.CharGen;
|
||||
|
||||
/// <summary>
|
||||
/// Pins <see cref="ChargenPalSetMath.GetPaletteIndex"/> against the exact
|
||||
/// formula ACE's <c>PaletteSet.GetPaletteID</c> cites as "Taken from
|
||||
/// acclient.c (PalSet::GetPaletteID)": <c>(int)((count - 0.000001) * shade)</c>,
|
||||
/// clamped to <c>[0, count-1]</c>, with an out-of-<c>[0,1]</c> shade (or a
|
||||
/// non-positive count) returning -1.
|
||||
/// </summary>
|
||||
public class ChargenPalSetMathTests
|
||||
{
|
||||
[Theory]
|
||||
[InlineData(5, 0.0, 0)]
|
||||
[InlineData(5, 1.0, 4)]
|
||||
[InlineData(5, 0.5, 2)]
|
||||
[InlineData(1, 0.0, 0)]
|
||||
[InlineData(1, 1.0, 0)]
|
||||
public void GetPaletteIndex_matches_the_cited_acclient_formula(int count, double shade, int expected)
|
||||
{
|
||||
Assert.Equal(expected, ChargenPalSetMath.GetPaletteIndex(count, shade));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(0, 0.5)]
|
||||
[InlineData(-1, 0.5)]
|
||||
public void GetPaletteIndex_returns_negative_one_for_non_positive_count(int count, double shade)
|
||||
{
|
||||
Assert.Equal(-1, ChargenPalSetMath.GetPaletteIndex(count, shade));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(5, -0.0001)]
|
||||
[InlineData(5, 1.0001)]
|
||||
[InlineData(5, ChargenAppearanceSelection.UnsetShade)] // retail's own "unset" sentinel is out of [0,1].
|
||||
public void GetPaletteIndex_returns_negative_one_for_out_of_range_shade(int count, double shade)
|
||||
{
|
||||
Assert.Equal(-1, ChargenPalSetMath.GetPaletteIndex(count, shade));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetPaletteIndex_never_exceeds_count_minus_one_near_the_upper_bound()
|
||||
{
|
||||
// shade == 1.0 exactly must land on the LAST index, not overflow past it —
|
||||
// the (count - 0.000001) fudge factor exists precisely to guarantee this.
|
||||
for (int count = 1; count <= 64; count++)
|
||||
Assert.Equal(count - 1, ChargenPalSetMath.GetPaletteIndex(count, 1.0));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetPaletteIndex_is_monotonic_non_decreasing_in_shade()
|
||||
{
|
||||
const int count = 13;
|
||||
int previous = -1;
|
||||
for (double shade = 0.0; shade <= 1.0; shade += 0.01)
|
||||
{
|
||||
int index = ChargenPalSetMath.GetPaletteIndex(count, shade);
|
||||
Assert.True(index >= previous, $"index regressed at shade={shade}");
|
||||
previous = index;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue