refactor(app): make session start terminal

Move live-session startup and its existing diagnostics into the typed Phase-9 owner. GameWindow.OnLoad now ends immediately after that phase, so no callback binding, publication, or allocation can occur after the session becomes active.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 19:06:00 +02:00
parent 3628aeb520
commit 54244d31f1
11 changed files with 139 additions and 39 deletions

View file

@ -62,11 +62,12 @@ session, hydration, local-player, combat, and teleport startup graph, including
named reversible late edges. I.8a adds the focused live-session runtime factory
and attaches command/input owners before frame publication. I.8b composes and
atomically publishes the complete frame pair and extracts lifecycle resource
sampling. `GameWindow` is 1,919 raw lines. I.8cI.9 and checkpoints JL remain
active. Issue #232 tracks
sampling. I.8c makes session start the terminal `OnLoad` operation.
`GameWindow` is 1,910 raw lines. I.9 and checkpoints JL remain active. Issue
#232 tracks
process-residency variance in the soak without loosening its leak threshold.
The App gate passes 3,429 tests / 3 skips, the complete Release suite passes
7,801 tests / 5 skips, and the I.8b corrected-diff review is clean.
The App gate passes 3,430 tests / 3 skips, the complete Release suite passes
7,802 tests / 5 skips, and the I.8c corrected-diff review is clean.
Carried:
#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus