fix(world): preserve portal materialization effects
Route accepted Hidden and UnHide transitions through retail's internal typed-script path so their DAT scripts queue while the owner is cell-less and resume at the destination. Consume ACE's successful teleport control statuses silently, matching retail HandleFailureEvent. Co-authored-by: OpenAI Codex <codex@openai.com>
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12 changed files with 142 additions and 8 deletions
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@ -524,8 +524,10 @@ include dungeons.
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routes default/part-default hooks through the complete hook fan-out. The
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update-frame clock is published before packet/default dispatch and republished
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before animation hooks. Existing cell-less/Frozen queues pause and resume with
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retail eligibility, while new plays on an already-created cell-less owner drop;
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attached children advance through their parent. Every sink shares canonical
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retail eligibility, while new ordinary F754/F755/default plays on an
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already-created cell-less owner drop. Hidden/UnHide bypasses that ordinary
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gate through retail `set_hidden` -> `play_script_internal`, queuing until
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eligibility returns. Attached children advance through their parent. Every sink shares canonical
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`WorldEntity.Id`, and static allocator overflow fails before aliasing another
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landblock. Live SoundTable ownership is installed independently of animation
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eligibility and replaced/cleared on each PhysicsDesc application; DAT statics
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