refactor(app): make session start terminal

Move live-session startup and its existing diagnostics into the typed Phase-9 owner. GameWindow.OnLoad now ends immediately after that phase, so no callback binding, publication, or allocation can occur after the session becomes active.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 19:06:00 +02:00
parent 3628aeb520
commit 54244d31f1
11 changed files with 139 additions and 39 deletions

View file

@ -739,10 +739,11 @@ diagnostic command targets, and sole gameplay input subscriber into Phase 7
before frame publication. I.8b moves the complete update/render construction
body into `FrameRootCompositionPhase`, publishes the pair through an exact
lease, and gives lifecycle resource sampling a focused source. `GameWindow` is
1,919 raw lines. I.8cL remain active, with terminal session start next. The
App gate passes 3,429 tests / 3 intentional skips and the complete Release suite
passes 7,801 tests / 5 intentional skips. The clean solution build retains only
the 17 test-project warnings tracked by #228; the I.8b corrected-diff review is
1,910 raw lines after I.8c makes live-session start the terminal `OnLoad`
operation. I.9L remain active, with the complete Checkpoint-I audit next. The
App gate passes 3,430 tests / 3 intentional skips and the complete Release suite
passes 7,802 tests / 5 intentional skips. The clean solution build retains only
the 17 test-project warnings tracked by #228; the I.8c corrected-diff review is
clean.
### 4.4 Exit criteria