feat(O-T3): extract GL infrastructure to AcDream.App
Phase O Task 3 — verbatim-copy GL infra from Chorizite.OpenGLSDLBackend
into src/AcDream.App/Rendering/Wb/ (namespace AcDream.App.Rendering.Wb).
18 files extracted (all namespace-changed; no algorithm changes):
OpenGLGraphicsDevice, ManagedGLTexture, ManagedGLTextureArray,
ManagedGLVertexBuffer, ManagedGLIndexBuffer, ManagedGLVertexArray,
ManagedGLFrameBuffer, ManagedGLUniformBuffer, GLSLShader, GLHelpers,
GLStateScope, GpuMemoryTracker, SceneData, DebugRenderSettings,
TextureParameters, TextureFormatExtensions, BufferUsageExtensions,
EmbeddedResourceReader.
3 internals promoted to public (O-D9):
EmbeddedResourceReader, TextureFormatExtensions, BufferUsageExtensions.
SixLabors.ImageSharp not reachable: TextureHelpers was placed in
AcDream.Core (no GL/ImageSharp dep); only the GL types went to App.
TextureHelpers.GetCompressedLayerSize added to AcDream.Core.Rendering.Wb
(was in Chorizite.OpenGLSDLBackend.Lib.TextureHelpers; uses
Chorizite.Core.Render.Enums.TextureFormat which Core gets transitively
via the still-present WB project refs).
T3/T4 boundary interims:
- WbMeshAdapter._graphicsDevice stays Chorizite.OpenGLSDLBackend.OpenGLGraphicsDevice
(T4 will swap it when ObjectMeshManager is extracted).
- OpenGLGraphicsDevice.ParticleBatcher deferred to null! (T4 extracts
ParticleBatcher alongside ObjectMeshManager; can't pass `this` of our
new type to the WB-original ctor before T4).
- ManagedGLTextureArray uses our TextureHelpers via explicit alias.
- IUniformBuffer is in Chorizite.Core.dll under Chorizite.OpenGLSDLBackend
namespace (unusual packaging); resolved via type alias.
- AcDream.App.csproj gets explicit Chorizite.Core 0.0.18 PackageReference
(IUniformBuffer + other Chorizite.Core types now used directly in App).
Build green. Test baseline 1147+8 maintained (1902 passing, 8 pre-existing
MotionInterpreterTests failures unrelated to T3).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
16bc10c99d
commit
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21 changed files with 3018 additions and 4 deletions
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@ -4,14 +4,12 @@ using System.Linq;
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using System.Threading.Tasks;
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using AcDream.Core.Meshing;
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using AcDream.Core.Rendering;
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using Chorizite.OpenGLSDLBackend;
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using Chorizite.OpenGLSDLBackend.Lib;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging.Abstractions;
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using Silk.NET.OpenGL;
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using WorldBuilder.Shared.Models;
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using WorldBuilder.Shared.Services;
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namespace AcDream.App.Rendering.Wb;
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@ -30,7 +28,9 @@ namespace AcDream.App.Rendering.Wb;
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/// </summary>
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public sealed class WbMeshAdapter : IDisposable, IWbMeshAdapter
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{
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private readonly OpenGLGraphicsDevice? _graphicsDevice;
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// T3 interim: ObjectMeshManager (T4-to-be-extracted) still expects the WB-original type.
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// Will become AcDream.App.Rendering.Wb.OpenGLGraphicsDevice when T4 is done.
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private readonly Chorizite.OpenGLSDLBackend.OpenGLGraphicsDevice? _graphicsDevice;
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private readonly DefaultDatReaderWriter? _wbDats;
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private readonly ObjectMeshManager? _meshManager;
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private readonly DatCollection? _dats;
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@ -75,7 +75,9 @@ public sealed class WbMeshAdapter : IDisposable, IWbMeshAdapter
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ArgumentNullException.ThrowIfNull(logger);
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_dats = dats;
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_graphicsDevice = new OpenGLGraphicsDevice(gl, logger, new DebugRenderSettings());
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// T3 interim: construct the WB-original device for ObjectMeshManager compatibility.
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// Will swap to AcDream.App.Rendering.Wb.OpenGLGraphicsDevice when T4 extracts ObjectMeshManager.
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_graphicsDevice = new Chorizite.OpenGLSDLBackend.OpenGLGraphicsDevice(gl, logger, new WorldBuilder.Shared.Models.DebugRenderSettings());
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_wbDats = new DefaultDatReaderWriter(datDir);
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// Phase 2 diagnostic — replace NullLogger with a Console-backed
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// logger so WB's internal catch block at ObjectMeshManager.cs:589
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