feat(runtime): own deferred set-position residence

This commit is contained in:
Erik 2026-07-31 22:32:49 +02:00
parent e84a388e6f
commit 4c02ac4259
18 changed files with 5557 additions and 34 deletions

View file

@ -178,7 +178,8 @@ public sealed class GameRuntime
context.EntityObjects = new RuntimeEntityObjectLifetime(
dependencies.FirstLocalEntityId,
dependencies.TimeProvider);
dependencies.TimeProvider,
clock);
construction.Own(context.EntityObjects);
Fault(
GameRuntimeConstructionPoint.EntityObjectsCreated,