fix(anim): Phase L.1c seed move-to locomotion
Retail MoveToManager::BeginMoveForward calls MovementParameters::get_command (0x0052AA00) and then _DoMotion/adjust_motion, so a server-controlled MoveTo begins visible forward locomotion before the next UpdatePosition echo. Seed RunForward for MoveTo packets that omit ForwardCommand, while preserving active locomotion and letting position velocity refine walk/run/stop.
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3 changed files with 36 additions and 7 deletions
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@ -32,6 +32,13 @@ public static class ServerControlledLocomotion
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public const float MinSpeedMod = 0.25f;
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public const float MaxSpeedMod = 3.00f;
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// Retail MoveToManager::BeginMoveForward -> MovementParameters::get_command
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// (0x0052AA00) seeds forward motion before the next position update.
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public static LocomotionCycle PlanMoveToStart()
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{
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return new LocomotionCycle(MotionCommand.RunForward, 1f, true);
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}
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public static LocomotionCycle PlanFromVelocity(Vector3 worldVelocity)
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{
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float horizontalSpeed = MathF.Sqrt(
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