fix(ui): night-round review — F3/F4/F7 cast-button tooltip strings

F3: TS-85 had claimed the plain-spell branch's three SetTooltip format
strings were "genuine gmNoticeHandler vtable SLOTS" and unrecoverable
from the decomp dump. That was itself the artifact — Binary Ninja's
pseudo-C rendering of PStringBase::sprintf's second argument as
"&gmSpellcastingUI::`vftable'.RecvNotice_XXX" was a spurious symbol
match, not the true operand. A direct capstone disassembly of the raw
bytes at gmSpellcastingUI::UpdateCastButtonTooltip @0x004c6a30's four
call sites (0x4c6e48/0x4c6ea4/0x4c6f18/0x4c6f5d) resolves the actual
pushed literals: "CAST %hs" @0x7b63a4 (untargeted/self-cast, and
targeted+compatible with " on %s" @0x7b6464 appended), "You must
select an appropriate target for %hs" @0x7b6348 (incompatible target),
"You must select a target for %hs" @0x7b63b8 (no target). %hs is the
spell's own name throughout.

Added RuntimeSpellCastState.EvaluateCastGate (SpellCastGate: NoTarget-
Needed/TargetCompatible/TargetIncompatible/NoTargetSelected/Unknown),
refactoring IsTargetReady to use it, and wired
SpellcastingUiController.ComputeSpellCastState to the four-state
tooltip text, replacing the bare-spell-name fallback.

F4: the endowment branch's "USE the %s" (and both select-target
strings) vararg is NOT the bare item name — retail composes
"%s (%hs)" @0x7b64d8 (item name, spell name) once at @0x004c6bb6-ef
and reuses it for all three format strings, byte-confirmed by all
three sprintf call sites (0x4c6c7f/0x4c6ca4/0x4c6d46) reading the
identical stack slot. Added ComposeEndowmentName and wired it in place
of the bare item name.

F7: added test coverage for the two genuinely NEW disabled states
(needs-target, needs-appropriate-target) neither branch had any
coverage for before, plus the enabled untargeted/targeted-compatible
states and both endowment-branch composed-name cases.

Corrected the register's TS-85 row (the "cannot be recovered" claim
and the endowment operand claim) with the byte-decoded findings.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-17 04:39:17 +02:00
parent 353ae3bb0c
commit 4a24614fd1
4 changed files with 344 additions and 30 deletions

View file

@ -718,6 +718,170 @@ public sealed class SpellcastingUiControllerTests
Assert.Null(selection.SelectedObjectId);
}
// ── Night-round review F3/F4/F7: cast-button tooltip states ────────────
//
// gmSpellcastingUI::UpdateCastButtonTooltip @0x004c6a30, byte-decoded
// (see SpellcastingUiController.ComputeSpellCastState/
// ComposeEndowmentName's own doc comments). These pin the four
// plain-spell states (two pre-existed only as a bare-name fallback; the
// two DISABLED states are genuinely new coverage per F7) and the
// endowment branch's composed-name fix (F4).
[Fact]
public void CastAvailability_UntargetedSpell_IsEnabled_WithCastSpellNameTooltip()
{
SpellMetadata spell = BuildSpell(
42u, "Test Untargeted", isUntargeted: true, isSelfTargeted: false, targetMask: 0u);
var spellbook = new Spellbook(SpellTable.Create([spell]));
spellbook.OnSpellLearned(42u);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
using SpellcastingUiController controller = Bind(layout, spellbook, objects, _ => { })!;
var cast = Assert.IsType<UiButton>(layout.FindElement(SpellcastingUiController.CastButtonId));
Assert.True(cast.Enabled);
Assert.Equal("CAST Test Untargeted", cast.TooltipText);
}
[Fact]
public void CastAvailability_TargetedSpell_CompatibleTargetSelected_AppendsOnTargetName()
{
SpellMetadata spell = BuildSpell(
42u, "Test Targeted", isUntargeted: false, isSelfTargeted: false, targetMask: 1u);
var spellbook = new Spellbook(SpellTable.Create([spell]));
spellbook.OnSpellLearned(42u);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
objects.AddOrUpdate(new ClientObject { ObjectId = 5u, Name = "Drudge" });
var selection = new SelectionState();
var operations = new ConfigurableSpellCastOperations { TargetCompatible = true };
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
using SpellcastingUiController controller = Bind(
layout, spellbook, objects, _ => { }, selection: selection, operations: operations)!;
selection.Select(5u, SelectionChangeSource.World);
var cast = Assert.IsType<UiButton>(layout.FindElement(SpellcastingUiController.CastButtonId));
Assert.True(cast.Enabled);
Assert.Equal("CAST Test Targeted on Drudge", cast.TooltipText);
}
[Fact]
public void CastAvailability_TargetedSpell_NoTargetSelected_IsDisabled_WithNeedsTargetTooltip()
{
// F7: this DISABLED state was previously untested — the bare-name
// fallback the old code shipped never distinguished it from the
// ready/enabled case.
SpellMetadata spell = BuildSpell(
42u, "Test Targeted", isUntargeted: false, isSelfTargeted: false, targetMask: 1u);
var spellbook = new Spellbook(SpellTable.Create([spell]));
spellbook.OnSpellLearned(42u);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
using SpellcastingUiController controller = Bind(layout, spellbook, objects, _ => { })!;
var cast = Assert.IsType<UiButton>(layout.FindElement(SpellcastingUiController.CastButtonId));
Assert.False(cast.Enabled);
Assert.Equal("You must select a target for Test Targeted", cast.TooltipText);
}
[Fact]
public void CastAvailability_TargetedSpell_IncompatibleTargetSelected_IsDisabled_WithNeedsAppropriateTargetTooltip()
{
// F7: this DISABLED state was previously untested.
SpellMetadata spell = BuildSpell(
42u, "Test Targeted", isUntargeted: false, isSelfTargeted: false, targetMask: 1u);
var spellbook = new Spellbook(SpellTable.Create([spell]));
spellbook.OnSpellLearned(42u);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
objects.AddOrUpdate(new ClientObject { ObjectId = 5u, Name = "Drudge" });
var selection = new SelectionState();
var operations = new ConfigurableSpellCastOperations { TargetCompatible = false };
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
using SpellcastingUiController controller = Bind(
layout, spellbook, objects, _ => { }, selection: selection, operations: operations)!;
selection.Select(5u, SelectionChangeSource.World);
var cast = Assert.IsType<UiButton>(layout.FindElement(SpellcastingUiController.CastButtonId));
Assert.False(cast.Enabled);
Assert.Equal("You must select an appropriate target for Test Targeted", cast.TooltipText);
}
[Fact]
public void CastAvailability_EndowmentSelfTarget_ComposesItemAndSpellName()
{
SpellMetadata spell = BuildSpell(
2670u, "Lightning Bolt VI", isUntargeted: false, isSelfTargeted: false, targetMask: 1u);
var spellbook = new Spellbook(SpellTable.Create([spell]));
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
objects.AddOrUpdate(new ClientObject
{
ObjectId = 2u,
Name = "Lightning Wand",
Type = ItemType.Caster,
WielderId = 1u,
CurrentlyEquippedLocation = EquipMask.Held,
SpellId = 2670u,
// ItemUseability.Self shifted into the TARGET half.
Useability = ItemUseability.Self << 16,
});
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
using SpellcastingUiController controller = Bind(layout, spellbook, objects, _ => { })!;
var cast = Assert.IsType<UiButton>(layout.FindElement(SpellcastingUiController.CastButtonId));
Assert.True(cast.Enabled);
Assert.Equal("USE the Lightning Wand (Lightning Bolt VI)", cast.TooltipText);
}
[Fact]
public void CastAvailability_EndowmentNeedsTarget_NoTargetSelected_ComposesItemAndSpellName()
{
SpellMetadata spell = BuildSpell(
2670u, "Lightning Bolt VI", isUntargeted: false, isSelfTargeted: false, targetMask: 1u);
var spellbook = new Spellbook(SpellTable.Create([spell]));
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
objects.AddOrUpdate(new ClientObject
{
ObjectId = 2u,
Name = "Lightning Wand",
Type = ItemType.Caster,
WielderId = 1u,
CurrentlyEquippedLocation = EquipMask.Held,
SpellId = 2670u,
// Remote (not Self) shifted into the TARGET half — requires an
// external target, same as retail's non-self-castable wands.
Useability = ItemUseability.Remote << 16,
});
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
using SpellcastingUiController controller = Bind(layout, spellbook, objects, _ => { })!;
var cast = Assert.IsType<UiButton>(layout.FindElement(SpellcastingUiController.CastButtonId));
Assert.False(cast.Enabled);
Assert.Equal(
"You must select a target for the Lightning Wand (Lightning Bolt VI)",
cast.TooltipText);
}
private static SpellcastingUiController? Bind(
ImportedLayout layout,
Spellbook spellbook,
@ -727,13 +891,14 @@ public sealed class SpellcastingUiControllerTests
UiShortcutDigitGraphics? shortcutDigits = null,
uint emptySlotSprite = 0u,
SelectionState? selection = null,
Action<uint>? examineSpell = null)
Action<uint>? examineSpell = null,
IRuntimeSpellCastOperations? operations = null)
{
SelectionState selectionState = selection ?? new SelectionState();
var casting = new RuntimeSpellCastState(
spellbook,
selectionState,
new NoopSpellCastOperations());
operations ?? new NoopSpellCastOperations());
return SpellcastingUiController.Bind(
layout, spellbook, casting, objects, () => 1u,
spellId => spellId,
@ -767,6 +932,57 @@ public sealed class SpellcastingUiControllerTests
public void IncrementBusy() { }
}
/// <summary>Same as <see cref="NoopSpellCastOperations"/> but with a
/// settable target-compatibility answer — the night-round review
/// (F3/F7) cast-button-tooltip tests need to force both the
/// compatible and incompatible target branches.</summary>
private sealed class ConfigurableSpellCastOperations : IRuntimeSpellCastOperations
{
public bool TargetCompatible = true;
public uint LocalPlayerId => 1u;
public bool CanSend => true;
public bool HasRequiredComponents(uint spellId) => true;
public bool IsTargetCompatible(
uint targetId,
SpellMetadata spell,
bool showMessage) => TargetCompatible;
public void StopCompletely() { }
public void SendUntargeted(uint spellId) { }
public void SendTargeted(uint targetId, uint spellId) { }
public void DisplayMessage(string message) { }
public void IncrementBusy() { }
}
/// <summary>Minimal <see cref="SpellMetadata"/> builder for cast-gate
/// tests — most of the record's fields are irrelevant to
/// <see cref="RuntimeSpellCastState.EvaluateCastGate"/>.</summary>
private static SpellMetadata BuildSpell(
uint spellId, string name, bool isUntargeted, bool isSelfTargeted, uint targetMask) =>
new(
SpellId: spellId,
Name: name,
School: "Life",
Family: 0u,
IconId: 0u,
SpellWords: "",
Duration: 0f,
ManaCost: 0,
IsDebuff: false,
IsFellowship: false,
Description: "",
SortKey: 0,
Difficulty: 0,
Flags: isSelfTargeted ? (uint)SpellFlags.SelfTargeted : 0u,
Generation: 1,
IsFastWindup: false,
IsOffensive: false,
IsUntargeted: isUntargeted,
Speed: 0f,
CasterEffect: 0u,
TargetEffect: 0u,
TargetMask: targetMask,
SpellType: 0);
private static void ApplyAnchors(UiElement parent)
{
foreach (UiElement child in parent.Children)