refactor(net): converge live session state reset
This commit is contained in:
parent
78a9223b65
commit
4f31a5085f
35 changed files with 1460 additions and 83 deletions
|
|
@ -386,6 +386,25 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
data => completed(data.GetBoolean(RetailDialogProperty.ConfirmationResult))) ?? 0u;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Close character-session dialogs through retail's normal callback and
|
||||
/// close-notice path, then forget the gameplay confirmation tuple.
|
||||
/// <c>gmGamePlayUI::~gmGamePlayUI @ 0x004EA2A0</c> closes its retained
|
||||
/// contexts before <c>DialogFactory::Reset @ 0x00477950</c> drains the
|
||||
/// remaining factory entries.
|
||||
/// </summary>
|
||||
public void ResetSessionDialogs()
|
||||
{
|
||||
try
|
||||
{
|
||||
DialogFactory?.Reset();
|
||||
}
|
||||
finally
|
||||
{
|
||||
_gameplayConfirmationController?.ResetSession();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateCursor(IEnumerable<IMouse> mice)
|
||||
{
|
||||
CursorFeedback feedback = _bindings.Cursor.Feedback.Update(Host.Root);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue