feat(motion): RemoteMotion gains InterpolationManager field (L.3.1 Task 3)
Composes the InterpolationManager (Task 1+2) into the per-remote RemoteMotion container in GameWindow. Field exists but is not yet consumed — Tasks 4 and 5 wire it into the routing + per-frame tick. No behavior change. Build + 105 tests still green. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@ -331,6 +331,17 @@ public sealed class GameWindow : IDisposable
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/// </summary>
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public bool Airborne;
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/// <summary>
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/// Per-remote position-waypoint queue + catch-up math (retail's
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/// CPhysicsObj::InterpolateTo + InterpolationManager::adjust_offset).
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/// Replaces the hard-snap-then-Euler-extrapolate path when
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/// <c>ACDREAM_INTERP_MANAGER=1</c> — see Phase L.3.1 spec at
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/// <c>docs/superpowers/specs/2026-05-02-l3-remote-entity-motion-design.md</c>.
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/// Field exists from Task 3 onwards; consumed in Tasks 4 + 5.
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/// </summary>
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public AcDream.Core.Physics.InterpolationManager Interp { get; } =
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new AcDream.Core.Physics.InterpolationManager();
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public RemoteMotion()
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{
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Body = new AcDream.Core.Physics.PhysicsBody
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