feat(ui): port retail gameplay indicator bar
Promote all seven LayoutDesc 0x21000071 controls to retained buttons, drive link quality, effects, Vitae, and burden from live state, and route Character Information plus end-session confirmation through the shared UI owners. Keep network timing in WorldSession and pin retail thresholds, flash cadence, authored states, and action routing with focused conformance tests. Release build and all 5,807 tests pass with five intentional skips. Connected visual gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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15 changed files with 857 additions and 204 deletions
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@ -706,7 +706,11 @@ targeted/untargeted messages. Live enchantment add/remove/dispel/purge state is
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fully parsed with layer identity and client-clock normalization. The authored
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Magic combat page, eight favorite tabs, caster endowment, spellbook/component
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book, scoped keys, positive/negative effects windows, and the authored
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Helpful/Harmful indicators are mounted in the retained runtime. Main-panel
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seven-control gameplay indicator strip are mounted in the retained runtime.
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The strip now uses retail DAT states for link quality, Helpful/Harmful effects,
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Vitae, burden, mini-game availability, and end-character-session; live link
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age, player load, and enchantment registries drive their retail thresholds and
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the burden/effect/logout actions use the shared panel/dialog owners. Main-panel
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visibility now flows through retail's one-active `gmPanelUI` owner. M3 remains
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active only for the connected single-client magic
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UI/casting visual gate and the final two-client portal observer gate.
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