feat(vfx): bind effects to live animated poses
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41 changed files with 3246 additions and 741 deletions
177
tests/AcDream.App.Tests/Rendering/AttachmentUpdateOrderTests.cs
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177
tests/AcDream.App.Tests/Rendering/AttachmentUpdateOrderTests.cs
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@ -0,0 +1,177 @@
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using System.Numerics;
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using AcDream.App.Rendering;
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namespace AcDream.App.Tests.Rendering;
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public sealed class AttachmentUpdateOrderTests
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{
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[Fact]
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public void ReinsertedParentStillUpdatesBeforeGrandchild()
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{
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const uint parent = 10u;
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const uint grandchild = 20u;
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// Dictionary order models B being removed/re-added while C remained.
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uint[] insertionOrder = [grandchild, parent];
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var parents = new Dictionary<uint, uint?>
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{
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[grandchild] = parent,
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[parent] = null,
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};
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var calls = new List<uint>();
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var children = insertionOrder.ToDictionary(id => id, id => parents[id]);
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new AttachmentUpdateOrder<uint?>().ForEachParentFirst(
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children,
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static parentId => parentId,
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id =>
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{
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calls.Add(id);
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return true;
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});
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Assert.Equal([parent, grandchild], calls);
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}
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[Fact]
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public void FailedParentSuppressesAndReportsDescendantsAfterTraversal()
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{
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const uint parent = 10u;
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const uint grandchild = 20u;
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var children = new Dictionary<uint, uint?>
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{
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[grandchild] = parent,
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[parent] = null,
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};
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var calls = new List<uint>();
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IReadOnlyList<uint> failed = new AttachmentUpdateOrder<uint?>().ForEachParentFirst(
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children,
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static parentId => parentId,
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id =>
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{
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calls.Add(id);
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return id != parent;
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});
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Assert.Equal([parent], calls);
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Assert.Equal([parent, grandchild], failed);
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Assert.Equal(2, children.Count);
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}
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[Fact]
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public void NestedDrawableUsesImmediateParentsComposedWorldRoot()
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{
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Quaternion turn = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, MathF.PI / 2f);
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Matrix4x4 parentWorld = Matrix4x4.CreateFromQuaternion(turn)
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* Matrix4x4.CreateTranslation(100f, 0f, 0f);
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var child = new AcDream.Core.World.WorldEntity
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{
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Id = 3u,
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SourceGfxObjOrSetupId = 0x02000003u,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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MeshRefs =
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[
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new AcDream.Core.World.MeshRef(
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0x01000003u,
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Matrix4x4.CreateTranslation(2f, 0f, 0f)),
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],
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};
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Assert.True(EquippedChildRenderController.ApplyParentWorldPose(child, parentWorld));
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Matrix4x4 installedRoot = Matrix4x4.CreateFromQuaternion(child.Rotation)
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* Matrix4x4.CreateTranslation(child.Position);
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Vector3 renderedOrigin = Vector3.Transform(
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Vector3.Zero,
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child.MeshRefs[0].PartTransform * installedRoot);
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Assert.Equal(new Vector3(100f, 2f, 0f), renderedOrigin, new Vector3ToleranceComparer());
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}
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[Fact]
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public void AncestorTeardownCollectsEntireAttachmentSubtreePostOrder()
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{
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var children = new Dictionary<uint, uint?>
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{
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[20u] = 10u,
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[30u] = 20u,
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};
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var order = new AttachmentUpdateOrder<uint?>().CollectSubtreePostOrder(
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children,
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10u,
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static parentId => parentId);
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Assert.Equal([30u, 20u, 10u], order);
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}
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[Fact]
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public void PoseRecoveryRealizesCompleteDescendantChainParentFirst()
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{
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var waitingByParent = new Dictionary<uint, IReadOnlyList<uint>>
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{
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[10u] = [20u],
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[20u] = [30u],
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};
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var realized = new List<uint>();
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new AttachmentUpdateOrder<uint?>().RealizeDescendants(
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10u,
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parent => waitingByParent.TryGetValue(parent, out var waiting)
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? waiting
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: Array.Empty<uint>(),
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child =>
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{
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realized.Add(child);
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return true;
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});
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Assert.Equal([20u, 30u], realized);
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}
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[Fact]
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public void PoseRecoveryDoesNotTraverseThroughUnrealizedIntermediateParent()
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{
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var waitingByParent = new Dictionary<uint, IReadOnlyList<uint>>
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{
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[10u] = [20u],
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[20u] = [30u],
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};
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var attempted = new List<uint>();
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new AttachmentUpdateOrder<uint?>().RealizeDescendants(
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10u,
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parent => waitingByParent.TryGetValue(parent, out var waiting)
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? waiting
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: Array.Empty<uint>(),
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child =>
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{
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attempted.Add(child);
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return false;
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});
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Assert.Equal([20u], attempted);
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}
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[Fact]
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public void DrawableRootRejectsVisualScaleInRigidPoseChannel()
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{
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var child = new AcDream.Core.World.WorldEntity
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{
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Id = 4u,
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SourceGfxObjOrSetupId = 0x02000004u,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<AcDream.Core.World.MeshRef>(),
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};
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Assert.False(EquippedChildRenderController.ApplyParentWorldPose(
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child,
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Matrix4x4.CreateScale(2f) * Matrix4x4.CreateTranslation(10, 0, 0)));
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}
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private sealed class Vector3ToleranceComparer : IEqualityComparer<Vector3>
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{
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public bool Equals(Vector3 x, Vector3 y) => Vector3.DistanceSquared(x, y) < 1e-8f;
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public int GetHashCode(Vector3 obj) => obj.GetHashCode();
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}
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}
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@ -24,7 +24,8 @@ public sealed class LiveAppearanceAnimationTests
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HighFrame = 9,
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Framerate = 30f,
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Scale = 1f,
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PartTemplate = [(0x01000001u, null)],
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PartTemplate = [new GameWindow.AnimatedPartTemplate(0x01000001u, null, true)],
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PartAvailability = [true],
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CurrFrame = 6.5f,
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Sequencer = sequencer,
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};
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@ -36,7 +37,15 @@ public sealed class LiveAppearanceAnimationTests
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oldEntity.ApplyAppearance(dressedParts, paletteOverride: null, partOverrides: []);
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GameWindow.RebindAnimatedEntityForAppearance(
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state, oldEntity, setup, 1.25f, dressedParts);
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state,
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oldEntity,
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setup,
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1.25f,
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[
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new GameWindow.AnimatedPartTemplate(0x01000002u, null, true),
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new GameWindow.AnimatedPartTemplate(0x01000003u, null, true),
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],
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[true, true]);
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Assert.Same(oldEntity, state.Entity);
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Assert.Same(dressedParts, state.Entity.MeshRefs);
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@ -70,6 +70,7 @@ public sealed class EntityEffectControllerTests
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new PhysicsScriptTableResolver(
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tableLoader
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?? (id => _tables.TryGetValue(id, out PhysicsScriptTable? table) ? table : null)),
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Poses,
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childAtPart,
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parentOfAttachedChild,
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ownerUnregistered,
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@ -88,6 +89,7 @@ public sealed class EntityEffectControllerTests
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public AnimationHookRouter Router { get; } = new();
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public PhysicsScriptRunner Runner { get; }
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public EntityEffectController Controller { get; }
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public EntityEffectPoseRegistry Poses { get; } = new();
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public void AddScript(uint did, uint emitterId, double startTime = 0.0)
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{
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@ -246,7 +248,7 @@ public sealed class EntityEffectControllerTests
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0x0202FFFFu,
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new LandBlock(),
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Array.Empty<WorldEntity>()));
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fixture.Controller.RefreshLiveOwnerAnchors();
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fixture.Controller.RefreshLiveOwnerPoses();
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fixture.Runner.Tick(0.0);
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Assert.Equal(0, fixture.Controller.PendingPacketCount);
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@ -549,6 +551,34 @@ public sealed class EntityEffectControllerTests
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Assert.False(fixture.Controller.PlayDefault(childLocalId));
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}
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[Fact]
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public void RefreshLiveOwnerPoses_PreservesComposedAttachedRootAndUsesItAsScriptAnchor()
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{
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const uint childGuid = 0x70000002u;
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var fixture = new Fixture();
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WorldEntity child = fixture.ReadyLive(childGuid);
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WorldSession.EntitySpawn spawn = Spawn(childGuid, generation: 1);
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fixture.Runtime.MaterializeLiveEntity(
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childGuid,
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spawn.Position!.Value.LandblockId,
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_ => throw new InvalidOperationException("existing projection must be reused"),
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LiveEntityProjectionKind.Attached);
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Matrix4x4 attachedRoot = Matrix4x4.CreateTranslation(7, 8, 9);
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fixture.Poses.Publish(
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child.Id,
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attachedRoot,
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Array.Empty<Matrix4x4>(),
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spawn.Position.Value.LandblockId);
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fixture.Controller.RefreshLiveOwnerPoses();
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fixture.Controller.HandleDirect(new PlayPhysicsScript(childGuid, DirectDid));
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fixture.Runner.Tick(0.0);
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Assert.True(fixture.Poses.TryGetRootPose(child.Id, out Matrix4x4 retained));
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Assert.Equal(new Vector3(7, 8, 9), retained.Translation);
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Assert.Equal(new Vector3(7, 8, 9), Assert.Single(fixture.Sink.Calls).Position);
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}
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[Fact]
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public void MissingDirectScriptReportsOwnerAndDid()
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{
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@ -627,7 +657,7 @@ public sealed class EntityEffectControllerTests
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}
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[Fact]
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public void RefreshLiveOwnerAnchorsUsesCurrentWorldPositionAtDispatch()
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public void RefreshLiveOwnerPosesUsesCurrentWorldPositionAtDispatch()
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{
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var fixture = new Fixture();
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fixture.AddScript(DirectDid, 1u, startTime: 1.0);
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@ -635,7 +665,7 @@ public sealed class EntityEffectControllerTests
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fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
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entity.SetPosition(new Vector3(10, 20, 30));
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fixture.Controller.RefreshLiveOwnerAnchors();
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fixture.Controller.RefreshLiveOwnerPoses();
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fixture.Runner.Tick(1.0);
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Assert.Equal(new Vector3(10, 20, 30), Assert.Single(fixture.Sink.Calls).Position);
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@ -0,0 +1,166 @@
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using System.Numerics;
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using AcDream.App.Rendering.Vfx;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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namespace AcDream.App.Tests.Rendering.Vfx;
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public sealed class EntityEffectPoseRegistryTests
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{
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[Fact]
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public void Publish_PreservesIndexedParts_AndUpdateRootDoesNotReplaceThem()
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{
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var poses = new EntityEffectPoseRegistry();
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WorldEntity entity = Entity(7u, new Vector3(1, 2, 3));
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poses.Publish(entity, new[]
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{
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Matrix4x4.Identity,
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Matrix4x4.CreateTranslation(0, 0, 4),
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});
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entity.SetPosition(new Vector3(10, 20, 30));
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Assert.True(poses.UpdateRoot(entity));
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Assert.True(poses.TryGetRootPose(7u, out Matrix4x4 root));
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Assert.Equal(new Vector3(10, 20, 30), root.Translation);
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Assert.True(poses.TryGetPartPose(7u, 1, out Matrix4x4 part));
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Assert.Equal(new Vector3(0, 0, 4), part.Translation);
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Assert.False(poses.TryGetPartPose(7u, -1, out _));
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}
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[Fact]
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public void PublishMeshRefs_ReplacesPartSnapshotImmediately()
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{
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var poses = new EntityEffectPoseRegistry();
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WorldEntity entity = Entity(8u, Vector3.Zero);
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poses.Publish(entity, new[] { Matrix4x4.Identity });
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entity.MeshRefs = new[]
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{
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new MeshRef(0x01000001u, Matrix4x4.CreateTranslation(1, 2, 3)),
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new MeshRef(0x01000002u, Matrix4x4.CreateTranslation(4, 5, 6)),
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};
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poses.PublishMeshRefs(entity);
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Assert.True(poses.TryGetPartPoses(8u, out var parts));
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Assert.Equal(2, parts.Count);
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Assert.Equal(new Vector3(4, 5, 6), parts[1].Translation);
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}
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[Fact]
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public void Publish_MissingMiddlePartRetainsIndicesButCannotBeResolved()
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{
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var poses = new EntityEffectPoseRegistry();
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WorldEntity entity = Entity(81u, Vector3.Zero);
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poses.Publish(
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entity,
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[
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Matrix4x4.CreateTranslation(1, 0, 0),
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Matrix4x4.CreateTranslation(2, 0, 0),
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Matrix4x4.CreateTranslation(3, 0, 0),
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],
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[true, false, true]);
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Assert.False(poses.TryGetPartPose(81u, 1, out _));
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Assert.True(poses.TryGetPartPose(81u, 2, out Matrix4x4 third));
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Assert.Equal(3f, third.Translation.X);
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}
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[Fact]
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public void PublishMeshRefs_PrefersStableIndexedEntityPosesOverCompactedDrawables()
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{
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var poses = new EntityEffectPoseRegistry();
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WorldEntity entity = Entity(82u, Vector3.Zero);
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entity.MeshRefs =
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[
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new MeshRef(1u, Matrix4x4.CreateTranslation(1, 0, 0)),
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new MeshRef(3u, Matrix4x4.CreateTranslation(3, 0, 0)),
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];
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entity.SetIndexedPartPoses(
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[
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Matrix4x4.CreateTranslation(1, 0, 0),
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Matrix4x4.CreateTranslation(2, 0, 0),
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Matrix4x4.CreateTranslation(3, 0, 0),
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],
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[true, false, true]);
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poses.PublishMeshRefs(entity);
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Assert.False(poses.TryGetPartPose(82u, 1, out _));
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Assert.True(poses.TryGetPartPose(82u, 2, out Matrix4x4 third));
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Assert.Equal(3f, third.Translation.X);
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}
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[Fact]
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public void AnimationHookQueue_DrainsAgainstPosePublishedAfterCapture()
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{
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var poses = new EntityEffectPoseRegistry();
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WorldEntity entity = Entity(9u, Vector3.Zero);
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poses.Publish(entity, Array.Empty<Matrix4x4>());
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var router = new AnimationHookRouter();
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var sink = new RecordingSink();
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router.Register(sink);
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var queue = new AnimationHookFrameQueue(router, poses);
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var sequencer = new AnimationSequencer(
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new Setup(),
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new MotionTable(),
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new NullAnimationLoader());
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queue.Capture(9u, sequencer, new AnimationHook[] { new SoundHook() });
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entity.SetPosition(new Vector3(4, 5, 6));
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poses.UpdateRoot(entity);
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queue.Drain();
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Assert.Single(sink.Calls);
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Assert.Equal(new Vector3(4, 5, 6), sink.Calls[0].Position);
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Assert.Equal(0, queue.Count);
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}
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[Fact]
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public void AnimationHookQueue_CompletesMotionStateEvenWhenPoseWasRemoved()
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{
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var poses = new EntityEffectPoseRegistry();
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var queue = new AnimationHookFrameQueue(new AnimationHookRouter(), poses);
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var sequencer = new AnimationSequencer(
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new Setup(),
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new MotionTable(),
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new NullAnimationLoader());
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sequencer.Manager.AddToQueue(0x10000001u, ticks: 1u);
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queue.Capture(
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11u,
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sequencer,
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new AnimationHook[] { new AnimationDoneHook() });
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queue.Drain();
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Assert.Empty(sequencer.Manager.PendingAnimations);
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Assert.Equal(0, queue.Count);
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}
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private static WorldEntity Entity(uint id, Vector3 position) => new()
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{
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Id = id,
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ServerGuid = id,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = position,
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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ParentCellId = 0x01010001u,
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};
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private sealed class RecordingSink : IAnimationHookSink
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{
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public List<(uint Id, Vector3 Position)> Calls { get; } = new();
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public void OnHook(uint entityId, Vector3 entityWorldPosition, AnimationHook hook) =>
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Calls.Add((entityId, entityWorldPosition));
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}
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private sealed class NullAnimationLoader : IAnimationLoader
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{
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public Animation? LoadAnimation(uint animationId) => null;
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}
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}
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@ -43,6 +43,7 @@ public sealed class EntityScriptActivatorTests
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private record Pipeline(
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ParticleSystem System,
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ParticleHookSink Sink,
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EntityEffectPoseRegistry Poses,
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PhysicsScriptRunner Runner,
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RecordingSink Recording);
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@ -50,14 +51,15 @@ public sealed class EntityScriptActivatorTests
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{
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var registry = new EmitterDescRegistry();
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var system = new ParticleSystem(registry);
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var hookSink = new ParticleHookSink(system); // for activator's StopAllForEntity
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var poses = new EntityEffectPoseRegistry();
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var hookSink = new ParticleHookSink(system, poses); // for activator's StopAllForEntity
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var recording = new RecordingSink(); // for runner's hook dispatch
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var table = new Dictionary<uint, DatPhysicsScript>();
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foreach (var (id, s) in scripts) table[id] = s;
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var runner = new PhysicsScriptRunner(
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||||
id => table.TryGetValue(id, out var s) ? s : null,
|
||||
recording);
|
||||
return new Pipeline(system, hookSink, runner, recording);
|
||||
return new Pipeline(system, hookSink, poses, runner, recording);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -74,7 +76,7 @@ public sealed class EntityScriptActivatorTests
|
|||
{
|
||||
var p = BuildPipeline(
|
||||
(0xAAu, BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100 }))));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, p.Poses, StaticResolver(0xAAu));
|
||||
var entity = MakeEntity(serverGuid: 0xCAFEu, position: new Vector3(1, 2, 3));
|
||||
|
||||
activator.OnCreate(entity);
|
||||
|
|
@ -90,7 +92,7 @@ public sealed class EntityScriptActivatorTests
|
|||
public void OnCreate_WithoutDefaultScript_DoesNothing()
|
||||
{
|
||||
var p = BuildPipeline(); // no scripts registered
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => null);
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, p.Poses, _ => null);
|
||||
var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
|
||||
|
||||
activator.OnCreate(entity);
|
||||
|
|
@ -125,11 +127,11 @@ public sealed class EntityScriptActivatorTests
|
|||
};
|
||||
|
||||
[Fact]
|
||||
public void OnCreate_SetsEntityRotationForHookOffsetTransform()
|
||||
public void OnCreate_PublishesEntityRotationForHookOffsetTransform()
|
||||
{
|
||||
// The CreateParticleHook's Offset is in entity-local frame; the sink
|
||||
// needs the entity's rotation to transform it to world space. If the
|
||||
// activator forgets SetEntityRotation, the offset goes off in world
|
||||
// reads the published entity root to transform it to world space. If
|
||||
// the activator omits that pose, the offset goes off in world
|
||||
// axes — visual symptom: portal swirls misaligned to the portal stone.
|
||||
// This test verifies the seed happens by checking the spawned particle's
|
||||
// world position matches the rotated offset, not the unrotated offset.
|
||||
|
|
@ -138,7 +140,8 @@ public sealed class EntityScriptActivatorTests
|
|||
registry.Register(BuildPersistentEmitterDesc());
|
||||
|
||||
var system = new ParticleSystem(registry);
|
||||
var hookSink = new ParticleHookSink(system);
|
||||
var poses = new EntityEffectPoseRegistry();
|
||||
var hookSink = new ParticleHookSink(system, poses);
|
||||
|
||||
// Hook offset = (1, 0, 0) in entity-local frame.
|
||||
var hookOffset = new Frame
|
||||
|
|
@ -147,13 +150,18 @@ public sealed class EntityScriptActivatorTests
|
|||
Orientation = Quaternion.Identity,
|
||||
};
|
||||
var script = BuildScript(
|
||||
(0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = hookOffset }));
|
||||
(0.0, new CreateParticleHook
|
||||
{
|
||||
EmitterInfoId = 100u,
|
||||
Offset = hookOffset,
|
||||
PartIndex = uint.MaxValue,
|
||||
}));
|
||||
var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
|
||||
var runner = new PhysicsScriptRunner(
|
||||
id => table.TryGetValue(id, out var s) ? s : null,
|
||||
hookSink);
|
||||
|
||||
var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
|
||||
var activator = new EntityScriptActivator(runner, hookSink, poses, StaticResolver(0xAAu));
|
||||
|
||||
// Entity rotated 90° around world-Z (yaw left); local +X maps to world +Y.
|
||||
var entityRotation = Quaternion.CreateFromAxisAngle(
|
||||
|
|
@ -193,15 +201,21 @@ public sealed class EntityScriptActivatorTests
|
|||
registry.Register(BuildPersistentEmitterDesc());
|
||||
|
||||
var system = new ParticleSystem(registry);
|
||||
var hookSink = new ParticleHookSink(system);
|
||||
var poses = new EntityEffectPoseRegistry();
|
||||
var hookSink = new ParticleHookSink(system, poses);
|
||||
|
||||
var script = BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = new Frame() }));
|
||||
var script = BuildScript((0.0, new CreateParticleHook
|
||||
{
|
||||
EmitterInfoId = 100u,
|
||||
Offset = new Frame(),
|
||||
PartIndex = uint.MaxValue,
|
||||
}));
|
||||
var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
|
||||
var runner = new PhysicsScriptRunner(
|
||||
id => table.TryGetValue(id, out var s) ? s : null,
|
||||
hookSink); // runner dispatches into real sink, not RecordingSink
|
||||
|
||||
var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
|
||||
var activator = new EntityScriptActivator(runner, hookSink, poses, StaticResolver(0xAAu));
|
||||
var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
|
||||
|
||||
activator.OnCreate(entity);
|
||||
|
|
@ -226,7 +240,7 @@ public sealed class EntityScriptActivatorTests
|
|||
// OnCreate must use entity.Id as the key (not skip).
|
||||
var p = BuildPipeline(
|
||||
(0xAAu, BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100 }))));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, p.Poses, StaticResolver(0xAAu));
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 0x40A9B401u, // dat-hydrated interior id
|
||||
|
|
@ -251,7 +265,7 @@ public sealed class EntityScriptActivatorTests
|
|||
{
|
||||
var p = BuildPipeline(
|
||||
(0xAAu, BuildScript((1.0, new CreateParticleHook { EmitterInfoId = 100 }))));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, StaticResolver(0xAAu));
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, p.Poses, StaticResolver(0xAAu));
|
||||
WorldEntity first = MakeDatStatic(0x80A9B400u, new Vector3(1, 0, 0));
|
||||
WorldEntity second = MakeDatStatic(0x80A9B400u, new Vector3(2, 0, 0));
|
||||
|
||||
|
|
@ -268,7 +282,7 @@ public sealed class EntityScriptActivatorTests
|
|||
public void LiveParticleFilterUsesCanonicalLocalEffectOwnerNotServerGuid()
|
||||
{
|
||||
var p = BuildPipeline();
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, _ => null);
|
||||
var activator = new EntityScriptActivator(p.Runner, p.Sink, p.Poses, _ => null);
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 1_000_123u,
|
||||
|
|
@ -285,6 +299,34 @@ public sealed class EntityScriptActivatorTests
|
|||
Assert.NotEqual(entity.ServerGuid, GameWindow.ParticleEntityKey(entity));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RemovingLiveOwner_DoesNotClearIndependentDatStaticPose()
|
||||
{
|
||||
var p = BuildPipeline();
|
||||
var activator = new EntityScriptActivator(
|
||||
p.Runner,
|
||||
p.Sink,
|
||||
p.Poses,
|
||||
StaticResolver(0));
|
||||
WorldEntity datStatic = MakeDatStatic(0x40A9B410u, Vector3.One);
|
||||
var live = new WorldEntity
|
||||
{
|
||||
Id = 1_000_410u,
|
||||
ServerGuid = 0x70000410u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(2, 2, 2),
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
activator.OnCreate(datStatic);
|
||||
activator.OnCreate(live);
|
||||
|
||||
activator.OnRemove(live);
|
||||
|
||||
Assert.True(p.Poses.TryGetRootPose(datStatic.Id, out _));
|
||||
Assert.False(p.Poses.TryGetRootPose(live.Id, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OnCreate_PassesPartTransformsToSink()
|
||||
{
|
||||
|
|
@ -295,7 +337,8 @@ public sealed class EntityScriptActivatorTests
|
|||
var registry = new EmitterDescRegistry();
|
||||
registry.Register(BuildPersistentEmitterDesc());
|
||||
var system = new ParticleSystem(registry);
|
||||
var hookSink = new ParticleHookSink(system);
|
||||
var poses = new EntityEffectPoseRegistry();
|
||||
var hookSink = new ParticleHookSink(system, poses);
|
||||
|
||||
var hookOffset = new Frame { Origin = new Vector3(1f, 0, 0), Orientation = Quaternion.Identity };
|
||||
var script = BuildScript(
|
||||
|
|
@ -311,7 +354,7 @@ public sealed class EntityScriptActivatorTests
|
|||
Matrix4x4.CreateTranslation(0f, 0f, 1f),
|
||||
};
|
||||
|
||||
var activator = new EntityScriptActivator(runner, hookSink,
|
||||
var activator = new EntityScriptActivator(runner, hookSink, poses,
|
||||
_ => new ScriptActivationInfo(0xAAu, partTransforms));
|
||||
var entity = MakeEntity(serverGuid: 0xCAFEu, position: Vector3.Zero);
|
||||
|
||||
|
|
@ -335,15 +378,21 @@ public sealed class EntityScriptActivatorTests
|
|||
var registry = new EmitterDescRegistry();
|
||||
registry.Register(BuildPersistentEmitterDesc());
|
||||
var system = new ParticleSystem(registry);
|
||||
var hookSink = new ParticleHookSink(system);
|
||||
var poses = new EntityEffectPoseRegistry();
|
||||
var hookSink = new ParticleHookSink(system, poses);
|
||||
|
||||
var script = BuildScript((0.0, new CreateParticleHook { EmitterInfoId = 100u, Offset = new Frame() }));
|
||||
var script = BuildScript((0.0, new CreateParticleHook
|
||||
{
|
||||
EmitterInfoId = 100u,
|
||||
Offset = new Frame(),
|
||||
PartIndex = uint.MaxValue,
|
||||
}));
|
||||
var table = new Dictionary<uint, DatPhysicsScript> { [0xAAu] = script };
|
||||
var runner = new PhysicsScriptRunner(
|
||||
id => table.TryGetValue(id, out var s) ? s : null,
|
||||
hookSink);
|
||||
|
||||
var activator = new EntityScriptActivator(runner, hookSink, StaticResolver(0xAAu));
|
||||
var activator = new EntityScriptActivator(runner, hookSink, poses, StaticResolver(0xAAu));
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 0x40A9B402u,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,36 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Rendering.Vfx;
|
||||
using AcDream.Core.World;
|
||||
using DatReaderWriter.DBObjs;
|
||||
|
||||
namespace AcDream.App.Tests.Rendering.Vfx;
|
||||
|
||||
public sealed class IndexedSetupPartPoseBuilderTests
|
||||
{
|
||||
[Fact]
|
||||
public void Build_DoesNotCollapseMissingMiddleDrawable()
|
||||
{
|
||||
var setup = new Setup
|
||||
{
|
||||
Parts = { 0x01000001u, 0x01000002u, 0x01000003u },
|
||||
};
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 7u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs =
|
||||
[
|
||||
new MeshRef(0x01000001u, Matrix4x4.CreateTranslation(1, 0, 0)),
|
||||
new MeshRef(0x01000003u, Matrix4x4.CreateTranslation(3, 0, 0)),
|
||||
],
|
||||
};
|
||||
|
||||
var indexed = IndexedSetupPartPoseBuilder.Build(setup, entity);
|
||||
|
||||
Assert.Equal([true, false, true], indexed.Available);
|
||||
Assert.Equal(Matrix4x4.Identity, indexed.Poses[0]);
|
||||
Assert.Equal(Matrix4x4.Identity, indexed.Poses[2]);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,244 @@
|
|||
using System.Numerics;
|
||||
using AcDream.App.Rendering.Vfx;
|
||||
using AcDream.App.Streaming;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Lighting;
|
||||
using AcDream.Core.Net;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.World;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
|
||||
namespace AcDream.App.Tests.Rendering.Vfx;
|
||||
|
||||
public sealed class LiveEntityLightControllerTests
|
||||
{
|
||||
[Fact]
|
||||
public void Refresh_FollowsCurrentTopLevelRootAndCell()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
WorldEntity entity = fixture.Materialize(LiveEntityProjectionKind.World);
|
||||
LightSource light = Assert.Single(fixture.Sink.GetOwnedLights(entity.Id)!);
|
||||
|
||||
entity.SetPosition(new Vector3(20, 30, 40));
|
||||
entity.ParentCellId = 0x01010002u;
|
||||
Assert.True(fixture.Poses.UpdateRoot(entity));
|
||||
fixture.Controller.Refresh();
|
||||
|
||||
Assert.Equal(new Vector3(21, 30, 40), light.WorldPosition);
|
||||
Assert.Equal(0x01010002u, light.CellId);
|
||||
Assert.True(light.IsDynamic);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Register_AttachedOwnerPreservesComposedChildRoot()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
WorldEntity entity = fixture.Materialize(LiveEntityProjectionKind.Attached);
|
||||
fixture.Poses.Publish(
|
||||
entity.Id,
|
||||
Matrix4x4.CreateTranslation(50, 60, 70),
|
||||
Array.Empty<Matrix4x4>(),
|
||||
0x01010001u);
|
||||
|
||||
fixture.Controller.OnAttachedPoseReady(Fixture.Guid);
|
||||
fixture.Controller.Refresh();
|
||||
|
||||
LightSource light = Assert.Single(fixture.Sink.GetOwnedLights(entity.Id)!);
|
||||
Assert.Equal(new Vector3(51, 60, 70), light.WorldPosition);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AuthoritativeLightingTransitions_DestroyAndRecreateSetupLights()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
WorldEntity entity = fixture.Materialize(LiveEntityProjectionKind.World);
|
||||
Assert.Equal(1, fixture.Lights.RegisteredCount);
|
||||
|
||||
Assert.True(fixture.Runtime.TryApplyState(
|
||||
new SetState.Parsed(
|
||||
Fixture.Guid,
|
||||
(uint)PhysicsStateFlags.ReportCollisions,
|
||||
1,
|
||||
2),
|
||||
out _));
|
||||
fixture.Controller.OnStateChanged(Fixture.Guid);
|
||||
Assert.Equal(0, fixture.Lights.RegisteredCount);
|
||||
|
||||
Assert.True(fixture.Runtime.TryApplyState(
|
||||
new SetState.Parsed(
|
||||
Fixture.Guid,
|
||||
(uint)(PhysicsStateFlags.ReportCollisions | PhysicsStateFlags.Lighting),
|
||||
1,
|
||||
3),
|
||||
out _));
|
||||
fixture.Controller.OnStateChanged(Fixture.Guid);
|
||||
Assert.Equal(1, fixture.Lights.RegisteredCount);
|
||||
Assert.Single(fixture.Sink.GetOwnedLights(entity.Id)!);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SetLightHookStateSurvivesProjectionWithdrawal()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
WorldEntity entity = fixture.Materialize(LiveEntityProjectionKind.World);
|
||||
|
||||
fixture.Sink.OnHook(
|
||||
entity.Id,
|
||||
entity.Position,
|
||||
new SetLightHook { LightsOn = false });
|
||||
Assert.Equal(0, fixture.Lights.RegisteredCount);
|
||||
|
||||
fixture.Controller.Unregister(entity.Id);
|
||||
Assert.False(fixture.Controller.Register(Fixture.Guid));
|
||||
Assert.Equal(0, fixture.Lights.RegisteredCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadedPendingLoadedTransitionsOwnLightPresentationExactlyOnce()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
fixture.Materialize(LiveEntityProjectionKind.World);
|
||||
Assert.Equal(1, fixture.Lights.RegisteredCount);
|
||||
|
||||
fixture.Spatial.RemoveLandblock(0x0101FFFFu);
|
||||
Assert.Equal(0, fixture.Lights.RegisteredCount);
|
||||
|
||||
fixture.Spatial.AddLandblock(new LoadedLandblock(
|
||||
0x0101FFFFu,
|
||||
new LandBlock(),
|
||||
Array.Empty<WorldEntity>()));
|
||||
Assert.Equal(1, fixture.Lights.RegisteredCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InitialVisibleProjectionLoadsSetupLightsOnce()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
|
||||
fixture.Materialize(LiveEntityProjectionKind.World);
|
||||
|
||||
Assert.Equal(1, fixture.SetupLoadCount);
|
||||
Assert.Equal(1, fixture.Lights.RegisteredCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LoadedToLoadedRebucketDoesNotRecreateLightPresentation()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
fixture.Spatial.AddLandblock(new LoadedLandblock(
|
||||
0x0202FFFFu,
|
||||
new LandBlock(),
|
||||
Array.Empty<WorldEntity>()));
|
||||
fixture.Materialize(LiveEntityProjectionKind.World);
|
||||
Assert.Equal(1, fixture.SetupLoadCount);
|
||||
|
||||
Assert.True(fixture.Runtime.RebucketLiveEntity(Fixture.Guid, 0x02020001u));
|
||||
|
||||
Assert.Equal(1, fixture.SetupLoadCount);
|
||||
Assert.Equal(1, fixture.Lights.RegisteredCount);
|
||||
}
|
||||
|
||||
private sealed class Fixture
|
||||
{
|
||||
public const uint Guid = 0x70000001u;
|
||||
private readonly Setup _setup = BuildSetup();
|
||||
|
||||
public Fixture()
|
||||
{
|
||||
Spatial.AddLandblock(new LoadedLandblock(
|
||||
0x0101FFFFu,
|
||||
new LandBlock(),
|
||||
Array.Empty<WorldEntity>()));
|
||||
Runtime = new LiveEntityRuntime(Spatial, new NoopResources(), _ => { });
|
||||
Sink = new LightingHookSink(Lights, Poses);
|
||||
Controller = new LiveEntityLightController(
|
||||
Runtime,
|
||||
Poses,
|
||||
Sink,
|
||||
setupId =>
|
||||
{
|
||||
SetupLoadCount++;
|
||||
return setupId == 0x02000001u ? _setup : null;
|
||||
});
|
||||
}
|
||||
|
||||
public GpuWorldState Spatial { get; } = new();
|
||||
public LiveEntityRuntime Runtime { get; }
|
||||
public EntityEffectPoseRegistry Poses { get; } = new();
|
||||
public LightManager Lights { get; } = new();
|
||||
public LightingHookSink Sink { get; }
|
||||
public LiveEntityLightController Controller { get; }
|
||||
public int SetupLoadCount { get; private set; }
|
||||
|
||||
public WorldEntity Materialize(LiveEntityProjectionKind kind)
|
||||
{
|
||||
WorldSession.EntitySpawn spawn = Spawn();
|
||||
Runtime.RegisterLiveEntity(spawn);
|
||||
WorldEntity entity = Runtime.MaterializeLiveEntity(
|
||||
Guid,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
id => new WorldEntity
|
||||
{
|
||||
Id = id,
|
||||
ServerGuid = Guid,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(10, 10, 5),
|
||||
Rotation = Quaternion.Identity,
|
||||
ParentCellId = 0x01010001u,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
},
|
||||
kind)!;
|
||||
Poses.PublishMeshRefs(entity);
|
||||
return entity;
|
||||
}
|
||||
|
||||
private static Setup BuildSetup()
|
||||
{
|
||||
var setup = new Setup();
|
||||
setup.Lights[0] = new LightInfo
|
||||
{
|
||||
ViewSpaceLocation = new Frame
|
||||
{
|
||||
Origin = Vector3.UnitX,
|
||||
Orientation = Quaternion.Identity,
|
||||
},
|
||||
Color = new ColorARGB { Red = 255, Green = 255, Blue = 255, Alpha = 255 },
|
||||
Intensity = 1f,
|
||||
Falloff = 8f,
|
||||
};
|
||||
return setup;
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn()
|
||||
{
|
||||
var position = new CreateObject.ServerPosition(
|
||||
0x01010001u, 10f, 10f, 5f, 1f, 0f, 0f, 0f);
|
||||
return new WorldSession.EntitySpawn(
|
||||
Guid,
|
||||
position,
|
||||
0x02000001u,
|
||||
Array.Empty<CreateObject.AnimPartChange>(),
|
||||
Array.Empty<CreateObject.TextureChange>(),
|
||||
Array.Empty<CreateObject.SubPaletteSwap>(),
|
||||
null,
|
||||
null,
|
||||
"fixture",
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
PhysicsState: (uint)(PhysicsStateFlags.ReportCollisions | PhysicsStateFlags.Lighting),
|
||||
InstanceSequence: 1,
|
||||
MovementSequence: 1,
|
||||
ServerControlSequence: 1,
|
||||
PositionSequence: 1);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class NoopResources : ILiveEntityResourceLifecycle
|
||||
{
|
||||
public void Register(WorldEntity entity) { }
|
||||
public void Unregister(WorldEntity entity) { }
|
||||
}
|
||||
}
|
||||
|
|
@ -49,10 +49,11 @@ public sealed class GpuWorldStateActivatorTests
|
|||
|
||||
var registry = new EmitterDescRegistry();
|
||||
var system = new ParticleSystem(registry);
|
||||
var sink = new ParticleHookSink(system);
|
||||
var poses = new EntityEffectPoseRegistry();
|
||||
var sink = new ParticleHookSink(system, poses);
|
||||
var recording = new RecordingSink();
|
||||
var runner = new PhysicsScriptRunner(id => table.TryGetValue(id, out var s) ? s : null, recording);
|
||||
var activator = new EntityScriptActivator(runner, sink,
|
||||
var activator = new EntityScriptActivator(runner, sink, poses,
|
||||
_ => new ScriptActivationInfo(scriptId, Array.Empty<Matrix4x4>()));
|
||||
|
||||
var state = new GpuWorldState(entityScriptActivator: activator);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue