feat(ui): port retail gameplay indicator bar
Promote all seven LayoutDesc 0x21000071 controls to retained buttons, drive link quality, effects, Vitae, and burden from live state, and route Character Information plus end-session confirmation through the shared UI owners. Keep network timing in WorldSession and pin retail thresholds, flash cadence, authored states, and action routing with focused conformance tests. Release build and all 5,807 tests pass with five intentional skips. Connected visual gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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15 changed files with 857 additions and 204 deletions
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@ -77,8 +77,13 @@ public static class DatWidgetFactory
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{
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UiRadar.RetailClassId => new UiRadar(), // gmRadarUI (Register 0x004D8B80)
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1 => BuildButton(info, resolve, elementFont, fontResolve, stringResolve), // UIElement_Button
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EffectsIndicatorController.RetailClassId => BuildButton(
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info, resolve, elementFont, fontResolve, stringResolve), // gmUIElement_EffectsIndicator
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IndicatorBarController.BurdenClassId
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or IndicatorBarController.EffectsClassId
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or IndicatorBarController.LinkClassId
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or IndicatorBarController.MiniGameClassId
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or IndicatorBarController.VitaeClassId => BuildButton(
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info, resolve, elementFont, fontResolve, stringResolve),
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// gmUIElement_*Indicator custom button classes
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6 => new UiMenu(), // UIElement_Menu (reg :120163)
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7 => BuildMeter(info, resolve, elementFont), // UIElement_Meter
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0xD => new UiViewport(), // UIElement_Viewport — 3-D mini-scene blit leaf
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