feat(ui): Audio tab — live volume sliders driving OpenAL engine
Phase L.0 (cont.) — second tab on the Settings shell, in the Easy-wins
build order. Audio is the live-preview poster child: dragging a slider
is audible immediately, Save persists, Cancel reverts and the engine
catches up on the next frame.
AudioSettings record: Master / Music / Sfx / Ambient (all 0..1 floats).
Defaults match the OpenAlAudioEngine constructor values exactly so a
user who never opens the tab gets identical behaviour to the
pre-Phase-L env-var-only world (Master=1.0, Music=0.7, Sfx=1.0,
Ambient=0.8).
SettingsStore grows LoadAudio / SaveAudio + a generic SaveSection
helper that consolidates the unknown-top-level-key preservation logic.
Display and Audio sections coexist in settings.json:
{ "version": 1, "display": { ... }, "audio": { ... } }
Saving one section preserves the other on disk; a future Gameplay /
Chat / Character section drops in the same way without touching
existing data.
SettingsVM gains a parallel audio state machine (audioPersisted /
audioDraft / SetAudio / onSaveAudio callback). HasUnsavedChanges
covers all three buckets now (keybinds + display + audio); Save /
Cancel / ResetAll are atomic across all of them.
GameWindow wiring is the live-preview mechanism — every render frame
pushes the VM's AudioDraft into _audioEngine.MasterVolume etc. Cheap
(four float assignments) and unconditional. SetListener still applies
MasterVolume each frame too via the existing Phase E.2 code path, so
listener gain stays in sync. Persisted audio is applied to the engine
ONCE at startup before the first frame so the user's saved values
take effect before any sound plays — startup-time apply happens during
the same SettingsVM construction site that does the LoadDisplay +
LoadAudio.
SettingsPanel.RenderAudioTab replaces the L.0-shell placeholder — four
SliderFloat calls clamped to [0, 1], plus a footer note explaining the
live-preview UX. The "Coming soon" placeholder test was retargeted
from "Audio" to "Gameplay" since Audio is no longer a placeholder.
16 new tests:
· AudioSettings record (3) — defaults pin engine constants, value
equality, with-expressions
· SettingsStore audio round-trip (5) — missing-file → defaults,
round-trip all fields, partial-file per-field fallback, save-audio-
preserves-display, save-display-preserves-audio
· SettingsVM audio state (5) — initial draft tracks persisted,
SetAudio marks dirty, Save invokes audio callback, Cancel reverts,
ResetAllToDefaults covers audio
· SettingsPanel audio tab (3) — four sliders render only when active,
no SliderFloat emitted on inactive tabs, slider range is [0, 1]
dotnet build green (0 warnings); dotnet test 1,262 / 1,262 green
(243 Core.Net + 346 UI.Abstractions + 673 Core).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
382f0ad3fa
commit
53b1878c5c
9 changed files with 461 additions and 47 deletions
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@ -0,0 +1,44 @@
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using AcDream.UI.Abstractions.Panels.Settings;
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namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
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/// <summary>
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/// L.0: <see cref="AudioSettings"/> default-pin tests. Defaults must
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/// match the OpenAL engine's hard-coded constructor values so a user
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/// who has never opened the Audio tab gets identical behaviour to the
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/// pre-Phase-L world.
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/// </summary>
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public sealed class AudioSettingsTests
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{
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[Fact]
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public void Default_values_match_engine_constructor_defaults()
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{
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// OpenAlAudioEngine ctor: Master=1.0, Music=0.7, Sfx=1.0,
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// Ambient=0.8 — see src/AcDream.App/Audio/OpenAlAudioEngine.cs.
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var d = AudioSettings.Default;
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Assert.Equal(1.0f, d.Master);
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Assert.Equal(0.7f, d.Music);
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Assert.Equal(1.0f, d.Sfx);
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Assert.Equal(0.8f, d.Ambient);
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}
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[Fact]
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public void Equality_is_value_based()
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{
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var a = AudioSettings.Default;
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var b = AudioSettings.Default with { Master = 0.5f };
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var c = AudioSettings.Default with { Master = 0.5f };
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Assert.NotEqual(a, b);
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Assert.Equal(b, c);
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}
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[Fact]
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public void With_expression_clones_one_field()
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{
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var d = AudioSettings.Default with { Music = 0.25f };
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Assert.Equal(0.25f, d.Music);
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// Other fields untouched.
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Assert.Equal(AudioSettings.Default.Master, d.Master);
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Assert.Equal(AudioSettings.Default.Sfx, d.Sfx);
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}
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}
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@ -31,7 +31,8 @@ public sealed class SettingsPanelTests
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var dispatcher = new InputDispatcher(kb, mouse, persisted);
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var vm = new SettingsVM(
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persisted, dispatcher, _ => { },
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DisplaySettings.Default, _ => { });
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DisplaySettings.Default, _ => { },
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AudioSettings.Default, _ => { });
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var panel = new SettingsPanel(vm);
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return (panel, vm, kb, dispatcher);
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}
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@ -226,14 +227,17 @@ public sealed class SettingsPanelTests
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[Fact]
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public void Placeholder_tabs_render_coming_soon_text_when_active()
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{
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// Gameplay is still a placeholder (next in build order). Display
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// and Audio have shipped — they have real widgets, not "coming
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// soon" text.
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var (panel, _, _, _) = Build();
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var r = new FakePanelRenderer { ActiveTabLabel = "Audio" };
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var r = new FakePanelRenderer { ActiveTabLabel = "Gameplay" };
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panel.Render(new PanelContext(0.016f, new NullBus()), r);
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var wrapped = r.Calls.Where(c => c.Method == "TextWrapped")
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.Select(c => (string)c.Args[0]!).ToList();
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Assert.Contains(wrapped, t => t.Contains("Audio settings coming soon"));
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Assert.Contains(wrapped, t => t.Contains("Gameplay settings coming soon"));
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}
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// -- Display tab content ---------------------------------------------
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@ -284,6 +288,51 @@ public sealed class SettingsPanelTests
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Assert.Contains("3840x2160", items);
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}
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// -- Audio tab content -----------------------------------------------
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[Fact]
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public void Audio_tab_when_active_renders_four_volume_sliders()
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{
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var (panel, _, _, _) = Build();
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var r = new FakePanelRenderer { ActiveTabLabel = "Audio" };
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panel.Render(new PanelContext(0.016f, new NullBus()), r);
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var sliders = r.Calls.Where(c => c.Method == "SliderFloat")
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.Select(c => (string)c.Args[0]!).ToList();
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Assert.Contains("Master", sliders);
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Assert.Contains("Music", sliders);
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Assert.Contains("SFX", sliders);
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Assert.Contains("Ambient", sliders);
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}
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[Fact]
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public void Audio_tab_does_not_render_when_a_different_tab_is_active()
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{
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var (panel, _, _, _) = Build();
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var r = new FakePanelRenderer { ActiveTabLabel = "Display" };
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panel.Render(new PanelContext(0.016f, new NullBus()), r);
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var sliders = r.Calls.Where(c => c.Method == "SliderFloat")
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.Select(c => (string)c.Args[0]!).ToList();
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Assert.DoesNotContain("Master", sliders);
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Assert.DoesNotContain("Music", sliders);
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}
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[Fact]
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public void Audio_sliders_are_clamped_to_zero_one_range()
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{
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var (panel, _, _, _) = Build();
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var r = new FakePanelRenderer { ActiveTabLabel = "Audio" };
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panel.Render(new PanelContext(0.016f, new NullBus()), r);
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var masterCall = r.Calls.First(c => c.Method == "SliderFloat" && (string)c.Args[0]! == "Master");
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Assert.Equal(0f, (float)masterCall.Args[2]!);
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Assert.Equal(1f, (float)masterCall.Args[3]!);
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}
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[Fact]
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public void Save_Cancel_buttons_render_outside_the_tab_bar()
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{
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@ -116,4 +116,68 @@ public sealed class SettingsStoreTests : System.IDisposable
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var path = SettingsStore.DefaultPath();
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Assert.EndsWith("acdream" + Path.DirectorySeparatorChar + "settings.json", path);
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}
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// -- Audio section round-trip ----------------------------------------
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[Fact]
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public void LoadAudio_returns_defaults_when_file_is_missing()
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{
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var store = new SettingsStore(_tempPath);
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Assert.Equal(AudioSettings.Default, store.LoadAudio());
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}
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[Fact]
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public void SaveAudio_then_LoadAudio_round_trips_all_fields()
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{
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var store = new SettingsStore(_tempPath);
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var original = new AudioSettings(Master: 0.3f, Music: 0.45f, Sfx: 0.9f, Ambient: 0.6f);
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store.SaveAudio(original);
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var loaded = store.LoadAudio();
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Assert.Equal(original, loaded);
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}
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[Fact]
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public void LoadAudio_falls_back_per_field_when_keys_missing()
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{
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File.WriteAllText(_tempPath, """
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{
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"version": 1,
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"audio": { "master": 0.25 }
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}
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""");
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var store = new SettingsStore(_tempPath);
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var loaded = store.LoadAudio();
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Assert.Equal(0.25f, loaded.Master);
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Assert.Equal(AudioSettings.Default.Music, loaded.Music);
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Assert.Equal(AudioSettings.Default.Sfx, loaded.Sfx);
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Assert.Equal(AudioSettings.Default.Ambient, loaded.Ambient);
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}
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[Fact]
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public void SaveAudio_preserves_display_section()
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{
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// Save display first, then audio — display values must survive.
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var store = new SettingsStore(_tempPath);
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store.SaveDisplay(DisplaySettings.Default with { Resolution = "2560x1440" });
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store.SaveAudio(AudioSettings.Default with { Master = 0.4f });
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Assert.Equal("2560x1440", store.LoadDisplay().Resolution);
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Assert.Equal(0.4f, store.LoadAudio().Master);
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}
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[Fact]
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public void SaveDisplay_after_SaveAudio_preserves_audio_section()
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{
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// Reverse order — audio must survive a subsequent display save.
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var store = new SettingsStore(_tempPath);
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store.SaveAudio(AudioSettings.Default with { Music = 0.1f });
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store.SaveDisplay(DisplaySettings.Default with { ShowFps = true });
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Assert.Equal(0.1f, store.LoadAudio().Music);
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Assert.True(store.LoadDisplay().ShowFps);
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}
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}
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@ -16,8 +16,8 @@ namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
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/// </summary>
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public sealed class SettingsVMTests
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{
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private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory)
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Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null)
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private static (SettingsVM vm, FakeKeyboardSource kb, InputDispatcher dispatcher, KeyBindings persisted, System.Collections.Generic.List<KeyBindings> savedHistory, System.Collections.Generic.List<DisplaySettings> savedDisplayHistory, System.Collections.Generic.List<AudioSettings> savedAudioHistory)
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Build(KeyBindings? persisted = null, DisplaySettings? persistedDisplay = null, AudioSettings? persistedAudio = null)
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{
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persisted ??= MakeMinimalBindings();
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var kb = new FakeKeyboardSource();
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var dispatcher = new InputDispatcher(kb, mouse, persisted);
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var savedHistory = new System.Collections.Generic.List<KeyBindings>();
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var savedDisplayHistory = new System.Collections.Generic.List<DisplaySettings>();
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var savedAudioHistory = new System.Collections.Generic.List<AudioSettings>();
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var vm = new SettingsVM(
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persisted, dispatcher,
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b => savedHistory.Add(b),
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persistedDisplay ?? DisplaySettings.Default,
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d => savedDisplayHistory.Add(d));
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return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory);
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d => savedDisplayHistory.Add(d),
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persistedAudio ?? AudioSettings.Default,
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a => savedAudioHistory.Add(a));
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return (vm, kb, dispatcher, persisted, savedHistory, savedDisplayHistory, savedAudioHistory);
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}
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private static KeyBindings MakeMinimalBindings()
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[Fact]
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public void Constructor_clones_persisted_into_draft()
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{
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var (vm, _, _, persisted, _, _) = Build();
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var (vm, _, _, persisted, _, _, _) = Build();
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Assert.Equal(persisted.All.Count, vm.Draft.All.Count);
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Assert.False(vm.HasUnsavedChanges);
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}
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[Fact]
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public void BeginRebind_enters_capture_mode()
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{
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var (vm, _, dispatcher, _, _, _) = Build();
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var (vm, _, dispatcher, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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[Fact]
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public void BeginRebind_then_chord_with_no_conflict_applies_rebind()
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{
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var (vm, kb, _, _, _, _) = Build();
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var (vm, kb, _, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -84,7 +87,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void BeginRebind_then_Escape_cancels_with_no_change()
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{
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var (vm, kb, _, _, _, _) = Build();
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var (vm, kb, _, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -101,7 +104,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void BeginRebind_with_conflict_surfaces_PendingConflict()
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{
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var (vm, kb, _, _, _, _) = Build();
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var (vm, kb, _, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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// Bind chord that conflicts with MovementTurnLeft (which has Key.A).
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@ -121,7 +124,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void ResolveConflict_replace_true_removes_conflict_and_applies_rebind()
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{
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var (vm, kb, _, _, _, _) = Build();
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var (vm, kb, _, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -142,7 +145,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void ResolveConflict_replace_false_cancels_rebind()
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{
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var (vm, kb, _, _, _, _) = Build();
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var (vm, kb, _, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -164,7 +167,7 @@ public sealed class SettingsVMTests
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{
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// Build a draft that's been mutated for MovementForward; ensure
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// ResetActionToDefault restores W (and Up-arrow per retail).
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var (vm, kb, _, _, _, _) = Build(KeyBindings.RetailDefaults());
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var (vm, kb, _, _, _, _, _) = Build(KeyBindings.RetailDefaults());
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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// F7 is unbound in retail-default (only Ctrl+F7 is acdream debug);
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@ -184,7 +187,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void ResetAllToDefaults_replaces_entire_draft()
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{
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var (vm, _, _, _, _, _) = Build();
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var (vm, _, _, _, _, _, _) = Build();
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vm.ResetAllToDefaults();
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// Should now include retail-default size set (~149 bindings).
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@ -195,7 +198,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void Save_invokes_callback_with_draft()
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{
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var (vm, kb, _, _, savedHistory, _) = Build();
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var (vm, kb, _, _, savedHistory, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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kb.EmitKeyDown(Key.Q, ModifierMask.None);
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@ -211,7 +214,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void Cancel_reverts_draft_to_persisted()
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{
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var (vm, kb, _, _, _, _) = Build();
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var (vm, kb, _, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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kb.EmitKeyDown(Key.Q, ModifierMask.None);
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@ -227,7 +230,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void Cancel_during_active_capture_clears_dispatcher_capture_state()
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{
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var (vm, _, dispatcher, _, _, _) = Build();
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var (vm, _, dispatcher, _, _, _, _) = Build();
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var original = vm.Draft.ForAction(InputAction.MovementForward).First();
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vm.BeginRebind(InputAction.MovementForward, original);
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@ -240,7 +243,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void HasUnsavedChanges_false_initially_and_after_save_sync()
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{
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var (vm, _, _, _, _, _) = Build();
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var (vm, _, _, _, _, _, _) = Build();
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Assert.False(vm.HasUnsavedChanges);
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}
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@ -250,7 +253,7 @@ public sealed class SettingsVMTests
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public void DisplayDraft_initial_value_matches_persisted()
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{
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var custom = DisplaySettings.Default with { FieldOfView = 90f, ShowFps = true };
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var (vm, _, _, _, _, _) = Build(persistedDisplay: custom);
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var (vm, _, _, _, _, _, _) = Build(persistedDisplay: custom);
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Assert.Equal(custom, vm.DisplayDraft);
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Assert.False(vm.HasUnsavedChanges);
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}
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@ -258,7 +261,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void SetDisplay_marks_unsaved_changes()
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{
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var (vm, _, _, _, _, _) = Build();
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var (vm, _, _, _, _, _, _) = Build();
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vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
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Assert.True(vm.HasUnsavedChanges);
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}
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@ -266,7 +269,7 @@ public sealed class SettingsVMTests
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[Fact]
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public void Save_invokes_display_callback_with_draft()
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{
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var (vm, _, _, _, _, savedDisplayHistory) = Build();
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var (vm, _, _, _, _, savedDisplayHistory, _) = Build();
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vm.SetDisplay(vm.DisplayDraft with { Resolution = "2560x1440", FieldOfView = 100f });
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vm.Save();
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@ -281,7 +284,7 @@ public sealed class SettingsVMTests
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public void Cancel_reverts_display_draft_to_persisted()
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{
|
||||
var custom = DisplaySettings.Default with { FieldOfView = 90f };
|
||||
var (vm, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
var (vm, _, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
vm.SetDisplay(vm.DisplayDraft with { FieldOfView = 30f, ShowFps = true });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
|
||||
|
|
@ -295,7 +298,7 @@ public sealed class SettingsVMTests
|
|||
public void ResetAllToDefaults_resets_display_to_default()
|
||||
{
|
||||
var custom = DisplaySettings.Default with { FieldOfView = 30f, ShowFps = true };
|
||||
var (vm, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
var (vm, _, _, _, _, _, _) = Build(persistedDisplay: custom);
|
||||
Assert.NotEqual(DisplaySettings.Default, vm.DisplayDraft);
|
||||
|
||||
vm.ResetAllToDefaults();
|
||||
|
|
@ -310,7 +313,7 @@ public sealed class SettingsVMTests
|
|||
// After Save the persisted snapshot equals the draft, so Cancel
|
||||
// is a no-op. This guards the Save/Cancel ordering — a regression
|
||||
// would surface as Cancel reverting to pre-Save values.
|
||||
var (vm, _, _, _, _, _) = Build();
|
||||
var (vm, _, _, _, _, _, _) = Build();
|
||||
vm.SetDisplay(vm.DisplayDraft with { ShowFps = true });
|
||||
vm.Save();
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
|
|
@ -320,4 +323,64 @@ public sealed class SettingsVMTests
|
|||
Assert.True(vm.DisplayDraft.ShowFps);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
// -- Audio tab state --------------------------------------------------
|
||||
|
||||
[Fact]
|
||||
public void AudioDraft_initial_value_matches_persisted()
|
||||
{
|
||||
var custom = AudioSettings.Default with { Master = 0.3f, Music = 0.1f };
|
||||
var (vm, _, _, _, _, _, _) = Build(persistedAudio: custom);
|
||||
Assert.Equal(custom, vm.AudioDraft);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SetAudio_marks_unsaved_changes()
|
||||
{
|
||||
var (vm, _, _, _, _, _, _) = Build();
|
||||
vm.SetAudio(vm.AudioDraft with { Master = 0.5f });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Save_invokes_audio_callback_with_draft()
|
||||
{
|
||||
var (vm, _, _, _, _, _, savedAudioHistory) = Build();
|
||||
vm.SetAudio(vm.AudioDraft with { Master = 0.4f, Sfx = 0.6f });
|
||||
|
||||
vm.Save();
|
||||
|
||||
Assert.Single(savedAudioHistory);
|
||||
Assert.Equal(0.4f, savedAudioHistory[0].Master);
|
||||
Assert.Equal(0.6f, savedAudioHistory[0].Sfx);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Cancel_reverts_audio_draft_to_persisted()
|
||||
{
|
||||
var custom = AudioSettings.Default with { Music = 0.2f };
|
||||
var (vm, _, _, _, _, _, _) = Build(persistedAudio: custom);
|
||||
vm.SetAudio(vm.AudioDraft with { Music = 0.9f, Master = 0.3f });
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
|
||||
vm.Cancel();
|
||||
|
||||
Assert.Equal(custom, vm.AudioDraft);
|
||||
Assert.False(vm.HasUnsavedChanges);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResetAllToDefaults_resets_audio_to_default()
|
||||
{
|
||||
var custom = AudioSettings.Default with { Master = 0.1f };
|
||||
var (vm, _, _, _, _, _, _) = Build(persistedAudio: custom);
|
||||
Assert.NotEqual(AudioSettings.Default, vm.AudioDraft);
|
||||
|
||||
vm.ResetAllToDefaults();
|
||||
|
||||
Assert.Equal(AudioSettings.Default, vm.AudioDraft);
|
||||
Assert.True(vm.HasUnsavedChanges);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue