refactor(app): close ordered startup composition
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16 changed files with 537 additions and 215 deletions
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@ -36,11 +36,11 @@ What does NOT go here:
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command targets, and sole gameplay input subscriber before frame publication.
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I.8b now owns the complete update/render construction, exact atomic frame
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publication, and lifecycle resource snapshot source. I.8c makes session
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start the terminal `OnLoad` operation. `GameWindow.OnUpdate` and
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`GameWindow.OnRender` are typed orchestration handoffs and the class is
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1,910 raw lines. I.9 plus the remaining
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shutdown/closeout
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cleanup is active in
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start the terminal `OnLoad` operation. I.9 corrected the production root to
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invoke the exact tested pipeline and made every consumed platform/settings
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result explicit. `GameWindow.OnUpdate` and `GameWindow.OnRender` are typed
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orchestration handoffs and the class is 1,945 raw lines. Checkpoint I is
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complete; the shutdown/lifetime cutover and closeout remain active in
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[`docs/architecture/code-structure.md`](architecture/code-structure.md).
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This is the behavior-preserving prerequisite before new M4 feature bodies.
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- **Connected-gate fidelity:** `#232` adds canonical managed/GPU/cache-owner
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