feat(vfx): bind effects to live animated poses
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41 changed files with 3246 additions and 741 deletions
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@ -180,6 +180,15 @@ public sealed class ParticleEmitter
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public Vector3 AnchorPos { get; set; }
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public Quaternion AnchorRot { get; set; } = Quaternion.Identity;
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public uint AttachedObjectId { get; set; }
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/// <summary>
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/// Spatial presentation latch. A cell-less owner submits no particles.
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/// </summary>
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public bool PresentationVisible { get; set; } = true;
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/// <summary>
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/// Retail cell-membership update gate. Paused emitters retain their exact
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/// particles, logical identity, and elapsed-time position until re-entry.
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/// </summary>
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public bool SimulationEnabled { get; set; } = true;
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public int AttachedPartIndex { get; set; } = -1;
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public Particle[] Particles { get; init; } = null!;
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public ParticleRenderPass RenderPass { get; init; }
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