docs(physics): #347 premise revision — retail may alternate too; ftp:edge ratio is the discriminator
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The cliff_slide arms are conformant in ACE, our port, and the bytes (compare constant at 0x794610 verified 0.0), the round-1 slidn:edge ratio (538:594) refutes a retail retry storm, and the user's side-by-side speed observation fits alternation. Round-2 cdb script now counts find_transitional_position; H-A (identical, retire AD-70) vs H-B (within-tick yield) resolves on one ratio. The temporary Scratch347 diagnostic test rides along until #347 closes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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tests/AcDream.Core.Tests/Physics/Scratch347DiagTests.cs
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tests/AcDream.Core.Tests/Physics/Scratch347DiagTests.cs
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using System;
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using System.IO;
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using System.Numerics;
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using AcDream.Core.Physics;
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using Xunit;
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using Xunit.Abstractions;
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namespace AcDream.Core.Tests.Physics;
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// TEMPORARY #347 diagnostic — deleted before landing.
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public sealed class Scratch347DiagTests
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{
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private readonly ITestOutputHelper _out;
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public Scratch347DiagTests(ITestOutputHelper output) => _out = output;
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[Fact]
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public void DumpFirstArmingTick()
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{
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var heights = new byte[81];
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heights[3 * 9 + 4] = 32;
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var heightTable = new float[256];
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for (int i = 0; i < 256; i++) heightTable[i] = i;
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var engine = new PhysicsEngine();
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engine.AddLandblock(0xA9B4FFFFu, new TerrainSurface(heights, heightTable),
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Array.Empty<CellSurface>(), Array.Empty<PortalPlane>(), 0f, 0f);
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var body = new PhysicsBody
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{
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State = PhysicsStateFlags.Gravity,
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TransientState = TransientStateFlags.Active | TransientStateFlags.Contact | TransientStateFlags.OnWalkable,
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};
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float dx = 0f, dy = 0.23f;
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var position = new Vector3(80.4f, 79.8f, 0f);
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uint cell = TerrainSurface.ComputeOutdoorCellId(0xA9B4FFFFu, 80.4f, 79.8f);
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PhysicsDiagnostics.DumpTransitFailEnabled = true;
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var saved = Console.Out;
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var sw = new StringWriter();
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Console.SetOut(sw);
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try
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{
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for (int tick = 0; tick < 3; tick++)
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{
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var result = engine.ResolveWithTransition(
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currentPos: position,
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targetPos: new Vector3(position.X + dx, position.Y + dy, position.Z),
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cellId: cell,
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sphereRadius: 0.47f,
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sphereHeight: 1.20f,
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stepUpHeight: 0.60f,
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stepDownHeight: 1.50f,
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isOnGround: true,
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body: body,
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moverFlags: ObjectInfoState.IsPlayer | ObjectInfoState.EdgeSlide,
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movingEntityId: 0x5000000Au);
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position = result.Position;
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cell = result.CellId;
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if (tick < 2) sw.GetStringBuilder().Clear(); // keep only the arming tick
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}
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}
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finally
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{
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Console.SetOut(saved);
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PhysicsDiagnostics.DumpTransitFailEnabled = false;
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}
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foreach (var line in sw.ToString().Split('\n'))
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_out.WriteLine(line.TrimEnd());
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}
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}
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