refactor(app): close ordered startup composition

This commit is contained in:
Erik 2026-07-22 19:20:20 +02:00
parent 54244d31f1
commit 530b4bd8f5
16 changed files with 537 additions and 215 deletions

View file

@ -127,6 +127,7 @@ internal sealed class FrameRootRuntimeBindings : IDisposable
internal sealed class FrameRootCompositionPhase
: IFrameRootCompositionPhase<
GameWindowPlatformResult<GL, IInputContext>,
HostInputCameraResult,
ContentEffectsAudioResult,
SettingsDevToolsResult,
@ -153,6 +154,7 @@ internal sealed class FrameRootCompositionPhase
}
public FrameRootResult Compose(
GameWindowPlatformResult<GL, IInputContext> platform,
HostInputCameraResult host,
ContentEffectsAudioResult content,
SettingsDevToolsResult settings,
@ -161,6 +163,7 @@ internal sealed class FrameRootCompositionPhase
LivePresentationResult live,
SessionPlayerResult session)
{
ArgumentNullException.ThrowIfNull(platform);
ArgumentNullException.ThrowIfNull(host);
ArgumentNullException.ThrowIfNull(content);
ArgumentNullException.ThrowIfNull(settings);
@ -168,6 +171,12 @@ internal sealed class FrameRootCompositionPhase
ArgumentNullException.ThrowIfNull(interaction);
ArgumentNullException.ThrowIfNull(live);
ArgumentNullException.ThrowIfNull(session);
if (!ReferenceEquals(_dependencies.Gl, platform.Graphics)
|| !ReferenceEquals(_dependencies.Input, platform.Input))
{
throw new InvalidOperationException(
"Frame-root dependencies do not match the ordered platform result.");
}
var scope = new CompositionAcquisitionScope();
FrameRootRuntimeBindings? bindings = null;

View file

@ -20,29 +20,37 @@ internal interface IWorldRenderCompositionPhase<in TPlatform, in TContent, in TS
TResult Compose(TPlatform platform, TContent content, TSettings settings);
}
internal interface IInteractionUiCompositionPhase<in THost, in TContent, in TSettings, in TWorld, out TResult>
internal interface IInteractionUiCompositionPhase<in TPlatform, in THost, in TContent, in TSettings, in TWorld, out TResult>
{
TResult Compose(THost host, TContent content, TSettings settings, TWorld world);
TResult Compose(TPlatform platform, THost host, TContent content, TSettings settings, TWorld world);
}
internal interface ILivePresentationCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, out TResult>
internal interface ILivePresentationCompositionPhase<in TPlatform, in THost, in TContent, in TSettings, in TWorld, in TInteraction, out TResult>
{
TResult Compose(THost host, TContent content, TWorld world, TInteraction interaction);
TResult Compose(
TPlatform platform,
THost host,
TContent content,
TSettings settings,
TWorld world,
TInteraction interaction);
}
internal interface ISessionPlayerCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, in TLive, out TResult>
internal interface ISessionPlayerCompositionPhase<in THost, in TContent, in TSettings, in TWorld, in TInteraction, in TLive, out TResult>
{
TResult Compose(
THost host,
TContent content,
TSettings settings,
TWorld world,
TInteraction interaction,
TLive live);
}
internal interface IFrameRootCompositionPhase<in THost, in TContent, in TSettings, in TWorld, in TInteraction, in TLive, in TSession, out TResult>
internal interface IFrameRootCompositionPhase<in TPlatform, in THost, in TContent, in TSettings, in TWorld, in TInteraction, in TLive, in TSession, out TResult>
{
TResult Compose(
TPlatform platform,
THost host,
TContent content,
TSettings settings,
@ -57,6 +65,149 @@ internal interface ISessionStartCompositionPhase<in TFrame>
void Start(TFrame frame);
}
/// <summary>
/// Synchronous production entry point for the fixed composition topology.
/// The delegates exist only for the duration of <see cref="Run"/>; this lets
/// the native host remain the write-only publication shell without retaining
/// it in any phase owner.
/// </summary>
internal static class GameWindowCompositionPipeline
{
public static void Run<
TPlatform,
THost,
TContent,
TSettings,
TWorld,
TInteraction,
TLive,
TSession,
TFrame>(
TPlatform platform,
Func<TPlatform, THost> host,
Func<TPlatform, THost, TContent> content,
Func<TPlatform, THost, TContent, TSettings> settings,
Func<TPlatform, TContent, TSettings, TWorld> world,
Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction> interaction,
Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive> live,
Func<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession> session,
Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
Action<TFrame> start)
{
new GameWindowCompositionPipeline<
TPlatform,
THost,
TContent,
TSettings,
TWorld,
TInteraction,
TLive,
TSession,
TFrame>(
new HostPhase<TPlatform, THost>(host),
new ContentPhase<TPlatform, THost, TContent>(content),
new SettingsPhase<TPlatform, THost, TContent, TSettings>(settings),
new WorldPhase<TPlatform, TContent, TSettings, TWorld>(world),
new InteractionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction>(interaction),
new LivePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive>(live),
new SessionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession>(session),
new FramePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame>(frame),
new StartPhase<TFrame>(start))
.Run(platform);
}
private sealed class HostPhase<TPlatform, TResult>(
Func<TPlatform, TResult> compose)
: IHostInputCameraCompositionPhase<TPlatform, TResult>
{
public TResult Compose(TPlatform platform) => compose(platform);
}
private sealed class ContentPhase<TPlatform, THost, TResult>(
Func<TPlatform, THost, TResult> compose)
: IContentEffectsAudioCompositionPhase<TPlatform, THost, TResult>
{
public TResult Compose(TPlatform platform, THost host) => compose(platform, host);
}
private sealed class SettingsPhase<TPlatform, THost, TContent, TResult>(
Func<TPlatform, THost, TContent, TResult> compose)
: ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TResult>
{
public TResult Compose(TPlatform platform, THost host, TContent content) =>
compose(platform, host, content);
}
private sealed class WorldPhase<TPlatform, TContent, TSettings, TResult>(
Func<TPlatform, TContent, TSettings, TResult> compose)
: IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TResult>
{
public TResult Compose(TPlatform platform, TContent content, TSettings settings) =>
compose(platform, content, settings);
}
private sealed class InteractionPhase<TPlatform, THost, TContent, TSettings, TWorld, TResult>(
Func<TPlatform, THost, TContent, TSettings, TWorld, TResult> compose)
: IInteractionUiCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TResult>
{
public TResult Compose(
TPlatform platform,
THost host,
TContent content,
TSettings settings,
TWorld world) => compose(platform, host, content, settings, world);
}
private sealed class LivePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TResult>(
Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TResult> compose)
: ILivePresentationCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TResult>
{
public TResult Compose(
TPlatform platform,
THost host,
TContent content,
TSettings settings,
TWorld world,
TInteraction interaction) =>
compose(platform, host, content, settings, world, interaction);
}
private sealed class SessionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TResult>(
Func<THost, TContent, TSettings, TWorld, TInteraction, TLive, TResult> compose)
: ISessionPlayerCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TResult>
{
public TResult Compose(
THost host,
TContent content,
TSettings settings,
TWorld world,
TInteraction interaction,
TLive live) => compose(host, content, settings, world, interaction, live);
}
private sealed class FramePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TResult>(
Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TResult> compose)
: IFrameRootCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TResult>
{
public TResult Compose(
TPlatform platform,
THost host,
TContent content,
TSettings settings,
TWorld world,
TInteraction interaction,
TLive live,
TSession session) =>
compose(platform, host, content, settings, world, interaction, live, session);
}
private sealed class StartPhase<TFrame>(Action<TFrame> start)
: ISessionStartCompositionPhase<TFrame>
{
public void Start(TFrame frame) => start(frame);
}
}
/// <summary>
/// Fixed startup topology. It intentionally retains no cumulative context or
/// final runtime graph; immutable phase results exist only as locals during
@ -77,10 +228,10 @@ internal sealed class GameWindowCompositionPipeline<
private readonly IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> _content;
private readonly ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> _settings;
private readonly IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> _world;
private readonly IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> _interaction;
private readonly ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> _live;
private readonly ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> _session;
private readonly IFrameRootCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> _frame;
private readonly IInteractionUiCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction> _interaction;
private readonly ILivePresentationCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive> _live;
private readonly ISessionPlayerCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession> _session;
private readonly IFrameRootCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> _frame;
private readonly ISessionStartCompositionPhase<TFrame> _start;
public GameWindowCompositionPipeline(
@ -88,10 +239,10 @@ internal sealed class GameWindowCompositionPipeline<
IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> content,
ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> settings,
IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> world,
IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> interaction,
ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> live,
ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> session,
IFrameRootCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
IInteractionUiCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction> interaction,
ILivePresentationCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive> live,
ISessionPlayerCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession> session,
IFrameRootCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
ISessionStartCompositionPhase<TFrame> start)
{
_host = host ?? throw new ArgumentNullException(nameof(host));
@ -111,10 +262,11 @@ internal sealed class GameWindowCompositionPipeline<
TContent content = _content.Compose(platform, host);
TSettings settings = _settings.Compose(platform, host, content);
TWorld world = _world.Compose(platform, content, settings);
TInteraction interaction = _interaction.Compose(host, content, settings, world);
TLive live = _live.Compose(host, content, world, interaction);
TSession session = _session.Compose(host, content, world, interaction, live);
TInteraction interaction = _interaction.Compose(platform, host, content, settings, world);
TLive live = _live.Compose(platform, host, content, settings, world, interaction);
TSession session = _session.Compose(host, content, settings, world, interaction, live);
TFrame frame = _frame.Compose(
platform,
host,
content,
settings,

View file

@ -693,6 +693,7 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
internal sealed class InteractionRetainedUiCompositionPhase
: IInteractionUiCompositionPhase<
GameWindowPlatformResult<GL, IInputContext>,
HostInputCameraResult,
ContentEffectsAudioResult,
SettingsDevToolsResult,
@ -805,16 +806,20 @@ internal sealed class InteractionRetainedUiCompositionPhase
}
public InteractionRetainedUiResult Compose(
GameWindowPlatformResult<GL, IInputContext> platform,
HostInputCameraResult host,
ContentEffectsAudioResult content,
SettingsDevToolsResult settings,
WorldRenderResult world)
{
ArgumentNullException.ThrowIfNull(platform);
ArgumentNullException.ThrowIfNull(host);
ArgumentNullException.ThrowIfNull(content);
ArgumentNullException.ThrowIfNull(settings);
ArgumentNullException.ThrowIfNull(world);
if (!ReferenceEquals(_dependencies.InputDispatcher, host.InputDispatcher)
if (!ReferenceEquals(_dependencies.Gl, platform.Graphics)
|| !ReferenceEquals(_dependencies.Input, platform.Input)
|| !ReferenceEquals(_dependencies.InputDispatcher, host.InputDispatcher)
|| !ReferenceEquals(_dependencies.Dats, content.Dats)
|| !ReferenceEquals(_dependencies.MagicCatalog, content.MagicCatalog)
|| !ReferenceEquals(_dependencies.TextureCache, world.Foundation.TextureCache)

View file

@ -131,8 +131,10 @@ internal enum LivePresentationCompositionPoint
internal sealed class LivePresentationCompositionPhase
: ILivePresentationCompositionPhase<
GameWindowPlatformResult<GL, Silk.NET.Input.IInputContext>,
HostInputCameraResult,
ContentEffectsAudioResult,
SettingsDevToolsResult,
WorldRenderResult,
InteractionRetainedUiResult,
LivePresentationResult>
@ -154,15 +156,24 @@ internal sealed class LivePresentationCompositionPhase
}
public LivePresentationResult Compose(
GameWindowPlatformResult<GL, Silk.NET.Input.IInputContext> platform,
HostInputCameraResult host,
ContentEffectsAudioResult content,
SettingsDevToolsResult settings,
WorldRenderResult world,
InteractionRetainedUiResult interaction)
{
ArgumentNullException.ThrowIfNull(platform);
ArgumentNullException.ThrowIfNull(host);
ArgumentNullException.ThrowIfNull(content);
ArgumentNullException.ThrowIfNull(settings);
ArgumentNullException.ThrowIfNull(world);
ArgumentNullException.ThrowIfNull(interaction);
if (!ReferenceEquals(_dependencies.Gl, platform.Graphics))
{
throw new InvalidOperationException(
"Live-presentation dependencies do not match the ordered platform result.");
}
return ComposeCore(host, content, world, interaction);
}

View file

@ -148,6 +148,7 @@ internal sealed class SessionPlayerCompositionPhase
: ISessionPlayerCompositionPhase<
HostInputCameraResult,
ContentEffectsAudioResult,
SettingsDevToolsResult,
WorldRenderResult,
InteractionRetainedUiResult,
LivePresentationResult,
@ -172,15 +173,22 @@ internal sealed class SessionPlayerCompositionPhase
public SessionPlayerResult Compose(
HostInputCameraResult host,
ContentEffectsAudioResult content,
SettingsDevToolsResult settings,
WorldRenderResult world,
InteractionRetainedUiResult interaction,
LivePresentationResult live)
{
ArgumentNullException.ThrowIfNull(host);
ArgumentNullException.ThrowIfNull(content);
ArgumentNullException.ThrowIfNull(settings);
ArgumentNullException.ThrowIfNull(world);
ArgumentNullException.ThrowIfNull(interaction);
ArgumentNullException.ThrowIfNull(live);
if (!ReferenceEquals(_dependencies.SettingsDevTools, settings))
{
throw new InvalidOperationException(
"Session/player dependencies do not match the ordered settings result.");
}
var scope = new CompositionAcquisitionScope();
SessionPlayerRuntimeBindings? bindings = null;

View file

@ -1097,8 +1097,18 @@ public sealed class GameWindow :
GameWindowPlatformResult<GL, IInputContext> platform = AcquirePlatform();
HostInputCameraResult hostInputCamera =
new HostInputCameraCompositionPhase(
GameWindowCompositionPipeline.Run<
GameWindowPlatformResult<GL, IInputContext>,
HostInputCameraResult,
ContentEffectsAudioResult,
SettingsDevToolsResult,
WorldRenderResult,
InteractionRetainedUiResult,
LivePresentationResult,
SessionPlayerResult,
FrameRootResult>(
platform,
platformResult => new HostInputCameraCompositionPhase(
new HostInputCameraDependencies(
_framebufferResize,
_window!.FramebufferSize,
@ -1111,12 +1121,9 @@ public sealed class GameWindow :
_chaseCameraInput,
_pointerPosition,
_renderDiagnosticLog),
this).Compose(platform);
WorldRenderDiagnostics worldRenderDiagnostics =
hostInputCamera.WorldRenderDiagnostics;
ContentEffectsAudioResult contentEffectsAudio =
new ContentEffectsAudioCompositionPhase(
this).Compose(platformResult),
(platformResult, hostInputCamera) =>
new ContentEffectsAudioCompositionPhase(
new ContentEffectsAudioDependencies(
_datDir,
_physicsDataCache,
@ -1130,91 +1137,95 @@ public sealed class GameWindow :
_options.NoAudio,
Console.WriteLine,
Console.Error.WriteLine),
this).Compose(platform, hostInputCamera);
SettingsDevToolsOptionalDependencies? optionalDevTools = null;
if (DevToolsEnabled)
{
var devToolsWorldEntities =
new DeferredCanonicalWorldEntityCountSource();
var devToolsFrameDiagnostics =
new DeferredRenderFrameDiagnosticsSource();
var devToolsPlayerModeCommands =
new DeferredDevToolsPlayerModeCommands();
var devToolsFacts = new DevToolsRuntimeFacts(
_localPlayerMode,
_playerControllerSlot,
hostInputCamera.CameraController,
devToolsWorldEntities,
_animatedEntities,
_debugVmRenderFacts,
_physicsEngine,
_worldSceneDebugState,
_renderRange,
hostInputCamera.CameraPointerInput,
_worldEnvironment,
Lighting,
contentEffectsAudio.ParticleSystem,
devToolsFrameDiagnostics);
IRuntimeKeyBindingTarget? keyBindingTarget =
hostInputCamera.InputDispatcher is { } settingsDispatcher
? new RuntimeKeyBindingTarget(settingsDispatcher)
: null;
optionalDevTools = new SettingsDevToolsOptionalDependencies(
devToolsFacts,
keyBindingTarget,
devToolsWorldEntities,
devToolsFrameDiagnostics,
devToolsPlayerModeCommands);
}
SettingsDevToolsResult settingsDevTools =
new SettingsDevToolsCompositionPhase(
new SettingsDevToolsDependencies(
_window!,
_runtimeSettings,
new RuntimeSettingsStartupTargets(
new SilkRuntimeDisplayWindowTarget(_window!),
_displayFramePacing,
this).Compose(platformResult, hostInputCamera),
(platformResult, hostInputCamera, contentEffectsAudio) =>
{
SettingsDevToolsOptionalDependencies? optionalDevTools = null;
if (DevToolsEnabled)
{
var devToolsWorldEntities =
new DeferredCanonicalWorldEntityCountSource();
var devToolsFrameDiagnostics =
new DeferredRenderFrameDiagnosticsSource();
var devToolsPlayerModeCommands =
new DeferredDevToolsPlayerModeCommands();
var devToolsFacts = new DevToolsRuntimeFacts(
_localPlayerMode,
_playerControllerSlot,
hostInputCamera.CameraController,
contentEffectsAudio.Audio?.Engine),
_hostQuiescence,
Chat,
Combat,
LocalPlayer,
optionalDevTools,
_runtimeDiagnosticCommands,
_combatFeedback,
_keyBindings,
_frameProfiler,
_framebufferResize,
Console.WriteLine),
this).Compose(platform, hostInputCamera, contentEffectsAudio);
Action<string>? compositionToast = settingsDevTools.DevTools is { } composedDevTools
? text => composedDevTools.Debug.AddToast(text)
: null;
devToolsWorldEntities,
_animatedEntities,
_debugVmRenderFacts,
_physicsEngine,
_worldSceneDebugState,
_renderRange,
hostInputCamera.CameraPointerInput,
_worldEnvironment,
Lighting,
contentEffectsAudio.ParticleSystem,
devToolsFrameDiagnostics);
IRuntimeKeyBindingTarget? keyBindingTarget =
hostInputCamera.InputDispatcher is { } settingsDispatcher
? new RuntimeKeyBindingTarget(settingsDispatcher)
: null;
optionalDevTools = new SettingsDevToolsOptionalDependencies(
devToolsFacts,
keyBindingTarget,
devToolsWorldEntities,
devToolsFrameDiagnostics,
devToolsPlayerModeCommands);
}
const uint initialCenterLandblockId = 0xA9B4FFFFu;
WorldRenderResult worldRender = new WorldRenderCompositionPhase(
new WorldRenderDependencies(
_worldEnvironment,
_renderResourceLifetime,
_gpuFrameFlights!,
initialCenterLandblockId,
Console.WriteLine),
this).Compose(platform, contentEffectsAudio, settingsDevTools);
string shadersDir = worldRender.Foundation.ShadersDirectory;
Console.WriteLine(
$"loading world view centered on " +
$"0x{worldRender.TerrainBuild.InitialCenterLandblockId:X8}");
InteractionRetainedUiResult interactionUi =
new InteractionRetainedUiCompositionPhase(
new InteractionRetainedUiDependencies(
return new SettingsDevToolsCompositionPhase(
new SettingsDevToolsDependencies(
_window!,
_runtimeSettings,
new RuntimeSettingsStartupTargets(
new SilkRuntimeDisplayWindowTarget(_window!),
_displayFramePacing,
hostInputCamera.CameraController,
contentEffectsAudio.Audio?.Engine),
_hostQuiescence,
Chat,
Combat,
LocalPlayer,
optionalDevTools,
_runtimeDiagnosticCommands,
_combatFeedback,
_keyBindings,
_frameProfiler,
_framebufferResize,
Console.WriteLine),
this).Compose(platformResult, hostInputCamera, contentEffectsAudio);
},
(platformResult, contentEffectsAudio, settingsDevTools) =>
{
const uint initialCenterLandblockId = 0xA9B4FFFFu;
WorldRenderResult worldRender = new WorldRenderCompositionPhase(
new WorldRenderDependencies(
_worldEnvironment,
_renderResourceLifetime,
_gpuFrameFlights!,
initialCenterLandblockId,
Console.WriteLine),
this).Compose(platformResult, contentEffectsAudio, settingsDevTools);
Console.WriteLine(
$"loading world view centered on " +
$"0x{worldRender.TerrainBuild.InitialCenterLandblockId:X8}");
return worldRender;
},
(platformResult, hostInputCamera, contentEffectsAudio, settingsDevTools, worldRender) =>
{
Action<string>? compositionToast = settingsDevTools.DevTools is { } devTools
? text => devTools.Debug.AddToast(text)
: null;
return new InteractionRetainedUiCompositionPhase(
new InteractionRetainedUiDependencies(
_options,
platform.Graphics,
platformResult.Graphics,
_window!,
platform.Input,
shadersDir,
platformResult.Input,
worldRender.Foundation.ShadersDirectory,
contentEffectsAudio.Dats,
_datLock,
worldRender.Foundation.TextureCache,
@ -1252,16 +1263,26 @@ public sealed class GameWindow :
Console.WriteLine),
_retailUiLease,
this).Compose(
platformResult,
hostInputCamera,
contentEffectsAudio,
settingsDevTools,
worldRender);
LivePresentationResult livePresentation =
new LivePresentationCompositionPhase(
new LivePresentationDependencies(
},
(platformResult,
hostInputCamera,
contentEffectsAudio,
settingsDevTools,
worldRender,
interactionUi) =>
{
Action<string>? compositionToast = settingsDevTools.DevTools is { } devTools
? text => devTools.Debug.AddToast(text)
: null;
return new LivePresentationCompositionPhase(
new LivePresentationDependencies(
_options,
platform.Graphics,
platformResult.Graphics,
_window!,
_datLock,
_runtimeSettings,
@ -1299,13 +1320,20 @@ public sealed class GameWindow :
_uiFrameDiagnostics,
compositionToast),
this).Compose(
platformResult,
hostInputCamera,
contentEffectsAudio,
settingsDevTools,
worldRender,
interactionUi);
SessionPlayerResult sessionPlayer =
new SessionPlayerCompositionPhase(
},
(hostInputCamera,
contentEffectsAudio,
settingsDevTools,
worldRender,
interactionUi,
livePresentation) =>
new SessionPlayerCompositionPhase(
new SessionPlayerDependencies(
_options,
_window!,
@ -1371,58 +1399,65 @@ public sealed class GameWindow :
this).Compose(
hostInputCamera,
contentEffectsAudio,
settingsDevTools,
worldRender,
interactionUi,
livePresentation);
FrameRootResult frameRoots = new FrameRootCompositionPhase(
new FrameRootDependencies(
_options,
_gl!,
_window!,
_input!,
WorldTime,
Weather,
Lighting,
_worldEnvironment,
_physicsEngine,
_cellVisibility,
_localPlayerMode,
_localPlayerIdentity,
_chaseCameraInput,
_playerControllerSlot,
_liveWorldOrigin,
_particleVisibility,
_effectPoses,
_renderRange,
_runtimeSettings,
_displayFramePacing,
_worldSceneDebugState,
_retailAlphaQueue,
_frameProfiler,
_frameDiag,
_renderDiagnosticLog,
_debugVmRenderFacts,
_inputCapture,
_cameraInput,
_selection,
_animatedEntities,
_updateFrameClock,
Combat,
_frameGraphs,
Console.WriteLine),
this).Compose(
livePresentation),
(platformResult,
hostInputCamera,
contentEffectsAudio,
settingsDevTools,
worldRender,
interactionUi,
livePresentation,
sessionPlayer);
new SessionStartCompositionPhase(
new SessionStartDependencies(_options, Console.WriteLine))
.Start(frameRoots);
sessionPlayer) => new FrameRootCompositionPhase(
new FrameRootDependencies(
_options,
platformResult.Graphics,
_window!,
platformResult.Input,
WorldTime,
Weather,
Lighting,
_worldEnvironment,
_physicsEngine,
_cellVisibility,
_localPlayerMode,
_localPlayerIdentity,
_chaseCameraInput,
_playerControllerSlot,
_liveWorldOrigin,
_particleVisibility,
_effectPoses,
_renderRange,
_runtimeSettings,
_displayFramePacing,
_worldSceneDebugState,
_retailAlphaQueue,
_frameProfiler,
_frameDiag,
_renderDiagnosticLog,
_debugVmRenderFacts,
_inputCapture,
_cameraInput,
_selection,
_animatedEntities,
_updateFrameClock,
Combat,
_frameGraphs,
Console.WriteLine),
this).Compose(
platformResult,
hostInputCamera,
contentEffectsAudio,
settingsDevTools,
worldRender,
interactionUi,
livePresentation,
sessionPlayer),
frameRoots => new SessionStartCompositionPhase(
new SessionStartDependencies(_options, Console.WriteLine))
.Start(frameRoots));
}
private void OnUpdate(double dt)