feat(ui): chat Copy mode — select + Ctrl+C any text in the chat tail

User reported wanting to mark text in-game and copy it out (item names,
coordinates, NPC dialogue, etc). ImGui doesn't natively let you select
across multiple TextColored widgets, but a read-only multi-line
InputText is fully click-drag selectable + Ctrl+C copyable. This
commit adds a "Copy mode" toggle to ChatPanel that swaps the chat
tail's render path between the colored-line view and a single
selectable text region.

New IPanelRenderer primitive:

  void TextMultilineReadOnly(string id, string content, Vector2 size);

ImGui maps this to InputTextMultiline with the ReadOnly flag — same
selection + Ctrl+C UX a user expects from any text-input widget.
FakePanelRenderer records the call for tests. The future D.2b
custom retail-look backend implements its own equivalent (likely
the same widget pattern with retail font/skin).

ChatPanel rendering:

  · A "Copy mode (select text to Ctrl+C)" Checkbox at the top of
    the panel toggles _copyMode.
  · Off (default) — current per-line render with colored combat
    entries. Visually unchanged from before.
  · On — the chat tail becomes a single TextMultilineReadOnly
    widget holding every visible line joined with newlines. Loses
    per-line color, gains arbitrary-span text selection.
  · Footer (separator + input field) renders identically in both
    modes so the user can still type while in copy mode.

Existing ChatPanelLayoutTests's footer-separator probe was using
IndexOf("Separator") — which now matches the new pre-tail separator
between the Checkbox and the chat tail. Switched to LastIndexOf
which still pins the footer separator (between EndChild and
InputTextSubmit). Behaviour and intent unchanged.

DisplaySettingsTests' With_expression test was still asserting the
old "1920x1080" Default.Resolution; updated to the new "1280x720"
that the previous wire-up commit introduced (the earlier commit
forgot this one).

dotnet build green (0 warnings); dotnet test 1,309 / 1,309 green
(243 Core.Net + 393 UI.Abstractions + 673 Core).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-26 21:45:39 +02:00
parent fc1e1933aa
commit 4c75ced92b
6 changed files with 87 additions and 9 deletions

View file

@ -262,4 +262,21 @@ public interface IPanelRenderer
/// <summary>Close the tab opened by <see cref="BeginTabItem"/>.</summary>
void EndTabItem();
/// <summary>
/// Render a read-only multi-line text region the user can
/// <b>select</b> with click+drag and copy with <c>Ctrl+C</c>.
/// Matches the typical "click into a textbox to grab text" UX —
/// chat panels, log viewers, etc. use this to make text
/// extractable without the user having to alt-tab + retype.
///
/// <para>
/// The widget is sized to <paramref name="size"/>; pass
/// <c>(0, 0)</c> for "fill the current content region" semantics
/// (matches ImGui defaults). <paramref name="id"/> is the ImGui
/// stable identifier — typically <c>"##chatcopy"</c> or similar
/// hidden-label form.
/// </para>
/// </summary>
void TextMultilineReadOnly(string id, string content, Vector2 size);
}

View file

@ -1,3 +1,4 @@
using System.Linq;
using System.Numerics;
using AcDream.Core.Chat;
using AcDream.Core.Combat;
@ -50,6 +51,13 @@ public sealed class ChatPanel : IPanel
// click into another widget.
private bool _focusRequested;
// L.0 follow-up: "Copy mode" — when true, render the chat tail as
// a read-only multi-line text widget the user can click+drag to
// select + Ctrl+C to copy. Trades per-line color for selectability;
// user toggles when they want to grab specific text out of the
// log (item names, coordinates, NPC dialogue, etc).
private bool _copyMode;
public ChatPanel(ChatVM vm)
{
_vm = vm ?? throw new ArgumentNullException(nameof(vm));
@ -82,6 +90,17 @@ public sealed class ChatPanel : IPanel
return;
}
// L.0 follow-up: top-of-panel "Copy mode" toggle. When on, the
// chat tail rendering swaps to TextMultilineReadOnly so the
// user can mark + Ctrl+C any text. Off (default) preserves the
// colored per-line render with combat highlights. The checkbox
// sits ABOVE the chat tail (not in the footer) so it's always
// visible regardless of scroll position.
bool copyMode = _copyMode;
if (renderer.Checkbox("Copy mode (select text to Ctrl+C)", ref copyMode))
_copyMode = copyMode;
renderer.Separator();
// Phase J Tier 3: keep the input field at the bottom of the
// window across resizes by reserving footer space and putting
// the chat tail in a scrollable child that fills the rest.
@ -95,7 +114,21 @@ public sealed class ChatPanel : IPanel
// the plain Text path (visually identical to the I.4 panel).
var lines = _vm.RecentLinesDetailed();
if (renderer.BeginChild("##chattail", new System.Numerics.Vector2(0, -footerHeight)))
if (_copyMode)
{
// Copy mode: one big read-only multiline text widget
// holding every visible line, joined with newlines. Loses
// per-line color but lets the user click+drag to select
// arbitrary spans of text + Ctrl+C to copy. Sized to fill
// the available space minus the footer.
string joined = lines.Count == 0
? "(no messages yet)"
: string.Join("\n", lines.Select(l => l.Text));
renderer.TextMultilineReadOnly(
"##chattailcopy", joined,
new System.Numerics.Vector2(0f, -footerHeight));
}
else if (renderer.BeginChild("##chattail", new System.Numerics.Vector2(0, -footerHeight)))
{
if (lines.Count == 0)
{
@ -127,7 +160,7 @@ public sealed class ChatPanel : IPanel
}
_lastRenderedCount = lines.Count;
}
renderer.EndChild();
if (!_copyMode) renderer.EndChild();
// Phase I.4: input field. Backend implementation clears _input
// on submit per the IPanelRenderer contract.

View file

@ -207,4 +207,21 @@ public sealed class ImGuiPanelRenderer : IPanelRenderer
/// <inheritdoc />
public void EndTabItem() => ImGuiNET.ImGui.EndTabItem();
// -- Selectable / copyable text ---------------------------------------
/// <inheritdoc />
public void TextMultilineReadOnly(string id, string content, Vector2 size)
{
// ImGui's InputTextMultiline takes a `ref string` even with the
// ReadOnly flag — we just hand it a local copy. maxLength caps
// what the user could type if ReadOnly were ever cleared; we
// size it to the current content (+1 for ImGui's internal NUL
// terminator in some bindings). Min of 1 keeps the empty case
// from confusing native bindings.
string buffer = content;
uint maxLen = (uint)System.Math.Max(content.Length + 1, 1);
ImGuiNET.ImGui.InputTextMultiline(id, ref buffer, maxLen, size,
ImGuiInputTextFlags.ReadOnly);
}
}