fix(world): preserve portal materialization effects

Route accepted Hidden and UnHide transitions through retail's internal typed-script path so their DAT scripts queue while the owner is cell-less and resume at the destination. Consume ACE's successful teleport control statuses silently, matching retail HandleFailureEvent.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-16 08:14:48 +02:00
parent bfb4b26dff
commit 4b1bceefbb
12 changed files with 142 additions and 8 deletions

View file

@ -518,6 +518,21 @@ public sealed class GameEventWiringTests
Assert.Contains("0x009C", e.Text);
}
[Theory]
[InlineData(0x003Bu)] // ILeftTheWorld
[InlineData(0x003Cu)] // ITeleported
public void WireAll_RetailSilentClientControlStatus_DoesNotReachChat(uint code)
{
var (dispatcher, _, _, _, chat) = MakeAll();
byte[] payload = new byte[4];
BinaryPrimitives.WriteUInt32LittleEndian(payload, code);
dispatcher.Dispatch(GameEventEnvelope.TryParse(
WrapEnvelope(GameEventType.WeenieError, payload))!.Value);
Assert.Equal(0, chat.Count);
}
[Fact]
public void WireAll_WeenieErrorWithString_RoutesToChatLogWithInterpolation()
{