feat(vfx): bind effects to live animated poses
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41 changed files with 3246 additions and 741 deletions
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@ -88,7 +88,7 @@ public class SetupPartTransformsTests
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}
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[Fact]
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public void Compute_AppliesDefaultScale_WhenPresent()
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public void Compute_ExcludesVisualDefaultScale_FromRigidPartFrame()
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{
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// DefaultScale = (2,2,2) on part 0. An input (1,1,1) should
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// come out (2,2,2) after the part transform — confirms the
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@ -113,6 +113,37 @@ public class SetupPartTransformsTests
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Assert.Single(transforms);
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var probe = Vector3.Transform(new Vector3(1f, 1f, 1f), transforms[0]);
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Assert.Equal(new Vector3(2f, 2f, 2f), probe);
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Assert.Equal(new Vector3(1f, 1f, 1f), probe);
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}
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[Fact]
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public void Compute_ObjectScaleMultipliesOriginButNotOrientationAxes()
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{
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var setup = new Setup
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{
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Parts = { 0x01000100u },
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DefaultScale = { new Vector3(7f, 8f, 9f) },
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PlacementFrames =
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{
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[Placement.Resting] = new AnimationFrame(1)
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{
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Frames =
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{
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new Frame
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{
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Origin = new Vector3(2f, 0f, 0f),
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Orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI / 2f),
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},
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},
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},
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},
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};
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Matrix4x4 rigid = Assert.Single(SetupPartTransforms.Compute(setup, objectScale: 3f));
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Assert.Equal(new Vector3(6f, 0f, 0f), rigid.Translation);
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Vector3 rotatedAxis = Vector3.TransformNormal(Vector3.UnitX, rigid);
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Assert.InRange(rotatedAxis.X, -0.0001f, 0.0001f);
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Assert.InRange(rotatedAxis.Y, 0.9999f, 1.0001f);
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}
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}
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