feat(vfx): bind effects to live animated poses
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41 changed files with 3246 additions and 741 deletions
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@ -471,7 +471,7 @@ include dungeons.
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`PlayerDescription.Options1` preserves retail's player secure-trade
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preference. See
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`docs/research/2026-07-13-retail-give-item-pseudocode.md` and issue #216.
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- **M2/M3 missile, effect, and portal presentation campaign (Steps 0–4
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- **M2/M3 missile, effect, and portal presentation campaign (Steps 0–5
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implemented and independently reviewed 2026-07-14)** — named-retail projectile and
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physics-script behavior is pinned in one oracle, the complete `PhysicsDesc`
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and F754/F755 wire surfaces are parsed with retail timestamp gates, and
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@ -495,7 +495,22 @@ include dungeons.
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retain Setup defaults. Concurrent-safe DAT reads stay off the streaming lock; malformed
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zero-time recursive chains fail diagnostically while valid timed weather loops
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continue. The
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remaining steps port live animated attachment poses, projectile motion and
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live-pose step now publishes exact root/indexed rigid-part transforms after
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animation and equipped-child composition, then drains animation hooks,
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PhysicsScripts, attached emitters/lights, and particle simulation in fixed
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frame order. World-released particles remain at their birth positions while
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parent-local particles follow; normal/blocking/anonymous logical emitter
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semantics are exact; pending projections skip particle updates/draw while
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retaining absolute creation times, the same emitter, and its logical ID, so
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re-entry expires elapsed state once without backlog emission. Moving Setup lights follow top-level and held-object
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roots and honor authoritative Lighting/SetLight transitions; missing emitter
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assets diagnose without a fabricated fallback. Stable Setup-part indices do
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not collapse around missing visuals, nested attachments update parent-first,
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and per-child pose buffers are reused. Rigid attachment/effect frames exclude
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visual Setup scale, attachment withdrawal cascades through descendants, and
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later pose publication recovers the complete descendant chain parent-first;
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light registration follows final projection visibility. AP-67, TS-10, TS-11, and TS-12 are
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retired. The remaining steps port projectile motion and
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sweeps, and Hidden/UnHide portal presentation.
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- **L.1c local attack receive path (implemented 2026-07-11; live gate pending)** —
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local non-autonomous mt-0 UpdateMotion now uses retail's wholesale interpreted
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