refactor(app): make session start terminal
Move live-session startup and its existing diagnostics into the typed Phase-9 owner. GameWindow.OnLoad now ends immediately after that phase, so no callback binding, publication, or allocation can occur after the session becomes active. Co-authored-by: Codex <codex@openai.com>
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11 changed files with 139 additions and 39 deletions
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@ -62,11 +62,12 @@ session, hydration, local-player, combat, and teleport startup graph, including
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named reversible late edges. I.8a adds the focused live-session runtime factory
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and attaches command/input owners before frame publication. I.8b composes and
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atomically publishes the complete frame pair and extracts lifecycle resource
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sampling. `GameWindow` is 1,919 raw lines. I.8c–I.9 and checkpoints J–L remain
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active. Issue #232 tracks
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sampling. I.8c makes session start the terminal `OnLoad` operation.
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`GameWindow` is 1,910 raw lines. I.9 and checkpoints J–L remain active. Issue
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#232 tracks
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process-residency variance in the soak without loosening its leak threshold.
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The App gate passes 3,429 tests / 3 skips, the complete Release suite passes
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7,801 tests / 5 skips, and the I.8b corrected-diff review is clean.
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The App gate passes 3,430 tests / 3 skips, the complete Release suite passes
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7,802 tests / 5 skips, and the I.8c corrected-diff review is clean.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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