fix(combat): match retail live attack feedback
Keep AttackDone control statuses out of chat, preserve dead motion across zero-velocity position updates, render the authored power meter from right to left, and retain the rotatable viewer offset during target tracking. Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
parent
33cc9aa16a
commit
5276a83087
16 changed files with 231 additions and 67 deletions
|
|
@ -462,7 +462,10 @@ include dungeons.
|
|||
`gmCombatUI` LayoutDesc `0x21000073` now pops for Melee/Missile and shares one
|
||||
press/hold/release attack-request owner across DAT buttons and keybindings.
|
||||
Retail x86 resolves full charge to 1.0 s (0.8 s dual wield), also retiring the
|
||||
guessed jump-charge timing. See `docs/research/2026-07-11-retail-combat-bar-pseudocode.md`.
|
||||
guessed jump-charge timing. The corrective gate ports the right-to-left red
|
||||
meter, silent AttackDone control status, persistent corpse motion, and
|
||||
target-frame Keep in View with retained manual orbit. See
|
||||
`docs/research/2026-07-11-combat-live-gate-corrections-pseudocode.md`.
|
||||
- **L.1b** — Command router + motion-state cleanup (prereq for L.1c).
|
||||
|
||||
**Freeze on landing:**
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue