feat(pipeline): MP1b - acdream-bake CLI
New offline console tool driving AcDream.Content.MeshExtractor (the SAME extraction code the live client runs, per MP1a) to produce a versioned pak file. Arguments: --dat-dir (required), --out (default acdream.pak next to the dats), --ids/--landblocks (dev filters), --threads (default Environment.ProcessorCount). Enumeration mirrors existing idioms rather than inventing new ones: GfxObj/Setup ids via DatCollection.GetAllIdsOfType<T>() (src/AcDream.Cli/ Program.cs); EnvCell ids by walking dats.Cell.Tree for LandBlockInfo entries (low 16 bits == 0xFFFE) and then the firstCellId+NumCells range per landblock (the same idiom as GameWindow.BuildPhysicsDatBundle / BuildInteriorEntitiesForStreaming). GetAllIdsOfType<T>() does not cover cell-dat range-based types, hence the manual walk. BakeDatCollectionAdapter is a from-scratch copy of AcDream.App.Rendering. Wb.DatCollectionAdapter (which is `internal` to AcDream.App and, more importantly, referencing AcDream.App would drag Silk.NET/GL into the bake tool — a hard violation of "no Silk.NET anywhere"). It's plain dat- access glue, not an AC-specific algorithm, so a small duplicate is the right call over inventing a shared-but-App-rooted package. Particle-preload GfxObjs MeshExtractor side-stages mid-extraction (sideStagedSink, thread-safe ConcurrentQueue per MP1a's documented contract) are deduped against the primary GfxObj set and against each other before being written as their own GfxObjMesh entries. ConsoleErrorLogger is a minimal hand-rolled ILogger (stderr, Warning+) rather than NullLogger — MeshExtractor's LogError/LogWarning calls on malformed dat entries must stay visible per the project's "logger injection for silent catches" lesson. Progress line every 5s (baked/total, failures, elapsed, ETA); a malformed dat entry is caught per-id and counted as a failure, never fatal — matches the runtime's own per-id try/catch behavior. Failures report is printed at the end, capped at 200 lines. Smoke-tested against the real dats on this machine: --ids 0x01000001,0x02000001 baked 1 GfxObj (40 vertices) + 1 Setup (34 parts) in 1.4s with 0 failures; a follow-up run adding EnvCell 0xA9B40100 (Holtburg's first interior cell) baked all three asset types successfully. PakReader opened both scratch paks and read back deep-correct ObjectMeshData; scratch files deleted after verification. *.pak added to .gitignore in this commit per the plan.
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# Junction to Claude Code per-project memory (Obsidian vault visibility)
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claude-memory
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studio-shots/
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# MP1b acdream-bake output — user-machine artifact, never committed
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# (docs/superpowers/plans/2026-07-05-mp1b-pak-and-bake.md, Task 5).
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*.pak
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