refactor(app): close ordered startup composition
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CLAUDE.md
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CLAUDE.md
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@ -148,10 +148,14 @@ lifecycle/reconnect gate, and 395.2-second synchronized nine-stop soak pass.
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Checkpoint H adds sole terrain/sky render-resource roots, one retained
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Host/runtime lease, an atomic update/render frame-root pair, prepared portal
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fallback/transfer, and checked retryable GL construction/state boundaries.
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`GameWindow` is 3,689 raw lines / 162 fields / 37 methods, down 12,034 lines
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(76.5%) from baseline. All three final corrected-diff reviews are clean. Slice
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8 checkpoints I–L—ordered composition, retryable shutdown, canonical soak
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snapshots, and final connected gates—remain active.
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Checkpoint I now routes production through the same executable nine-phase
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pipeline as its failure oracle, carries exact platform/settings results through
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typed phase inputs, atomically publishes frame roots, and makes session start
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terminal. `GameWindow` is 1,945 raw lines, down 13,778 lines (87.6%) from
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baseline. App Release passes 3,431 tests / 3 skips and the complete Release
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suite passes 7,803 / 5 skips. Checkpoint I is complete; checkpoints J–L—focused
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retryable shutdown, canonical soak snapshots, and final connected gates—remain
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active.
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See `docs/plans/2026-07-22-gamewindow-slice-8-composition-lifecycle.md` and
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`docs/architecture/code-structure.md`. **Carried:** #232, #153,
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#116, remaining
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