docs(physics): close Campaign P visual matrix

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Erik 2026-07-31 10:20:48 +02:00
parent d6e8b60303
commit 4dd40ad8fe
5 changed files with 94 additions and 9 deletions

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@ -35,7 +35,7 @@ N0N6 with a permanent loss-injection gate at N5 and a user Coldeve
endurance session as final acceptance. The plan is
[`2026-07-29-network-transport-campaign.md`](2026-07-29-network-transport-campaign.md).
**Campaign P — physics retail-feel parity (ACTIVE, started 2026-07-29):**
**Campaign P — physics retail-feel parity (CLOSED 2026-07-31):**
user-directed pre-vendor detour closing every physics-scope gap the
2026-07-29 audit found: stat-coupled movement (burden/stamina/vitae →
run/jump), the collision response-layer edge family (friction gate,
@ -57,7 +57,11 @@ The matrix then exposed #272: burden was invalidated by base Strength but not
by Strength enchantment add/purge. Runtime movement plus both retained burden
surfaces now use effective Strength and the canonical enchantment-change edge;
automated gates pass and the connected buff/death gate was user-accepted on
2026-07-31. Campaign P then continues with the unfinished live matrix rows.
2026-07-31. The final session also accepted burden/exhaustion, wall/corner,
crowd, two-client remote/door/portal, and shallow-water behavior. The user
waived the general sweep and explicitly deferred the barred-house gate as
#274. A separate tight-gap clearance mismatch is carried as #273 pending an
exact-location capture. World-interaction Slice 5 vendor browsing resumes.
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