feat(mosstank): add VTank-style automation PoC

This commit is contained in:
Erik 2026-08-27 18:57:21 +02:00
parent f6fe0f2a4f
commit 4e6e9bc9d9
212 changed files with 49462 additions and 416 deletions

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@ -0,0 +1,277 @@
using AcDream.App.Plugins;
using AcDream.Core.Chat;
using AcDream.Core.Items;
using AcDream.Core.Physics;
using AcDream.Core.Selection;
using AcDream.Core.Spells;
using AcDream.Plugin.Abstractions;
using AcDream.Runtime.Gameplay;
using System.Numerics;
namespace AcDream.App.Tests.Plugins;
public sealed class AppAutomationSurfaceTests
{
[Fact]
public void ProjectileDebugSamplesAreDetachedValidatedAndClearedOnUnbind()
{
using var surface = new AppAutomationSurface();
PluginProjectileDebugSample[] source =
[
new(new Vector3(1f, 2f, 3f), true, 0.4f),
new(new Vector3(float.NaN, 0f, 0f), false, 0.4f),
];
surface.Projectiles.ShowDebugSamples(source);
source[0] = default;
PluginProjectileDebugSample sample = Assert.Single(
surface.CaptureProjectileDebugSamples());
Assert.Equal(new Vector3(1f, 2f, 3f), sample.WorldPosition);
Assert.True(sample.IsClear);
surface.Unbind();
Assert.Empty(surface.CaptureProjectileDebugSamples());
}
[Fact]
public void SelectionAutomationUsesTheBoundCanonicalActionRoute()
{
using var surface = new AppAutomationSurface();
var actions = new List<PluginSelectionAction>();
surface.BindSelectionActions(action =>
{
actions.Add(action);
return true;
});
Assert.True(surface.Selection.Execute(
PluginSelectionAction.PreviousSelection));
Assert.True(surface.Selection.Execute(
PluginSelectionAction.NextPlayer));
Assert.Equal(
[
PluginSelectionAction.PreviousSelection,
PluginSelectionAction.NextPlayer,
],
actions);
}
[Theory]
[InlineData((uint)ItemType.MeleeWeapon, 0u, PluginObjectClass.MeleeWeapon)]
[InlineData((uint)ItemType.Armor, 0u, PluginObjectClass.Armor)]
[InlineData((uint)ItemType.Creature, 0x10u, PluginObjectClass.Monster)]
[InlineData((uint)ItemType.Creature, 0u, PluginObjectClass.Npc)]
[InlineData((uint)ItemType.Creature, 0x04000010u, PluginObjectClass.CombatPet)]
[InlineData((uint)ItemType.Creature, 0x8u, PluginObjectClass.Player)]
[InlineData((uint)ItemType.Misc, 0x200u, PluginObjectClass.Vendor)]
[InlineData((uint)ItemType.Misc, 0x1000u, PluginObjectClass.Door)]
public void ObjectClassProjectionMatchesVirindiPriority(
uint itemType,
uint publicFlags,
PluginObjectClass expected)
{
var item = new ClientObject
{
ObjectId = 1u,
Type = (ItemType)itemType,
PublicWeenieBitfield = publicFlags,
};
Assert.Equal(expected, AppAutomationSurface.ClassifyObject(item));
}
[Fact]
public void NavigationProjectionUsesVtankMapCoordinatesAndCompassHeading()
{
PluginNavigationPosition center =
AppAutomationSurface.ProjectNavigationPosition(new Position(
0x7F7F0001u,
new Vector3(84f, 84f, 240f),
Quaternion.Identity));
Assert.Equal(0d, center.EastWest, 8);
Assert.Equal(0d, center.NorthSouth, 8);
Assert.Equal(1d, center.Elevation, 8);
Assert.Equal(0f, center.HeadingDegrees, 4);
Assert.True(center.IsOutdoor);
PluginNavigationPosition nextBlock =
AppAutomationSurface.ProjectNavigationPosition(new Position(
0x80800041u,
new Vector3(84f, 84f, 0f),
Quaternion.Identity));
Assert.Equal(0.8d, nextBlock.EastWest, 8);
Assert.Equal(0.8d, nextBlock.NorthSouth, 8);
Assert.False(nextBlock.IsOutdoor);
}
[Fact]
public void ChatCapture_isOrderedCursorBasedAndDetachesAcrossSessions()
{
using var first = GameRuntimeTestFactory.Create();
using var second = GameRuntimeTestFactory.Create();
using var surface = new AppAutomationSurface();
surface.Bind(
first,
first.CharacterOwner,
first.ActionOwner.SpellCast);
first.CommunicationOwner.AddText(
"You cast Imperil Other VII on Olthoi.",
RetailLogTextType.Magic);
PluginChatMessage one = Assert.Single(surface.CaptureMessages(0));
Assert.Equal("You cast Imperil Other VII on Olthoi.", one.Text);
Assert.Empty(surface.CaptureMessages(one.Sequence));
surface.Bind(
second,
second.CharacterOwner,
second.ActionOwner.SpellCast);
first.CommunicationOwner.AddText(
"stale first-session line",
RetailLogTextType.Magic);
second.CommunicationOwner.AddText(
"You cast Fester Other VII on Olthoi.",
RetailLogTextType.Magic);
PluginChatMessage two = Assert.Single(
surface.CaptureMessages(one.Sequence));
Assert.True(two.Sequence > one.Sequence);
Assert.Equal("You cast Fester Other VII on Olthoi.", two.Text);
Assert.Equal(1, second.CommunicationOwner.SubscriberCount);
surface.Dispose();
Assert.Equal(0, second.CommunicationOwner.SubscriberCount);
}
[Fact]
public void InventoryCompletionProjectsTheCanonicalRequestReceipt()
{
using var runtime = GameRuntimeTestFactory.Create();
using var surface = new AppAutomationSurface();
surface.Bind(runtime, runtime.CharacterOwner, runtime.ActionOwner.SpellCast);
ClientObjectTable objects = runtime.InventoryOwner.Objects;
const uint itemId = 0x50000123u;
objects.AddOrUpdate(new ClientObject
{
ObjectId = itemId,
Name = "Stack",
StackSize = 10,
StackSizeMax = 100,
});
Assert.True(runtime.InventoryOwner.Transactions.TryDispatch(
InventoryRequestKind.Merge,
itemId,
static () => true));
Assert.True(objects.UpdateStackSize(itemId, 9, 0));
PluginInventoryCompletion completion =
surface.Items.LastInventoryCompletion;
Assert.True(completion.Revision > 0);
Assert.Equal(PluginInventoryCommandKind.Merge, completion.Kind);
Assert.Equal(itemId, completion.SourceObjectId);
Assert.True(completion.IsSuccess);
}
[Fact]
public void RecoveryClearsExactlyOneCanonicalBusyReference()
{
using var runtime = GameRuntimeTestFactory.Create();
using var surface = new AppAutomationSurface();
surface.Bind(runtime, runtime.CharacterOwner, runtime.ActionOwner.SpellCast);
runtime.InventoryOwner.Transactions.IncrementBusyCount();
runtime.InventoryOwner.Transactions.IncrementBusyCount();
PluginRecoveryResult first = surface.Recovery.ClearOneBusyReference();
PluginRecoveryResult second = surface.Recovery.ClearOneBusyReference();
PluginRecoveryResult alreadyClear =
surface.Recovery.ClearOneBusyReference();
Assert.True(first.Accepted);
Assert.Equal((2, 1), (first.PreviousCount, first.CurrentCount));
Assert.Equal((1, 0), (second.PreviousCount, second.CurrentCount));
Assert.Equal((0, 0),
(alreadyClear.PreviousCount, alreadyClear.CurrentCount));
Assert.Equal(0, runtime.InventoryOwner.Transactions.BusyCount);
}
[Fact]
public void EnchantmentLedgerSharesReportedAndConfirmedLocalDurationCasts()
{
var operations = new SpellOperations();
using var runtime = GameRuntimeTestFactory.Create(spellCast: operations);
runtime.CharacterOwner.InstallSpellMetadata(SpellTable.Create([DurationSpell()]));
runtime.CharacterOwner.Spellbook.OnSpellLearned(42u);
using var surface = new AppAutomationSurface();
surface.Bind(runtime, runtime.CharacterOwner, runtime.ActionOwner.SpellCast);
Assert.True(surface.Enchantments.ReportCast(100u, 42u, 30d));
PluginTrackedEnchantment reported = Assert.Single(
surface.Enchantments.Capture(100u));
Assert.Equal(7u, reported.Family);
Assert.Equal(350, reported.Quality);
Assert.InRange(reported.SecondsRemaining, 29d, 30d);
runtime.ActionOwner.Selection.Select(
200u,
SelectionChangeSource.Plugin);
Assert.Equal(
CastRequestResult.Sent,
runtime.ActionOwner.SpellCast.Cast(42u));
Assert.True(runtime.ActionOwner.SpellCast.CompleteUse(0u));
Assert.True(surface.Magic.LastCompletion.IsSuccess);
PluginTrackedEnchantment local = Assert.Single(
surface.Enchantments.Capture(200u));
Assert.Equal(42u, local.SpellId);
Assert.InRange(local.SecondsRemaining, 59d, 60d);
surface.Unbind();
Assert.Empty(surface.Enchantments.Capture(100u));
Assert.Empty(surface.Enchantments.Capture(200u));
}
private static SpellMetadata DurationSpell() => new(
42u,
"Fire Vulnerability Other VII",
"Life Magic",
7u,
0u,
string.Empty,
60f,
10,
true,
false,
string.Empty,
0,
350,
0u,
7,
false,
true,
false,
0f,
0u,
0u,
1u,
0);
private sealed class SpellOperations : IRuntimeSpellCastOperations
{
public uint LocalPlayerId => 1u;
public bool CanSend => true;
public bool HasRequiredComponents(uint spellId) => true;
public bool IsTargetCompatible(
uint targetId,
SpellMetadata spell,
bool showMessage) => true;
public void StopCompletely() { }
public void SendUntargeted(uint spellId) { }
public void SendTargeted(uint targetId, uint spellId) { }
public void DisplayMessage(string message) { }
public void IncrementBusy() { }
}
}