feat(mosstank): add VTank-style automation PoC

This commit is contained in:
Erik 2026-08-27 18:57:21 +02:00
parent f6fe0f2a4f
commit 4e6e9bc9d9
212 changed files with 49462 additions and 416 deletions

View file

@ -0,0 +1,225 @@
using AcDream.Plugin.Abstractions;
namespace AcDream.Plugins.MossTank.Tests;
public sealed class InventoryMaintenanceTests
{
private const uint Player = 1u;
[Fact]
public void PlannerAlwaysStacksBeforeCramming()
{
var settings = new InventorySettings { AutoStack = true, AutoCram = true };
PluginInventoryItem pack = Item(10, "Pack", container: Player) with
{
ItemsCapacity = 24,
ContainerSlot = 1,
Burden = 8,
};
PluginInventoryItem source = Item(
20, "Arrow", wcid: 77, container: Player, stack: 10, maximum: 10) with
{
ContainerSlot = 2,
Burden = 1,
};
PluginInventoryItem target = Item(
21, "Arrow", wcid: 77, container: 10, stack: 6, maximum: 10) with
{
ContainerSlot = 0,
Burden = 1,
};
InventoryMaintenancePlan plan = Assert.IsType<InventoryMaintenancePlan>(
InventoryMaintenancePlanner.Plan(
[pack, source, target], Player, settings));
Assert.Equal(InventoryMaintenanceKind.Merge, plan.Kind);
Assert.Equal(source.ObjectId, plan.SourceObjectId);
Assert.Equal(target.ObjectId, plan.TargetObjectId);
Assert.Equal(4u, plan.Amount);
}
[Fact]
public void CramMovesOneMainPackItemIntoFirstSidePackWithRoom()
{
var settings = new InventorySettings { AutoStack = false, AutoCram = true };
PluginInventoryItem full = Item(10, "Full pack", container: Player) with
{
ItemsCapacity = 1,
ContainerSlot = 0,
};
PluginInventoryItem destination = Item(11, "Open pack", container: Player) with
{
ItemsCapacity = 2,
ContainerSlot = 1,
};
PluginInventoryItem occupant = Item(12, "Occupant", container: 10);
PluginInventoryItem source = Item(20, "Loose item", container: Player) with
{
ContainerSlot = 4,
};
PluginInventoryItem foci = Item(21, "Focus", container: Player) with
{
ContainerSlot = 2,
PublicFlags = 0x00800000u,
};
InventoryMaintenancePlan plan = Assert.IsType<InventoryMaintenancePlan>(
InventoryMaintenancePlanner.Plan(
[full, destination, occupant, foci, source],
Player,
settings));
Assert.Equal(InventoryMaintenanceKind.Cram, plan.Kind);
Assert.Equal(source.ObjectId, plan.SourceObjectId);
Assert.Equal(destination.ObjectId, plan.TargetObjectId);
}
[Fact]
public void ControllerWaitsForAuthoritativeReceiptBeforeReplanning()
{
var automation = new Automation
{
Inventory =
[
Item(20, "Arrow", 77, Player, 3, 10),
Item(21, "Arrow", 77, Player, 8, 10),
],
};
var controller = new InventoryMaintenanceController(
new Host(automation),
new InventorySettings { AutoStack = true });
Assert.True(controller.Tick(1d, canAct: true));
Assert.Equal(new[] { (20u, 21u, 2u) }, automation.Merges);
Assert.True(controller.Tick(1d, canAct: true));
Assert.Single(automation.Merges);
automation.Busy = false;
automation.Completion = new PluginInventoryCompletion(
1,
PluginInventoryCommandKind.Merge,
20u,
0u);
automation.Inventory =
[
Item(21, "Arrow", 77, Player, 10, 10),
];
Assert.False(controller.Tick(1d, canAct: true));
Assert.Single(automation.Merges);
Assert.Equal("Stack/Cram idle", controller.Status);
}
private static PluginInventoryItem Item(
uint id,
string name,
uint wcid = 0u,
uint container = Player,
int stack = 1,
int maximum = 1) => new(
id, wcid, name, 0x80u, container, 0u, 0u, 0u, 0u, 0u, 0u,
stack, 0, 0, 0u, 0, 0, 0u, false, 0d, 0, 0, 0, 0d, 0, 0, 0)
{
MaximumStackSize = maximum,
};
private sealed class Automation
: IAutomationSurface, ICharacterInfo, IItemAutomation, IPluginChat
{
public bool IsAvailable => true;
public ICharacterInfo Character => this;
public ISpellCatalog Spells => NoOpAutomationSurface.Instance;
public IMagicCommands Magic => NoOpAutomationSurface.Instance;
public IPluginChat Chat => this;
public IItemAutomation Items => this;
public bool IsInWorld => true;
public uint ObjectId => Player;
public uint CurrentHealth => 0;
public uint MaxHealth => 0;
public uint CurrentStamina => 0;
public uint MaxStamina => 0;
public uint CurrentMana => 0;
public uint MaxMana => 0;
public IReadOnlyList<PluginSkillInfo> Skills => [];
public IReadOnlyList<PluginAttributeInfo> Attributes => [];
public IReadOnlyList<PluginActiveEnchantment> ActiveEnchantments => [];
public bool IsBusy => Busy;
public bool Busy { get; set; }
public PluginInventoryCompletion Completion { get; set; }
public PluginInventoryCompletion LastInventoryCompletion => Completion;
public IReadOnlyList<PluginInventoryItem> Inventory { get; set; } = [];
public List<(uint Source, uint Target, uint Amount)> Merges { get; } = [];
public IReadOnlyList<PluginInventoryItem> CaptureOwnedItems() => Inventory;
public PluginItemCommandResult Merge(
uint sourceObjectId,
uint targetObjectId,
uint amount = 0u)
{
Merges.Add((sourceObjectId, targetObjectId, amount));
Busy = true;
return new(PluginItemCommandStatus.Started);
}
public bool TryGetSkill(uint skillId, out PluginSkillInfo skill)
{
skill = default;
return false;
}
public void PostSystemMessage(string text) { }
}
private sealed class Host(IAutomationSurface automation) : IPluginHost
{
public bool HasUi => false;
public IPluginLogger Log => Logger.Instance;
public IGameState State => EmptyState.Instance;
public IEvents Events => EmptyEvents.Instance;
public ISelectionService Selection => EmptySelection.Instance;
public IUiRegistry Ui => NoOpUiRegistry.Instance;
public IAutomationSurface Automation { get; } = automation;
}
private sealed class Logger : IPluginLogger
{
public static Logger Instance { get; } = new();
public void Info(string message) { }
public void Warn(string message) { }
public void Error(string message, Exception? exception = null) { }
}
private sealed class EmptyState : IGameState
{
public static EmptyState Instance { get; } = new();
public IReadOnlyList<WorldEntitySnapshot> Entities => [];
}
private sealed class EmptyEvents : IEvents
{
public static EmptyEvents Instance { get; } = new();
public event Action<WorldEntitySnapshot> EntitySpawned
{
add { }
remove { }
}
public event Action<double> Tick
{
add { }
remove { }
}
}
private sealed class EmptySelection : ISelectionService
{
public static EmptySelection Instance { get; } = new();
public uint? SelectedObjectId => null;
public uint? PreviousObjectId => null;
public event Action<SelectionChangedEvent> Changed
{
add { }
remove { }
}
public bool Select(uint objectId) => false;
public bool Clear() => false;
}
}