phase(N.4) Tasks 6+7: skip dat-reader bridge; wire WbMeshAdapter into GameWindow
Task 6 (dat-reader bridge) obsoleted: WB ships DefaultDatReaderWriter which takes a dat-directory path and constructs all four databases (Portal/HighRes/Language + CellRegions) internally. We can use it directly instead of bridging our DatCollection. Adjustment 1 noted in the plan; full bring-up deferred to Task 9. Task 7: GameWindow constructs WbMeshAdapter when ACDREAM_USE_WB_FOUNDATION=1 is set; pairs with Dispose. Field is null when flag is off, so no behavioral effect on default-off path. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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---
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### Task 6: `WbDatReaderAdapter` — bridge our `DatCollection` to WB's `IDatReaderWriter`
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### Task 6: ~~WbDatReaderAdapter~~ — OBSOLETED 2026-05-08
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**Adjustment 1 (2026-05-08):** discovered during pre-Task-6 grep that
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WB ships `WorldBuilder.Shared.Services.DefaultDatReaderWriter`, a
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concrete `IDatReaderWriter` implementation that takes a dat-directory
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path and constructs all four databases (Portal / HighRes / Language +
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CellRegions) internally. We can instantiate it directly with the same
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`%USERPROFILE%\Documents\Asheron's Call` path acdream's `DatCollection`
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uses; both will open the same dat files with separate handles. Memory
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cost: ~50-100 MB of duplicate index caches, acceptable for foundation
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work. Task 9 incorporates the construction step directly.
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If memory pressure surfaces during week 2 stress testing, revisit by
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writing a real bridge that shares index caches with our `DatCollection`.
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**No work for this task — skip and proceed to Task 7.**
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### Task 6 (original — kept for history)
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**Files:**
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- Create: `src/AcDream.App/Rendering/Wb/WbDatReaderAdapter.cs`
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