docs(physics): close Campaign P visual matrix
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5 changed files with 94 additions and 9 deletions
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@ -35,7 +35,7 @@ N0–N6 with a permanent loss-injection gate at N5 and a user Coldeve
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endurance session as final acceptance. The plan is
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[`2026-07-29-network-transport-campaign.md`](2026-07-29-network-transport-campaign.md).
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**Campaign P — physics retail-feel parity (ACTIVE, started 2026-07-29):**
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**Campaign P — physics retail-feel parity (CLOSED 2026-07-31):**
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user-directed pre-vendor detour closing every physics-scope gap the
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2026-07-29 audit found: stat-coupled movement (burden/stamina/vitae →
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run/jump), the collision response-layer edge family (friction gate,
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@ -57,7 +57,11 @@ The matrix then exposed #272: burden was invalidated by base Strength but not
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by Strength enchantment add/purge. Runtime movement plus both retained burden
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surfaces now use effective Strength and the canonical enchantment-change edge;
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automated gates pass and the connected buff/death gate was user-accepted on
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2026-07-31. Campaign P then continues with the unfinished live matrix rows.
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2026-07-31. The final session also accepted burden/exhaustion, wall/corner,
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crowd, two-client remote/door/portal, and shallow-water behavior. The user
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waived the general sweep and explicitly deferred the barred-house gate as
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#274. A separate tight-gap clearance mismatch is carried as #273 pending an
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exact-location capture. World-interaction Slice 5 vendor browsing resumes.
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---
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@ -87,8 +87,10 @@ program: spell-bar overflow, status Use/Assess, assessment information,
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equipped-child picking, vendor browsing, and authoritative vendor
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transactions. This is deliberately using the extracted interaction owners and
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canonical shared main-panel host before quest/emote/character-creation bodies
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broaden the feature surface. Slices 1–3 are user-accepted; resume at Slice 4
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equipped-child picking.
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broaden the feature surface. Slices 1–4 are user-accepted. Campaign P closed
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on 2026-07-31 with tight-gap collision clearance (#273) and the deferred
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restricted-house gate (#274) explicitly carried; resume at Slice 5 vendor
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browsing.
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The separately authorized modern-runtime performance program has completed
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Slices A–D: corrected measurement, prepared-package bake/dedup, package-only
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@ -1,5 +1,9 @@
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# Campaign P — Physics Retail-Feel Parity
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**Status:** CLOSED 2026-07-31 — final user matrix accepted; tight-gap
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clearance issue #273 and deferred restricted-house gate #274 are explicitly
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carried follow-ups.
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**Filed:** 2026-07-29. **Directed by the user** as a pre-vendor-management
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detour after the same-day physics/collision retail-fidelity audit. The
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world-interaction program (Slice 5, vendor browsing) resumes when this
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@ -411,7 +415,11 @@ root-caused, retail-ported, and user-accepted in the same session:
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Matrix rows accepted so far: speed parity, roof slide, downhill bounce,
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flat pop, uphill landing, and #269's slope-stop feel
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(rows 3/4/5-partial/12-partial). Remaining rows: 1, 2, 6, 7, 8, 9, 10,
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and 11. The #269 checkpoint passes 4,107 Core tests / 2 skips and 439
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(rows 3/4/5-partial/12-partial). The 2026-07-31 final session accepted
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burdened movement, exhausted jumping, wall/corner response, crowded-monster
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movement, two-client remote/door/portal behavior, and shallow water. The user
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waived the general sweep, deferred restricted-house validation as #274, and
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retained the separate tight-gap clearance mismatch as #273. Automated
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scenario 11 remains 20/20 passing. The #269 checkpoint passes 4,107 Core tests / 2 skips and 439
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Runtime tests / 0 skips; the complete Release suite passes 10,061 tests /
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5 skips / 0 failures.
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@ -72,3 +72,24 @@ manual halves of 11-12.
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threading at a specific site, or the #116 head-sphere change — both
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P3/final-slice deltas).
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- Other scenarios: not yet reported.
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## User matrix session 2 results (2026-07-31)
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- Scenario 1 (burdened movement): **PASS**.
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- Scenario 2 (exhausted jumping): **PASS**.
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- Scenario 6 (wall graze/corner movement): **PASS**.
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- Scenario 7 (crowded-monster movement): **PASS**.
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- Scenario 8 (two-client remote movement, doors, portals, and its collision
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checks): **PASS**.
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- Scenario 10 (shallow-water sink-in): **PASS**.
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- Scenario 9 (restricted/barred house): **DEFERRED BY USER** and retained as
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issue #274.
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- Scenario 12 (general movement sweep): **WAIVED BY USER**; the accepted
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focused rows and existing automated soak are sufficient for this campaign.
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- A separate live mismatch remains: acdream can squeeze through some tight
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gaps that block retail. This is outside the accepted wall-graze response
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check and is retained as issue #273 pending an exact-location capture.
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Together with the previously accepted scenarios 3–5 and the automated
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20-login scenario 11, the Campaign P matrix is closed with #273 and #274 as
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explicit carried follow-ups.
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