docs: reconcile the Current-state banner + milestones (M1.5 active; D.2b UI + R5 arc = interleaved parity tracks)
Discharges the 2026-06-22 banner-reconcile note: M1.5 stays the single active milestone (remaining: A7 dungeon lighting, #137 dungeon collision, #138 teleport-OUT). The D.2b retail-UI track and the R5 movement-manager arc are recorded in the milestones doc as user-report-driven, issue-level parity tracks subordinate to M1.5 — not milestones. Banner rewritten within the 6-line budget; R5-V3/#170/#171 closes and the R5-V4 pickup pointer included. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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CLAUDE.md
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CLAUDE.md
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@ -108,25 +108,15 @@ movement queries.
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## Current state
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**Currently working toward: M1.5 — Indoor world feels right.** Dungeons RENDER +
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are navigable; **login into a dungeon** now loads + places the player and is
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**FPS-steady from the start** (#135 pre-collapse + indoor cell-floor spawn gate,
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`712f17f`+`2c92375`). The dungeon **"red cone"** was an editor-only placement marker
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acdream inherited from WB (retail hides it via distance degrade) — FIXED (#136 `6f81e2c`).
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REMAINING for M1.5: **A7 dungeon lighting** (LightBake Core landed `3b93f91`; per-vertex
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bake integration + the per-pixel torch OVER-blow still open — #79/#93); **#137 dungeon
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collision** (doors / wall openings); **#138 teleport-OUT of a dungeon** loads the outdoor
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world incompletely + position desync (the collapse→EXPAND gap — same machinery as #135).
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M2 (CombatMath) deferred. Detail in ISSUES (#135–#138) + the render/physics digests.
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Recent closes (2026-06-14): #135, #136. Keep this paragraph ≤6 lines + pointers — detail
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in the docs below, NOT here.
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**⚠ Reconcile (banner stale as of 2026-06-22):** the active recent work stream has been the
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parallel **D.2b retail-UI track** (inventory window / panels — the inventory empty-slot art
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shipped + was visually confirmed this session; next is container-switching), NOT the M1.5
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dungeon items above. See [`claude-memory/project_d2b_retail_ui.md`] + the handoff
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`docs/research/2026-06-22-container-switching-handoff.md`. Decide in the milestones doc whether
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M1.5 is paused or D.2b retail-UI is its own milestone, then rewrite this banner.
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**Currently working toward: M1.5 — Indoor world feels right** (building/cellar demo
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DONE + gated; REMAINING: **A7 dungeon lighting** #79/#93, **#137 dungeon collision**,
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**#138 teleport-OUT**). Two **user-report-driven parity tracks** interleave with it at
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the issue level (reconciled 2026-07-04 — they are NOT milestones; see the M1.5 note in
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the milestones doc): **D.2b retail UI** (next: container-switching —
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`claude-memory/project_d2b_retail_ui.md`) and the **R5 movement-manager arc**
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(#170/#171 + R5-V3 CLOSED + gated 2026-07-04; next: **R5-V4** capstone —
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`docs/research/2026-07-03-r5-managers/r5-wiring-handoff.md`). M2 (CombatMath)
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deferred. Keep this paragraph ≤6 lines + pointers — detail in the docs below, NOT here.
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For canonical state, read in this order:
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- [`docs/plans/2026-05-12-milestones.md`](docs/plans/2026-05-12-milestones.md) — milestone targets + freeze list per milestone
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