refactor(runtime): extract the live object frame
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27 changed files with 1217 additions and 371 deletions
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@ -1,5 +1,6 @@
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using System.Numerics;
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using AcDream.App.Input;
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using AcDream.App.Streaming;
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using AcDream.App.World;
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using AcDream.Core.Physics;
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@ -33,22 +34,23 @@ public sealed class RetailLocalPlayerFrameControllerTests
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postNetwork.Add(owner.State);
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});
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var live = new RetailLiveFrameCoordinator(
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dt =>
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new TestLiveObjectFramePhase(dt =>
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{
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calls.Add("objects");
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local.AdvanceBeforeNetwork(dt);
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},
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() =>
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}),
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new GpuWorldState(),
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new TestLiveSessionFramePhase(() =>
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{
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calls.Add("f751");
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controller.State = PlayerState.PortalSpace;
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},
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() =>
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}),
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new TestPostNetworkCommandFramePhase(() =>
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{
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calls.Add("commands");
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local.RunPostNetworkCommandPhase();
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},
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() => calls.Add("spatial"));
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}),
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new TestLiveSpatialReconcilePhase(() => calls.Add("spatial")));
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// CPhysicsObj::update_object admits manager time only after the strict
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// minimum quantum. Use one admitted object tick; the test's concern is
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@ -118,10 +120,12 @@ public sealed class RetailLocalPlayerFrameControllerTests
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sendPreNetwork: (_, _, _) => { },
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sendPostNetwork: (_, _) => { });
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var live = new RetailLiveFrameCoordinator(
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local.AdvanceBeforeNetwork,
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() => projectedRoot = new Vector3(999f, 999f, 999f),
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local.RunPostNetworkCommandPhase,
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() => { });
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new TestLiveObjectFramePhase(local.AdvanceBeforeNetwork),
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new GpuWorldState(),
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new TestLiveSessionFramePhase(
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() => projectedRoot = new Vector3(999f, 999f, 999f)),
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local,
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new TestLiveSpatialReconcilePhase(() => { }));
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live.Tick(1f / 60f);
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float timeAfterOneTick = controller.SimTimeSeconds;
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