feat(D.5.1): thread CreateObject IconId into ItemRepository via spawn event
Added uint IconId = 0 (defaulted, last positional param) to the EntitySpawn record so existing call sites outside WorldSession compile unchanged. The WorldSession invoke now passes parsed.Value.IconId as the final arg. OnLiveEntitySpawned calls Items.EnrichItem unconditionally — it's a no-op for non-item spawns (players/NPCs/furniture aren't in the repo), so the call is safe for every incoming CreateObject. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2 changed files with 9 additions and 2 deletions
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@ -2495,6 +2495,10 @@ public sealed class GameWindow : IDisposable
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/// </summary>
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private void OnLiveEntitySpawned(AcDream.Core.Net.WorldSession.EntitySpawn spawn)
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{
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// D.5.1: enrich a known inventory/equipped item (stubbed from PlayerDescription)
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// with the icon/name/type its CreateObject carries, so the toolbar can render it.
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Items.EnrichItem(spawn.Guid, spawn.IconId, spawn.Name ?? string.Empty, (AcDream.Core.Items.ItemType)(spawn.ItemType ?? 0));
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// Phase A.1 hotfix: live CreateObject handler reads dats extensively
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// (Setup, GfxObj, Surface, SurfaceTexture) to hydrate the spawned
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// entity. All of it must run under the dat lock so it doesn't race
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