refactor(app): close ordered startup composition
This commit is contained in:
parent
54244d31f1
commit
530b4bd8f5
16 changed files with 537 additions and 215 deletions
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@ -127,6 +127,7 @@ internal sealed class FrameRootRuntimeBindings : IDisposable
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internal sealed class FrameRootCompositionPhase
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: IFrameRootCompositionPhase<
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GameWindowPlatformResult<GL, IInputContext>,
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HostInputCameraResult,
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ContentEffectsAudioResult,
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SettingsDevToolsResult,
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@ -153,6 +154,7 @@ internal sealed class FrameRootCompositionPhase
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}
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public FrameRootResult Compose(
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GameWindowPlatformResult<GL, IInputContext> platform,
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HostInputCameraResult host,
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ContentEffectsAudioResult content,
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SettingsDevToolsResult settings,
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@ -161,6 +163,7 @@ internal sealed class FrameRootCompositionPhase
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LivePresentationResult live,
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SessionPlayerResult session)
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{
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ArgumentNullException.ThrowIfNull(platform);
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ArgumentNullException.ThrowIfNull(host);
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ArgumentNullException.ThrowIfNull(content);
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ArgumentNullException.ThrowIfNull(settings);
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@ -168,6 +171,12 @@ internal sealed class FrameRootCompositionPhase
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ArgumentNullException.ThrowIfNull(interaction);
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ArgumentNullException.ThrowIfNull(live);
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ArgumentNullException.ThrowIfNull(session);
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if (!ReferenceEquals(_dependencies.Gl, platform.Graphics)
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|| !ReferenceEquals(_dependencies.Input, platform.Input))
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{
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throw new InvalidOperationException(
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"Frame-root dependencies do not match the ordered platform result.");
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}
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var scope = new CompositionAcquisitionScope();
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FrameRootRuntimeBindings? bindings = null;
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@ -20,29 +20,37 @@ internal interface IWorldRenderCompositionPhase<in TPlatform, in TContent, in TS
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TResult Compose(TPlatform platform, TContent content, TSettings settings);
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}
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internal interface IInteractionUiCompositionPhase<in THost, in TContent, in TSettings, in TWorld, out TResult>
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internal interface IInteractionUiCompositionPhase<in TPlatform, in THost, in TContent, in TSettings, in TWorld, out TResult>
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{
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TResult Compose(THost host, TContent content, TSettings settings, TWorld world);
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TResult Compose(TPlatform platform, THost host, TContent content, TSettings settings, TWorld world);
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}
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internal interface ILivePresentationCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, out TResult>
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internal interface ILivePresentationCompositionPhase<in TPlatform, in THost, in TContent, in TSettings, in TWorld, in TInteraction, out TResult>
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{
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TResult Compose(THost host, TContent content, TWorld world, TInteraction interaction);
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TResult Compose(
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TPlatform platform,
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THost host,
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TContent content,
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TSettings settings,
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TWorld world,
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TInteraction interaction);
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}
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internal interface ISessionPlayerCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, in TLive, out TResult>
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internal interface ISessionPlayerCompositionPhase<in THost, in TContent, in TSettings, in TWorld, in TInteraction, in TLive, out TResult>
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{
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TResult Compose(
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THost host,
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TContent content,
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TSettings settings,
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TWorld world,
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TInteraction interaction,
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TLive live);
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}
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internal interface IFrameRootCompositionPhase<in THost, in TContent, in TSettings, in TWorld, in TInteraction, in TLive, in TSession, out TResult>
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internal interface IFrameRootCompositionPhase<in TPlatform, in THost, in TContent, in TSettings, in TWorld, in TInteraction, in TLive, in TSession, out TResult>
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{
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TResult Compose(
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TPlatform platform,
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THost host,
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TContent content,
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TSettings settings,
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@ -57,6 +65,149 @@ internal interface ISessionStartCompositionPhase<in TFrame>
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void Start(TFrame frame);
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}
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/// <summary>
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/// Synchronous production entry point for the fixed composition topology.
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/// The delegates exist only for the duration of <see cref="Run"/>; this lets
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/// the native host remain the write-only publication shell without retaining
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/// it in any phase owner.
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/// </summary>
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internal static class GameWindowCompositionPipeline
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{
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public static void Run<
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TPlatform,
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THost,
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TContent,
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TSettings,
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TWorld,
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TInteraction,
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TLive,
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TSession,
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TFrame>(
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TPlatform platform,
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Func<TPlatform, THost> host,
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Func<TPlatform, THost, TContent> content,
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Func<TPlatform, THost, TContent, TSettings> settings,
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Func<TPlatform, TContent, TSettings, TWorld> world,
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Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction> interaction,
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Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive> live,
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Func<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession> session,
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Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
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Action<TFrame> start)
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{
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new GameWindowCompositionPipeline<
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TPlatform,
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THost,
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TContent,
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TSettings,
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TWorld,
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TInteraction,
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TLive,
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TSession,
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TFrame>(
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new HostPhase<TPlatform, THost>(host),
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new ContentPhase<TPlatform, THost, TContent>(content),
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new SettingsPhase<TPlatform, THost, TContent, TSettings>(settings),
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new WorldPhase<TPlatform, TContent, TSettings, TWorld>(world),
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new InteractionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction>(interaction),
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new LivePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive>(live),
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new SessionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession>(session),
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new FramePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame>(frame),
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new StartPhase<TFrame>(start))
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.Run(platform);
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}
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private sealed class HostPhase<TPlatform, TResult>(
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Func<TPlatform, TResult> compose)
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: IHostInputCameraCompositionPhase<TPlatform, TResult>
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{
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public TResult Compose(TPlatform platform) => compose(platform);
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}
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private sealed class ContentPhase<TPlatform, THost, TResult>(
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Func<TPlatform, THost, TResult> compose)
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: IContentEffectsAudioCompositionPhase<TPlatform, THost, TResult>
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{
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public TResult Compose(TPlatform platform, THost host) => compose(platform, host);
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}
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private sealed class SettingsPhase<TPlatform, THost, TContent, TResult>(
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Func<TPlatform, THost, TContent, TResult> compose)
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: ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TResult>
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{
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public TResult Compose(TPlatform platform, THost host, TContent content) =>
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compose(platform, host, content);
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}
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private sealed class WorldPhase<TPlatform, TContent, TSettings, TResult>(
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Func<TPlatform, TContent, TSettings, TResult> compose)
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: IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TResult>
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{
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public TResult Compose(TPlatform platform, TContent content, TSettings settings) =>
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compose(platform, content, settings);
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}
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private sealed class InteractionPhase<TPlatform, THost, TContent, TSettings, TWorld, TResult>(
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Func<TPlatform, THost, TContent, TSettings, TWorld, TResult> compose)
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: IInteractionUiCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TResult>
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{
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public TResult Compose(
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TPlatform platform,
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THost host,
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TContent content,
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TSettings settings,
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TWorld world) => compose(platform, host, content, settings, world);
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}
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private sealed class LivePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TResult>(
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Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TResult> compose)
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: ILivePresentationCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TResult>
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{
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public TResult Compose(
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TPlatform platform,
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THost host,
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TContent content,
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TSettings settings,
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TWorld world,
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TInteraction interaction) =>
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compose(platform, host, content, settings, world, interaction);
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}
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private sealed class SessionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TResult>(
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Func<THost, TContent, TSettings, TWorld, TInteraction, TLive, TResult> compose)
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: ISessionPlayerCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TResult>
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{
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public TResult Compose(
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THost host,
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TContent content,
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TSettings settings,
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TWorld world,
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TInteraction interaction,
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TLive live) => compose(host, content, settings, world, interaction, live);
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}
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private sealed class FramePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TResult>(
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Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TResult> compose)
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: IFrameRootCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TResult>
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{
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public TResult Compose(
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TPlatform platform,
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THost host,
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TContent content,
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TSettings settings,
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TWorld world,
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TInteraction interaction,
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TLive live,
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TSession session) =>
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compose(platform, host, content, settings, world, interaction, live, session);
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}
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private sealed class StartPhase<TFrame>(Action<TFrame> start)
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: ISessionStartCompositionPhase<TFrame>
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{
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public void Start(TFrame frame) => start(frame);
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}
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}
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/// <summary>
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/// Fixed startup topology. It intentionally retains no cumulative context or
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/// final runtime graph; immutable phase results exist only as locals during
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@ -77,10 +228,10 @@ internal sealed class GameWindowCompositionPipeline<
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private readonly IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> _content;
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private readonly ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> _settings;
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private readonly IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> _world;
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private readonly IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> _interaction;
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private readonly ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> _live;
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private readonly ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> _session;
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private readonly IFrameRootCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> _frame;
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private readonly IInteractionUiCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction> _interaction;
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private readonly ILivePresentationCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive> _live;
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private readonly ISessionPlayerCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession> _session;
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private readonly IFrameRootCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> _frame;
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private readonly ISessionStartCompositionPhase<TFrame> _start;
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public GameWindowCompositionPipeline(
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@ -88,10 +239,10 @@ internal sealed class GameWindowCompositionPipeline<
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IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> content,
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ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> settings,
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IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> world,
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IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> interaction,
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ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> live,
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ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> session,
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IFrameRootCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
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IInteractionUiCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction> interaction,
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ILivePresentationCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive> live,
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ISessionPlayerCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession> session,
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IFrameRootCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
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ISessionStartCompositionPhase<TFrame> start)
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{
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_host = host ?? throw new ArgumentNullException(nameof(host));
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@ -111,10 +262,11 @@ internal sealed class GameWindowCompositionPipeline<
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TContent content = _content.Compose(platform, host);
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TSettings settings = _settings.Compose(platform, host, content);
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TWorld world = _world.Compose(platform, content, settings);
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TInteraction interaction = _interaction.Compose(host, content, settings, world);
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TLive live = _live.Compose(host, content, world, interaction);
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TSession session = _session.Compose(host, content, world, interaction, live);
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TInteraction interaction = _interaction.Compose(platform, host, content, settings, world);
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TLive live = _live.Compose(platform, host, content, settings, world, interaction);
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TSession session = _session.Compose(host, content, settings, world, interaction, live);
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TFrame frame = _frame.Compose(
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platform,
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host,
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content,
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settings,
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@ -693,6 +693,7 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
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internal sealed class InteractionRetainedUiCompositionPhase
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: IInteractionUiCompositionPhase<
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GameWindowPlatformResult<GL, IInputContext>,
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HostInputCameraResult,
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ContentEffectsAudioResult,
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SettingsDevToolsResult,
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@ -805,16 +806,20 @@ internal sealed class InteractionRetainedUiCompositionPhase
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}
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public InteractionRetainedUiResult Compose(
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GameWindowPlatformResult<GL, IInputContext> platform,
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HostInputCameraResult host,
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ContentEffectsAudioResult content,
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SettingsDevToolsResult settings,
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WorldRenderResult world)
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{
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ArgumentNullException.ThrowIfNull(platform);
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ArgumentNullException.ThrowIfNull(host);
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ArgumentNullException.ThrowIfNull(content);
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ArgumentNullException.ThrowIfNull(settings);
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ArgumentNullException.ThrowIfNull(world);
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if (!ReferenceEquals(_dependencies.InputDispatcher, host.InputDispatcher)
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if (!ReferenceEquals(_dependencies.Gl, platform.Graphics)
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|| !ReferenceEquals(_dependencies.Input, platform.Input)
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|| !ReferenceEquals(_dependencies.InputDispatcher, host.InputDispatcher)
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|| !ReferenceEquals(_dependencies.Dats, content.Dats)
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|| !ReferenceEquals(_dependencies.MagicCatalog, content.MagicCatalog)
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|| !ReferenceEquals(_dependencies.TextureCache, world.Foundation.TextureCache)
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@ -131,8 +131,10 @@ internal enum LivePresentationCompositionPoint
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internal sealed class LivePresentationCompositionPhase
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: ILivePresentationCompositionPhase<
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GameWindowPlatformResult<GL, Silk.NET.Input.IInputContext>,
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HostInputCameraResult,
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ContentEffectsAudioResult,
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SettingsDevToolsResult,
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WorldRenderResult,
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InteractionRetainedUiResult,
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LivePresentationResult>
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@ -154,15 +156,24 @@ internal sealed class LivePresentationCompositionPhase
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}
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public LivePresentationResult Compose(
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GameWindowPlatformResult<GL, Silk.NET.Input.IInputContext> platform,
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HostInputCameraResult host,
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ContentEffectsAudioResult content,
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SettingsDevToolsResult settings,
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WorldRenderResult world,
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InteractionRetainedUiResult interaction)
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{
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ArgumentNullException.ThrowIfNull(platform);
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ArgumentNullException.ThrowIfNull(host);
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ArgumentNullException.ThrowIfNull(content);
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ArgumentNullException.ThrowIfNull(settings);
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ArgumentNullException.ThrowIfNull(world);
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ArgumentNullException.ThrowIfNull(interaction);
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if (!ReferenceEquals(_dependencies.Gl, platform.Graphics))
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{
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throw new InvalidOperationException(
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"Live-presentation dependencies do not match the ordered platform result.");
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}
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return ComposeCore(host, content, world, interaction);
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}
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@ -148,6 +148,7 @@ internal sealed class SessionPlayerCompositionPhase
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: ISessionPlayerCompositionPhase<
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HostInputCameraResult,
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ContentEffectsAudioResult,
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SettingsDevToolsResult,
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WorldRenderResult,
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InteractionRetainedUiResult,
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LivePresentationResult,
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@ -172,15 +173,22 @@ internal sealed class SessionPlayerCompositionPhase
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public SessionPlayerResult Compose(
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HostInputCameraResult host,
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ContentEffectsAudioResult content,
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SettingsDevToolsResult settings,
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WorldRenderResult world,
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InteractionRetainedUiResult interaction,
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LivePresentationResult live)
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{
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ArgumentNullException.ThrowIfNull(host);
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ArgumentNullException.ThrowIfNull(content);
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ArgumentNullException.ThrowIfNull(settings);
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ArgumentNullException.ThrowIfNull(world);
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ArgumentNullException.ThrowIfNull(interaction);
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ArgumentNullException.ThrowIfNull(live);
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if (!ReferenceEquals(_dependencies.SettingsDevTools, settings))
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{
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throw new InvalidOperationException(
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"Session/player dependencies do not match the ordered settings result.");
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}
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var scope = new CompositionAcquisitionScope();
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SessionPlayerRuntimeBindings? bindings = null;
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