refactor(runtime): extract the live object frame
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27 changed files with 1217 additions and 371 deletions
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@ -15,7 +15,7 @@ never hidden behind a retry, delay, suppression flag, or reordered callback.
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- [x] A — freeze the complete production phase graph and introduce the typed
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orchestration contract plus structural/order guards.
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- [ ] B — extract the pre-network live-object presentation phase and the
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- [x] B — extract the pre-network live-object presentation phase and the
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non-advancing post-network spatial reconciler; remove callbacks into
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`GameWindow` from `RetailLiveFrameCoordinator`.
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- [ ] C — extract streaming-origin convergence, observer selection, dungeon
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@ -42,6 +42,14 @@ oracle, exact teardown and invalid-delta tests, and guards against a transitive
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18 focused Release tests and the full 2,709-test App project pass, and all
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three corrected-diff reviews are clean.
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Checkpoint B moved the complete local/ordinary/static/effect body into
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`LiveObjectFrameController`, made `RetailLiveFrameCoordinator`'s
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object → inbound batch → command → spatial-reconcile barrier fully typed,
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and removed animation/runtime/projectile back-references to `GameWindow`.
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`GameWindow.cs` is now 8,716 raw lines. The corrected diff passes 239 focused
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Release tests, the 2,732-test App suite, and the full 7,090-test Release suite
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(5 fixture/environment skips); all three independent reviews are clean.
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## 1. Outcome and non-goals
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At slice exit, `GameWindow.OnUpdate` starts the profiler scope and delegates one
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@ -352,6 +360,13 @@ multiple ordinary/static owners, invalid delta, and reentrant inbound work;
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the one published PES clock remains visible from hook capture through the
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script tick.
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Checkpoint B removes the coordinator, animation presenter/scheduler, runtime
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view, static-root, and projectile callbacks into `GameWindow`. The callback
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composition still retained by `RetailLocalPlayerFrameController` is explicitly
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deferred: checkpoint D owns its input/capture sources and checkpoint F owns its
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mutable player-mode/controller/session sources. A structural test permits that
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one named legacy owner only; D/F must remove the exception before final cutover.
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### C — streaming frame
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- extract readiness/recenter advancement, observer selection, dungeon gate,
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