refactor(app): make session start terminal

Move live-session startup and its existing diagnostics into the typed Phase-9 owner. GameWindow.OnLoad now ends immediately after that phase, so no callback binding, publication, or allocation can occur after the session becomes active.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 19:06:00 +02:00
parent 3628aeb520
commit 54244d31f1
11 changed files with 139 additions and 39 deletions

View file

@ -1420,18 +1420,9 @@ public sealed class GameWindow :
livePresentation,
sessionPlayer);
AcDream.App.Net.LiveSessionStartResult liveStart =
frameRoots.SessionHost.Start(_options);
switch (liveStart.Status)
{
case AcDream.App.Net.LiveSessionStartStatus.MissingCredentials:
Console.WriteLine(
"live: ACDREAM_LIVE set but TEST_USER/TEST_PASS missing; skipping");
break;
case AcDream.App.Net.LiveSessionStartStatus.Failed:
Console.WriteLine($"live: session failed: {liveStart.Error}");
break;
}
new SessionStartCompositionPhase(
new SessionStartDependencies(_options, Console.WriteLine))
.Start(frameRoots);
}
private void OnUpdate(double dt)