docs: reconcile the Current-state banner + milestones (M1.5 active; D.2b UI + R5 arc = interleaved parity tracks)

Discharges the 2026-06-22 banner-reconcile note: M1.5 stays the single
active milestone (remaining: A7 dungeon lighting, #137 dungeon collision,
#138 teleport-OUT). The D.2b retail-UI track and the R5 movement-manager
arc are recorded in the milestones doc as user-report-driven,
issue-level parity tracks subordinate to M1.5 — not milestones. Banner
rewritten within the 6-line budget; R5-V3/#170/#171 closes and the
R5-V4 pickup pointer included.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-05 10:02:04 +02:00
parent 0b998db713
commit 530453067a
2 changed files with 27 additions and 19 deletions

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@ -108,25 +108,15 @@ movement queries.
## Current state
**Currently working toward: M1.5 — Indoor world feels right.** Dungeons RENDER +
are navigable; **login into a dungeon** now loads + places the player and is
**FPS-steady from the start** (#135 pre-collapse + indoor cell-floor spawn gate,
`712f17f`+`2c92375`). The dungeon **"red cone"** was an editor-only placement marker
acdream inherited from WB (retail hides it via distance degrade) — FIXED (#136 `6f81e2c`).
REMAINING for M1.5: **A7 dungeon lighting** (LightBake Core landed `3b93f91`; per-vertex
bake integration + the per-pixel torch OVER-blow still open — #79/#93); **#137 dungeon
collision** (doors / wall openings); **#138 teleport-OUT of a dungeon** loads the outdoor
world incompletely + position desync (the collapse→EXPAND gap — same machinery as #135).
M2 (CombatMath) deferred. Detail in ISSUES (#135#138) + the render/physics digests.
Recent closes (2026-06-14): #135, #136. Keep this paragraph ≤6 lines + pointers — detail
in the docs below, NOT here.
**⚠ Reconcile (banner stale as of 2026-06-22):** the active recent work stream has been the
parallel **D.2b retail-UI track** (inventory window / panels — the inventory empty-slot art
shipped + was visually confirmed this session; next is container-switching), NOT the M1.5
dungeon items above. See [`claude-memory/project_d2b_retail_ui.md`] + the handoff
`docs/research/2026-06-22-container-switching-handoff.md`. Decide in the milestones doc whether
M1.5 is paused or D.2b retail-UI is its own milestone, then rewrite this banner.
**Currently working toward: M1.5 — Indoor world feels right** (building/cellar demo
DONE + gated; REMAINING: **A7 dungeon lighting** #79/#93, **#137 dungeon collision**,
**#138 teleport-OUT**). Two **user-report-driven parity tracks** interleave with it at
the issue level (reconciled 2026-07-04 — they are NOT milestones; see the M1.5 note in
the milestones doc): **D.2b retail UI** (next: container-switching —
`claude-memory/project_d2b_retail_ui.md`) and the **R5 movement-manager arc**
(#170/#171 + R5-V3 CLOSED + gated 2026-07-04; next: **R5-V4** capstone —
`docs/research/2026-07-03-r5-managers/r5-wiring-handoff.md`). M2 (CombatMath)
deferred. Keep this paragraph ≤6 lines + pointers — detail in the docs below, NOT here.
For canonical state, read in this order:
- [`docs/plans/2026-05-12-milestones.md`](docs/plans/2026-05-12-milestones.md) — milestone targets + freeze list per milestone

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@ -225,6 +225,24 @@ synthesis workarounds were removed by A6.P4. Remaining feel-level debt is
tracked (#116 slide-response, partial Ghidra fix shipped; A7 indoor
lighting fidelity not yet done — folded forward).
**Interleaved parity tracks (reconciled 2026-07-04 — NOT milestones).** Two
work streams have run alongside M1.5, both driven by the user's live
side-by-side-vs-retail sessions, both issue-level per the operating rules
(observed defects → ISSUES → fix → user gate), and both stay subordinate
to M1.5 rather than becoming milestones of their own: (1) **D.2b retail
UI** — inventory window / paperdoll / item interaction shipped and gated;
next container-switching (`claude-memory/project_d2b_retail_ui.md`);
(2) **the R5 movement-manager arc** — the retail MovementManager family
port (TargetManager voyeur system V2, StickyManager/PositionManager V3)
that closed the #170 chase-slide and #171 pack-melee gates (2026-07-04);
one capstone slice (R5-V4) remains
(`docs/research/2026-07-03-r5-managers/r5-wiring-handoff.md`). Rationale:
rule 1's "one active milestone" governs where NEW scope goes — these
tracks fix observed retail-parity defects in already-shipped systems,
which the operating rules have always allowed; declaring them milestones
would manufacture scope where a tactical ledger (ISSUES + handoffs)
already carries them.
**Still OPEN in M1.5 — dungeon support (Phase G.3, issue #133).** Dungeons
don't work: the streaming/load/render/physics pipeline was built entirely
around outdoor landblocks (terrain + scattered buildings) and has no path