fix(interaction): publish pending keyboard pickups
Route F-key pickup through the same ItemHolder backpack placement entry point as double-click activation so the inventory reserves the destination slot before the request is sent.
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4 changed files with 43 additions and 17 deletions
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@ -13588,7 +13588,8 @@ public sealed class GameWindow : IDisposable
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case AcDream.UI.Abstractions.Input.InputAction.SelectionPickUp:
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if (_selection.SelectedObjectId is uint pickupTarget)
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_outboundInteractions.Enqueue(() => SendPickUp(pickupTarget));
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_outboundInteractions.Enqueue(() =>
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_itemInteractionController?.PlaceWorldItemInBackpack(pickupTarget));
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else
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_debugVm?.AddToast("Nothing selected");
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break;
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@ -13973,9 +13974,6 @@ public sealed class GameWindow : IDisposable
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Console.WriteLine($"[D.5.1] toolbar use-item guid=0x{guid:X8} seq={seq}");
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}
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private void SendPickUp(uint itemGuid)
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=> SendPickUp(itemGuid, _playerServerGuid, placement: 0);
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private void SendPickUp(uint itemGuid, uint destinationContainerId, int placement)
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{
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if (_liveSession is null
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