refactor(app): make session start terminal
Move live-session startup and its existing diagnostics into the typed Phase-9 owner. GameWindow.OnLoad now ends immediately after that phase, so no callback binding, publication, or allocation can occur after the session becomes active. Co-authored-by: Codex <codex@openai.com>
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11 changed files with 139 additions and 39 deletions
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@ -35,9 +35,10 @@ What does NOT go here:
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every late edge explicitly. I.8a now owns the focused session factory,
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command targets, and sole gameplay input subscriber before frame publication.
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I.8b now owns the complete update/render construction, exact atomic frame
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publication, and lifecycle resource snapshot source. `GameWindow.OnUpdate`
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and `GameWindow.OnRender` are typed orchestration handoffs and the class is
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1,919 raw lines. I.8c–I.9 plus the remaining
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publication, and lifecycle resource snapshot source. I.8c makes session
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start the terminal `OnLoad` operation. `GameWindow.OnUpdate` and
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`GameWindow.OnRender` are typed orchestration handoffs and the class is
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1,910 raw lines. I.9 plus the remaining
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shutdown/closeout
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cleanup is active in
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[`docs/architecture/code-structure.md`](architecture/code-structure.md).
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