refactor(app): make session start terminal

Move live-session startup and its existing diagnostics into the typed Phase-9 owner. GameWindow.OnLoad now ends immediately after that phase, so no callback binding, publication, or allocation can occur after the session becomes active.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 19:06:00 +02:00
parent 3628aeb520
commit 54244d31f1
11 changed files with 139 additions and 39 deletions

View file

@ -104,11 +104,11 @@ controllers, selection/radar, landblock publishers, and portal/sky/particle
resources have transactional phase ownership and exact-owner late bindings.
I.7 adds the complete streaming/session/hydration/local-player/teleport phase,
including explicit reversible ownership for every late edge. `GameWindow` is
now 1,919 raw lines after I.8b, which also composes and atomically publishes the
complete update/render pair and extracts lifecycle resource sampling. I.8cI.9,
shutdown, canonical soak snapshots, and closeout checkpoints JL remain. The
App gate passes 3,429 tests / 3 intentional skips, the complete Release suite
passes 7,801 tests / 5 skips, and the I.8b corrected-diff review is clean.
now 1,910 raw lines after I.8c, which makes session start the terminal `OnLoad`
operation. I.9, shutdown, canonical soak snapshots, and closeout checkpoints
JL remain. The App gate passes 3,430 tests / 3 intentional skips, the complete
Release suite passes 7,802 tests / 5 skips, and the I.8c corrected-diff review
is clean.
This is a behavior-preserving structural program. Severe regressions still get
root-cause fixes in separate commits; ordinary feature work resumes with M4