refactor(app): close ordered startup composition
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16 changed files with 537 additions and 215 deletions
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@ -28,9 +28,9 @@ audit.
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- [x] G — extract two-phase persisted settings/display/quality ownership.
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- [x] H — give terrain atlas, sky shader, retained `UiHost`, and both frame roots
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explicit single ownership and transfer seams.
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- [ ] I — group `OnLoad` into small ordered, fakeable composition phases with
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transactional partial-acquisition rollback. I.1–I.8 are complete; I.9
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corrected-diff review and checkpoint closeout is active. Detailed plan:
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- [x] I — group `OnLoad` into small ordered, fakeable composition phases with
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transactional partial-acquisition rollback. Production and failure tests now
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invoke the same pipeline and carry exact typed prior results. Detailed plan:
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[`2026-07-22-gamewindow-slice-8-checkpoint-i-ordered-composition.md`](2026-07-22-gamewindow-slice-8-checkpoint-i-ordered-composition.md).
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- [ ] J — move the exact retryable shutdown manifest to a focused lifetime
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owner and prove all partial-load/reentrant/retry paths.
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@ -627,6 +627,16 @@ corrected-diff reviews are clean. The complete Release suite passes 7,606 tests
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teleport transfer, and frame-root publication. Each concrete phase also
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proves transactional rollback of its internal acquisition prefix.
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Result: all nine production phases now run through the same executable pipeline
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as the prefix/failure oracle. Platform and settings results are explicit typed
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inputs wherever consumed; phases reject mismatched instances, all long-lived
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owners publish to focused lifetime slots, the frame pair publishes atomically,
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and session start is terminal. `GameWindow.cs` is 1,945 raw lines. Three
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corrected-diff passes are clean; App Release passes 3,431 tests / 3 skips and
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the complete Release suite passes 7,803 tests / 5 skips with the existing 17
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#228 warnings. No connected gate was required for the final structural
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correction; Checkpoint L retains the connected lifecycle and soak gates.
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### J — lifetime cutover and shutdown failure policy
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- Move the teardown-only stage records and shutdown manifest out of GameWindow.
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