refactor(net): own live session composition
Extract reset, selection, entered-world, and route construction behind LiveSessionHost while preserving the sole LiveSessionController authority. Retain partial route and subscription cleanup for retry, and replace the embedded ACE-only shortcut with the exact named-retail unsigned skill formula. Co-authored-by: Codex <codex@openai.com>
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22 changed files with 1430 additions and 236 deletions
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@ -11,7 +11,7 @@ public sealed class GameWindowLiveSessionOwnershipTests
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BindingFlags.Instance | BindingFlags.NonPublic;
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[Fact]
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public void GameWindowRetainsOnlyTheLifecycleControllerSessionOwner()
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public void GameWindowRetainsControllerAndFocusedHostButNoMirroredSession()
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{
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FieldInfo[] fields = typeof(GameWindow).GetFields(PrivateInstance);
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@ -19,8 +19,13 @@ public sealed class GameWindowLiveSessionOwnershipTests
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fields,
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field => field.Name == "_liveSessionController"
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&& field.FieldType == typeof(LiveSessionController));
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Assert.Contains(
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fields,
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field => field.Name == "_liveSessionHost"
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&& field.FieldType == typeof(LiveSessionHost));
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Assert.DoesNotContain(fields, field => field.Name == "_liveSession");
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Assert.DoesNotContain(fields, field => field.FieldType == typeof(WorldSession));
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Assert.DoesNotContain(fields, field => field.FieldType == typeof(LiveSessionResetPlan));
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Assert.DoesNotContain(fields, field => field.Name == "_liveSessionEvents");
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Assert.DoesNotContain(fields, field => field.Name == "_liveSessionCommands");
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}
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@ -30,6 +35,9 @@ public sealed class GameWindowLiveSessionOwnershipTests
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[InlineData("ClearInboundEntityState")]
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[InlineData("WireLiveSessionEvents")]
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[InlineData("DisposeLiveSessionRouting")]
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[InlineData("CreateLiveSessionBinding")]
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[InlineData("ApplyLiveSessionSelection")]
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[InlineData("ApplyLiveSessionEnteredWorld")]
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public void DisplacedLifecycleBodiesAreAbsent(string methodName)
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{
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Assert.Null(typeof(GameWindow).GetMethod(methodName, PrivateInstance));
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